Wo Lengthy: Fallen Dynasty’s deflect problem is a massively necessary stat for defeating troublesome bosses and enemies, but it surely’s not one thing the sport actually explains up entrance. In contrast to Nioh, its non secular predecessor, Wo Lengthy includes much more assault deflection than the common Souls participant is probably going comfy with.
If something, it is corresponding to Sekiro: you deflect a boss or enemy, filling a gauge that ultimately permits you to strike a deadly blow. That mentioned, Wo Lengthy does have another programs reminiscent of morale and deflect problem that complicate issues. In the event you’re scuffling with that first boss, Zhang Liang, hit the hyperlink for some ideas that can assist you out. In any other case, here is how deflect problem works in Wo Lengthy.
What’s deflect problem in Wo Lengthy: Fallen Dynasty?
The deflect problem stat displays how a lot spirit it prices to make use of a deflection or dodge in opposition to an enemy or boss. Spirit Gauge is an important fight useful resource in Wo Lengthy, permitting you to forged Wizardry Spells and carry out Martial Arts. Vice versa, you may must disrupt a boss’s spirit with deflections and assaults so you’ll be able to carry out a dangerous Deadly Strike to decrease their morale (and so too their problem).
Consider it like all-purpose stamina: if a boss hits your defend in Darkish Souls and you do not have sufficient stamina to take the blow, you may be surprised, and the identical factor occurs right here—enemy assaults decrease your spirit, and if it hits that backside stage, you may be out of motion for a quick interval. This makes Wo Lengthy’s fight a stability between gaining spirit via assaults and deflections, then consuming that surplus to carry out additional harm through Wizardry Spells or Martials Arts. Dodging additionally consumes spirit although has no likelihood to return it, not like deflections, so is usually much less preferable.
Totally different weapons have totally different deflect problem stats; the upper the share, the much less it prices to dodge and deflect. Usually, the rule right here is that greater damage-dealing weapons like polearms and maces have decrease deflect problem—that means a better spirit price—whereas swords and smaller weapons have extraordinarily excessive deflect problem, however decrease harm. In the event you’re somebody who prefers to bounce round an enemy slashing them to ribbons with quite a few strikes, swords are positively the way in which to go.
Levelling your Water Advantage additionally lowers the spirit price of deflections. If you wish to use a hard-hitting weapon, however end up operating low on spirit as a result of deflect problem, this is likely to be the way in which to go. You may get to make use of a high-damage weapon, however its price for dodging and failed deflections will not be fairly so detrimental.