Aliens: Darkish Descent captures the sense of terror and claustrophobia made well-known by the legendary horror franchise to which it belongs, regardless of being a tactical technique sport performed from an isometric perspective. It alternates between intense pressure, explosive motion, and contemplative technique, often undercut by a technical hiccup or UI irritant. Deeply rewarding, with sensible additions we hope to see developed by extra video games sooner or later, this Aliens outing does not completely stick the touchdown. However, it stays a simple advice for anybody even remotely .
Darkish Descent tells the harrowing story of deputy administer Maeko Hayes, a Weyland-Yutani exec turned unlikely strategist by determined circumstances and extraterrestrial horrors. The motion primarily takes place on the distant Colonial backwater of Lethe within the 12 months 2198, telling an unique story set within the storied Aliens universe. After an inevitable and immediately devastating xenomorph outbreak, and due to a planetary containment system referred to as Cerberus, Hayes and a small group of survivors discover themselves trapped on the planet’s floor with an unknown variety of quickly reproducing, extraordinarily lethal predators.
On this endeavour of survival, she is ably assisted by a ragtag (and extremely customisable) platoon of foul-mouthed Colonial Marines, with all of the angle, laconic one-liners, and heavy ordinance that comes customary problem. With out giving an excessive amount of away, it tells a surprisingly verbose, well-written story that had us engaged all through — and planning a sequence rewatch of the movies besides.
By way of presentation, Darkish Descent has clearly been a labour of affection for the builders at Tindalos Interactive, they usually’ve knocked it out of the park. The hard-sci-fi industrial look is pitch-perfect, with blood-soaked Weyland-Yutani logos emblazoned throughout stark and futuristic buildings. The sound of roaring pulse rifles or the regular beeping of a movement tracker because it detects motion combines to make this really feel like one of the vital trustworthy licensed video games we will recall enjoying.
A captivating mix of genres, Darkish Descent mixes fascinating mechanics from different video games and comes up with one thing concurrently acquainted and but wholly distinctive within the course of. Gameplay takes place inside two distinct phases ala the XCOM sequence: a strategic layer from which gamers launch events of Marines on away missions, and the tactical engagements themselves, the place alien abominations relentlessly hunt your Marines in real-time, and also you do what you possibly can to forestall the inevitable for so long as potential.
Aboard the Otago — a USCM frigate which serves as your base of operations — you possibly can outfit your Marines, cope with dilemmas as they come up, and direct what quantities to a hopeless warfare towards unimaginable odds. This strategic layer, in our reckoning, is a couple of single step again from what was requested in XCOM: Enemy Unkown, which is to say, you solely have to fret about your Marines. Whereas there are some unlocks because the marketing campaign progresses, you aren’t developing buildings or actually allocating forces or plane. As an alternative, you need to fear a couple of dozen or so fragile, fleshy people whose minds may be damaged as swiftly as their bones.
Missions happen on persistent maps, which bear the scars of earlier encounters. Deploying a squad to one of many various and impressively detailed settings, your troops discover blood-soaked hab buildings and deserted labs, encountering the uncommon survivors not already contaminated or insane, scavenging for sources all of the whereas. Doorways may be welded shut, permitting a secure Shelter the place the squad can relaxation and recuperate earlier than grimly persevering with on. To be clear, there may be no victory right here: you merely get in, do what you possibly can, and get out as shortly as potential.
Fight performs out in horrifying real-time and is sort of distinctive, with the closest analogue to our thoughts being in control of a single squad of troopers in Firm of Heroes 3 (even utilising an analogous cowl system). Your Marines will mechanically fireplace upon enemies, and the motion may be set both slowed to a crawl or paused totally when activating a talent or using a few of the extra specialised weaponry within the USCM arsenal. The great things, which ranges from automated sentry weapons to transportable flamethrowers, is the key to turning the tide towards overwhelming odds. Your Marines even have entry to an armoured transport car, which can be utilized to soundly redeploy across the map or to extract again to the Otago as soon as the hive begins to get up.
Taking a chic web page out of the Darkest Dungeon playbook, the expertise of being hunted by xenomorphs is a heart-pounding one for each the participant and their fragile Marines. Backs to the wall, with hordes of chittering xenos pouring out of the woodwork and ammo working low, even the bravest troopers will start to crack.
Your enemy is wise and can actively search the map for its prey, coming out of air vents and remaining away from sightlines, even trying to take your screaming wounded alive. You are inspired to keep away from fights the place potential; more and more extra highly effective aliens will enter the map in response to a commotion, with Praetorians and Crushers finally backing up the rank-and-file Drones, Runners, and Facehuggers.
This psychological trauma has a tangible impact on Marines within the subject and must be managed again on the Otago. Mechanically, this forces the participant to rotate contemporary troops into the sector, letting shell-shocked veterans recuperate whereas untested rookies are pressured to earn their stripes. Naming, customising, and turning into greater than a bit emotionally hooked up to your troops is simple to do, and it is devastating to lose a well-recognized face.
Everpresent is the specter of xenomorphs and the extent of issue we discovered to be difficult in the absolute best means. Taking part in on laborious issue with Darkish Descent’s model of Ironman Mode enabled (craving a problem), we have been punished relentlessly over the course of an addictive 50 hours of marketing campaign gameplay, and we’d even return for extra on Nightmare sometime. The problem is, fortunately, extremely customisable, and if that doesn’t sound like enjoyable to you, it may be tailor-made as you see match.
The expertise was solely marred barely by a number of crashes and a few technical hiccups (our bodies bugging out, Marines getting caught within the atmosphere), which did, sadly, result in a number of hours of misplaced progress all advised. The expertise of wrestling the UI on the Otago can develop into one thing of a chore as the sport progresses as properly, and we do want the administration facet of issues was a bit cleaner, however these are admittedly small points within the grand scheme.
Conclusion
Aliens: Darkish Descent is definitely probably the greatest online game diversifications of the legendary franchise to which it belongs, by some means managing to be a wonderful tactical technique sport and genuinely terrifying on the identical time. Tense, participating, and intensely trustworthy, it stumbles solely in technical execution, and even then, not sufficient to spoil the expertise.