The second I started Shovel Knight Dig, it felt like returning residence. As somebody who hadn’t performed most of Shovel Knight’s post-launch DLC, the final time I touched this sequence was practically a decade in the past. Gaining management of the titular character instantly felt acquainted, and my outdated Shovel Knight habits returned to greet this new tackle the sequence, led by developer Nitrome this time. The moment-to-moment expertise performs excellently, partly as a result of it’s extra Shovel Knight with some well-designed gameplay twists. Nevertheless, the sport’s enterprise into roguelite territory feels inessential and so light-stepped that it didn’t persuade me it wanted to be part of this ever-expanding style. Nonetheless, Shovel Knight Dig is extra Shovel Knight, that means retro-game and platforming fanatics will discover nice enjoyment all through.
Quite than transferring proper by way of a fantastically pixelated stage, Dig duties gamers with digging down, deeper and deeper into procedurally generated ranges. This presents new emotions within the pantheon of feelings I really feel whereas taking part in a Shovel Knight sport: urgency and stress. Not like many platformers on the market, you may’t take the time to look at the place you will need to go and the way finest to get there. You need to maintain digging down and whereas going again up a number of areas is feasible, it’s not straightforward. You’re not meant to backtrack as a result of your purpose is way beneath you. Should you miss some gems or one of many stage’s three machine cogs, which unlock a particular bonus reward, you in all probability missed your probability.
On high of that, in case you spend too lengthy in anyone place, the antagonist Drill Knight will use an enormous one-hit-kill excavation machine to bury you deeper into the Smeltworks, Secret Fountain, Grub Pit, or one of many sport’s different phases. I like this added stress to Dig’s platforming, which largely feels similar to that of the unique Shovel Knight sport.
After finishing three phases in a given lair, you face a boss. I really like these boss fights, however they’re disappointing within the context of Dig. They really feel like Shovel Knight bosses, fast-paced and enjoyable, however they don’t reap the benefits of the brand new mechanics particular to Dig. You bounce round an enviornment making an attempt to wreck a boss whereas dodging their assaults. Solely the ultimate boss implements the sport’s distinctive dig platforming mechanics and I want this sort of design was current within the a number of different opponents I confronted earlier than this one.
The hours I spent digging down by way of stage after stage, I not often felt like I used to be taking part in a roguelite. It was solely after I died and returned to above floor, which is the place a camp of NPCs you’ve met and shopkeepers reside, that I used to be reminded of the sport’s tip-toe into roguelite mechanics. You lose your stage progress and a few of your gems upon demise, however these losses are so minuscule that I by no means felt compelled to exit of my approach to retrieve my misplaced foreign money within the subsequent run.
I additionally by no means felt the necessity to equip new units of armor, which might solely be bought after discovering templates of them in secret areas scattered all through the varied phases. In actual fact, the one everlasting improve I may make was to my bag, which allowed me to carry onto a couple of merchandise, like a door or chest key, at a time. A part of the enjoyable of a roguelite is monitoring your development and rising extra highly effective every run, however in Dig, every run felt like a model new begin. I didn’t hate this, but it surely’s not my cup of tea.
Nonetheless although, as a result of most of my eight hours with Dig have been spent spelunking by way of phases main down, I not often had to consider the sport’s roguelite efforts. I spent most of my time taking part in by way of lovely phases to the tune of chippy synth tunes, fascinated with how far Nitrome and Yacht Membership have been capable of stretch the “dig” side of this sport. Maybe the roguelite nature of Dig will play a much bigger position in my post-game excavations as a result of I’m rearing to leap again in to find all of its secrets and techniques. Even when it doesn’t, although, I do know I nonetheless have at the least a number of extra hours of nice Shovel Knight gameplay forward of me and on this planet of platforming, that’s a treasure price digging up.