Upon defeating Kale and clearing the primary story, Hello-Fi Rush presents you with a brand new activity. Hidden in a lot of the sport’s tracks is a numbered Spectra Door resulting in a particular problem that places your data of the fight system to the take a look at. Consider like the key missions from Satan Might Cry or the Alfheim challenges in Bayonetta. You could have seemingly already come throughout not less than one among these doorways in your preliminary playthrough, however the sport prevents you from coming into them till after the credit roll. Should you want to squeeze extra mileage out of the sport and deal with this postgame quest, this information will go over the way to discover each Spectra Door in Hello-Fi Rush and beat the challenges inside.
Hello-Fi Rush: The right way to discover and full all Spectra Door challenges
Observe 1 Spectra Door
You may entry this Spectra Door quickly after you end Refrain 4 — the struggle on the rooftop, to be extra particular. Make your method to the primary constructing the place Smidge is positioned, head to the proper, and look down. You need to see a ledge you’ll be able to hop right down to, at which level you’ll be able to enter the Spectra Door and deal with your first problem, assuming you play so as.
This problem duties you with defeating 5 of the flying bomb-throwing enemies whereas remaining airborne as a lot as doable. Merely use your Magnet Seize to zip your self towards the enemies and carry out your customary aerial gentle assault combo. Don’t fear in the event you unintentionally fall to the bottom a few instances; you solely fail the problem as soon as the timer hits zero, and the timer solely depletes whenever you land on the bottom.
Though the timer depletes extremely quickly, this could not pose a lot of an issue so long as you rapidly leap again up and Magnet Seize once more in the event you fall.
Observe 2 Spectra Door
After the struggle that introduces you to the blue-shielded enemies that require Peppermint to cope with, leap up the transport containers and sprint to the ledge up above. The door needs to be clearly seen.
For this problem, it is advisable defeat 4 enemies, with the catch being that you would be able to solely deal injury to them inside 12 beats after you land a profitable parry. It’s seemingly that you’ve already gotten used to parrying by this level, particularly because the last boss virtually calls for it. However regardless: don’t panic. Patiently await the enemy to flash, after which time the parry button a beat later. Understand that the larger sword enemy has an assault by which he strikes for 2 beats in a row after the flash.
Upon touchdown the parry, a counter on the higher proper will present you what number of beats you may have left to deal injury earlier than it’s important to parry once more. When utilizing these 12 beats to assault, attempt to not get too fancy together with your combos, as you solely have a couple of minute and 25 seconds to complete the problem.
From my expertise, even simply utilizing the usual gentle assault combo needs to be sufficient to deal first rate injury to enemies earlier than your beats run out. And by touchdown your Beat Hits, you’ll be able to construct your Reverb Gauge sufficient to carry out your particular Jam Combos together with your accomplice for extra injury. When you have not purchased not less than one among these from the store, undoubtedly accomplish that and notice that you just carry out them by hitting the accomplice button for the Beat Hit immediate as an alternative of the sunshine or heavy assault buttons.
Should you nonetheless have beats left within the counter whereas an enemy strikes in to assault you, parrying it’s going to reset the counter, so hold an eye fixed out as you assault. Moreover, notice that the identical 12-beat rule applies to Peppermint’s blaster when coping with the shielded enemy, so be certain to parry it earlier than sending her out.
Observe 3 Spectra Door
Within the room after the one the place the robotic congratulates you for surviving Zanzo’s checks, head proper to search out some ledges on a cliff you’ll be able to climb up. The Spectra Door is ready for you on the opposite facet.
The outline for this problem tells you that it is advisable purchase one of many parry counter strikes you’ll be able to carry out together with your accomplice (i.e. Kick Shot, Love Faucet, or Excessive Alert) to finish it. Try this in the event you haven’t already. In observe, although, Korsica’s Excessive Alert is the least helpful of the three attributable to its low injury output, so stick with the opposite ones.
This problem forces you to completely use these parry counters to wreck enemies, in any other case you’ll have to begin over. To carry out a parry counters, press the accomplice button precisely one beat after you parry an enemy assault. The timing for that is fairly particular, as you just about should be useless on with the beat for it to work. Though this may be difficult, it’s going to seemingly solely take a bit of little bit of observe so that you can land it constantly.
Observe 4 Spectra Door
Upon coming into the large room with the staircase shortly after going by way of the AR Labs entrance, transfer to the higher ground to discover a generator for Korsica to activate. This may set off a platforming sequence it’s important to full earlier than reaching the Spectra Door.
This problem is nearly precisely the identical because the earlier one, besides that you just activate a type of three strikes by hitting the accomplice button a beat after an ideal dodge moderately than a parry. That is really a bit trickier to do than it’s with the parry, as it’s important to pay nearer consideration to your positioning when performing an ideal dodge. Make certain to reposition your self after a dodge so that you just keep near the enemy when making ready to dodge once more. In any other case, you might find yourself dodging too distant from the assault for it to depend as an ideal dodge. If it seems to be such as you dodged removed from the enemy, chorus from utilizing the accomplice button so that you just don’t unintentionally fail the problem.
