Whereas Breath of the Wild and Tears of the Kingdom are extensively beloved, there are some Legend of Zelda followers who miss the extra streamlined, non-open-world strategy of video games like Ocarina of Time. To these of you who fall into that class, I’m sorry to inform you it doesn’t sound just like the collection is returning to its roots anytime quickly.
In an interview with Recreation Informer, director Eiji Aonuma admits Ocarina of Time was foundational when it launched on the Nintendo 64, however Nintendo discovered its closed format “limiting” from a design standpoint. Whereas there have been some open areas like Hyrule Subject, a lot of the sport was spent in fastidiously crafted temples that had particular puzzle options. Breath of the Wild didn’t have temples, although there have been temple-like buildings within the Divine Beasts, and the dearth of this collection staple was, and stays controversial years later. Regardless of the pushback from some long-time followers,it feels like Breath of the Wild’s open-world construction and experimental sport design is the blueprint transferring ahead.
“With Ocarina of Time, I believe it’s right to say that it did form of create a format for a lot of titles within the franchise that got here after it,” Aonuma tells Recreation Informer. “However in some methods, that was somewhat bit limiting for us. Whereas we at all times intention to present the participant freedoms of sure sorts, there have been sure issues that format didn’t actually afford in giving folks freedom. In fact, the collection continued to evolve after Ocarina of Time, however I believe it’s additionally truthful to say now that we’ve arrived at Breath of the Wild and the brand new sort of extra open play and freedom that it affords. Yeah, I believe it’s right to say that it has created a brand new form of format for the collection to proceed from.”
Learn extra: 15 Issues I Want I Knew Earlier than Beginning Zelda: Tears Of The Kingdom
So there you’ve it, of us. In the event you had been hoping for a Zelda of a smaller scale, it doesn’t sound like that’s within the works. To not sound too doom and gloom (heh) about it. In all honesty, I’ve truly loved Tears of the Kingdom much more than Breath of the Wild. So I’m a bit hotter on the format nowadays, and for those who’ve liked each of those video games, then it sounds such as you’ve obtained extra to look ahead to sooner or later.
Regardless of the subsequent sport seems like, it feels like Nintendo already has some concepts in thoughts for the way it will iterate on Tears of the Kingdom, starting from the way it will implement previous characters and why it’s so hooked up to the experimentation newer entries permit.