Screenshot by PC Invasion
The Resting Grounds is an space that’s sometimes accessed a bit of later in Hole Knight‘s foremost story mode. Other than housing the Dream Nail, it hides a particular NPC in addition to one boss that drops Essence when defeated.
Like different areas in Hole Knight, the Resting Grounds has a number of entrances. Gamers might want to get sure skills, gadgets, and upgrades with a view to traverse these adjoining areas, identical to in different Metroidvania video games. As soon as all of the required stuff is obtained, attending to this grave-filled cavern will turn out to be a lot simpler.
Find out how to attain the Resting Grounds in Hole Knight
There are a selection of the way to get to the Resting Grounds in Hole Knight. All of them (aside from one) require gamers to make important progress within the sport. Ensure that to have the Mantis Claw, Mothwing Cloak, and Lumafly Lantern earlier than trying these.
Take a tram
For the primary methodology, gamers might want to get the Tram Cross in Deepnest’s Failed Tramway. To get there, you’ll must go the good distance round. From both of the Deepnest entrances, head down by the worm tunnels to achieve a scorching spring with a close-by bench. Then, go left and make your method up till you attain the tramway. The Tram Cross is on the leftmost facet of the world, inside a wrecked tram automotive.
After acquiring the go, return to the Forsaken Crossroad and go to the tram station on the japanese finish. Board the automotive and hit the button—it is going to cease proper on the Resting Grounds.
Drop down from Crystal Peak
For the Crystal Peak methodology, gamers must pay the Crystallized Mound a go to. It’s on to the east of the Peak’s entrances. There’s an enormous chasm in the midst of this space that leads on to the Resting Grounds.
Gamers want the Lumafly Lantern to get to the chasm because the cavern earlier than it’s pitch black. The lantern can be used to enter Crystal Peak’s decrease entrance and utterly bypass the necessity for Desolate Dive.
Undergo the key passage above Salubra’s hut
There’s a tiny hall proper above the bench and usually, it could solely be reached if the Monarch’s Wings have already been acquired. Nevertheless, gamers can carry out a community-discovered shortcut that entails utilizing the Knight’s Shade as a boosting platform.
Die to a close-by enemy to spawn the Shade. Then, lure it to the hut, bounce above the Shade, then hit it with assaults from above to propel the Knight upwards. Cross by the hall to achieve Blue Lake. This methodology could be very exhausting to tug off, so it may be higher to think about the opposite entrances as a substitute.
Use the elevator on the japanese facet of the Metropolis of Tears
The final path that results in the Resting Grounds in Hole Knight is within the Metropolis of Tears within the type of an elevator shaft that goes straight down. Mockingly, gamers must have already reached the Resting Grounds to unlock this two-way shortcut.
The highest of the shaft may be accessed by breaking the coffin cowl with Desolate Dive on the rightmost facet of the Resting Grounds, just under the Seer’s abode. Upon reaching the underground tunnels, head left till you get to the elevator.