Observe 5 Spectra Door
You may entry this Spectra Door as quickly as you enter tha central hub space the place you converse with TEC-78. On the entrance, go proper and drop right down to the ledge under. Then, you’ll have to hop throughout a number of disc-shaped platforms that slowly orbit the central pillar. Leaping towards the left facet will take you to the Spectra Door.
For this problem, it’s important to land two Overkill Bonuses, achieved by ending off an enemy with a Jam Combo. You want to refill one phase of your Reverb Gauge to carry out a Jam Combo, so you’ll need to land Beat Hits to construct it up with out killing greater than one of many three enemies within the problem. Should you purchased the Fast Beat Hit from the store, you’ll be able to spam it to fill your gauge extra rapidly than you’ll be able to with a normal Beat Hit on the finish of a combo. Alternatively, you’ll be able to gather a reserve battery someplace in Observe 5 after which deliver it to this struggle to make use of whenever you want it.
Whichever technique you select, house your assaults fastidiously so that you don’t finish unintentionally killing multiple enemy with a transfer aside from the Jam Combo.
Observe 7 Spectra Door
Go to the room with the large pillars and earlier than heading by way of the exit door close to the store, head to the proper and stroll upstairs. You will notice the Spectra Door behind the 2 robots.
This problem asks that you just beat all the enemies inside a minute and 30 seconds with out transferring the left stick (or the WASD keys if utilizing a keyboard). This will likely sound difficult, besides that you would be able to nonetheless use your Magnet Seize to maneuver near the enemy in addition to your dodges and parries to keep away from assaults. So long as you retain observe of enemy tells and bear in mind to not contact the stick or WASD keys, this needs to be pretty simple.
Observe 8 Spectra Door
Within the underground space shortly after the room the place Mimosa says “Ugh, you might be simply as annoying as Kale’s been saying,” use Korsica on the generator to activate the platforming sequence. Full it, then head backward when you attain the breakable wall. Hop throughout the pipes and go previous the pendulum onto the ledge the place the Spectra Door awaits.
This subsequent problem merely has you defeating three enemies in a bit of over two minutes with out taking a single hit. Even only a primary grasp on Hello-Fi Rush‘s fight fundamentals will enable you enormously right here. However to remain secure, you’ll be able to hold your distance whereas whittling the enemies down with accomplice assaults. It’s possible you’ll particularly wish to do that with the bike enemy, as its assaults could be fairly intimidating to cope with up shut. After filling up the enemy’s stun gauge together with your companions, be at liberty to get shut and unload on them with no matter strikes and combos you favor. Watch out to not let any enemies sneak in hits on you whereas trying to destroy the bike enemy’s protect mills.
Observe 10 Spectra Door
As quickly as you head into the atrium, go proper and hop up the platforms to get to the higher ledge. As soon as there, undergo the holes within the partitions and leap on the small gentle close to the third wall to get previous it. Transfer a bit additional to achieve the Spectra Door.
For this problem, you’ll actually need to be sure to have spot-on rhythm. You’re required to attain a 85% Simply-Timing ranking or increased by the point you full it. As soon as once more, it helps to keep away from mixing up your combos an excessive amount of, as it’s going to make constantly timing your inputs on beat tougher than it needs to be. Regulate the counter within the higher proper and ensure that the left quantity stays above 85. If it’s a bit of bit under, don’t panic. Deal with staying on beat so the quantity can go up.
In fact, it’s vital to notice that this problem has you combating the phoenix and the inexperienced four-legged robotic, that are a number of the trickier enemies within the sport. When the phoenix is on fireplace and within the air, go forward and use your Magnet Seize on it. The phoenix will try to counter it by triggering a dodge immediate, however instantly afterward, its flames will likely be extinguished, leaving it open to assault. Exploiting this along with utilizing Korsica to blow out the flames when it will get nearer to the bottom will go a good distance.
For the four-legged enemy, don’t be afraid to make use of your particular assault straight away if in case you have one saved as much as eliminate its armor in a single fell swoop. As soon as it fires its blue projectiles, don’t stray too distant from them. You’ll wish to rapidly shut in and chuck one of many projectiles again on the robotic with Macaron as soon as they land.
You discovered and accomplished the Spectra Door challenges in Hello-Fi Rush – What subsequent?
After you discover and clear all eight of those Spectra Door challenges in Hello-Fi Rush, you’ll acquire entry to an space known as the Spectra Hub Room. This space incorporates eight extra challenges which might be tougher than those you probably did beforehand. We are going to put out a information for this part as soon as we get previous it.