Indie video games do not need to do their very own factor to achieve success (simply have a look at one thing like Prodeus), however Airoheart, a 2D The Legend of Zelda clone by and thru, by no means feels assured in its construction or design when it is not immediately aping Nintendo’s timeless collection.
The motion journey title tries to set itself aside by introducing a extra nuanced narrative to the basic formulation. It tells a story of neighbouring nations on the point of battle, sprinkling a small solid of named characters into the combo as silent protagonist Airoheart tries his finest to take care of peace. Anchoring a Zelda-like to a wider story is an attention-grabbing concept, however the writing is not particularly partaking, and the personalities are pretty flat.
Airoheart might have doubled-down on the gameplay facet of issues — trying to enhance on its inspirations — however the harsh reality is that it does not match as much as its forebears. Fight may be frustratingly finicky by way of hitboxes and enemy positioning. Puzzles usually really feel overly primary, or annoyingly obscure. Exploration can appear fully unrewarding at instances, and the dearth of dungeon maps results in numerous backtracking, particularly in a while.
We just like the rune system, a minimum of. As an alternative of lugging round a shed’s price of instruments, Airoheart makes use of a magical workers that may be imbued with numerous runes to change its results. Some runes assist out in battle, whereas others are wanted to unravel particular puzzles, or open the best way to a brand new space of the overworld. It is only a neat technique to hold your entire talents underneath one roof.
Airoheart’s, er, coronary heart is in the correct place — and it’s an okay Zelda clone total — however the recreation’s obtained noticeable flaws. A possible suggestion in case you’re determined to play one thing resembling retro Zelda on PlayStation, however that is about it.