The second Variant Dungeon is out, this one taking us to the distant mountains of Hingashi to take care of all manners of demons and ghosts with everybody’s favourite NPC, Hancock. Doesn’t that sound like a lot enjoyable? No? Maybe the rewards and beautiful surroundings will tempt you as a substitute. Right here’s an intensive Mount Rokkon dungeon information.
Mount Rokkon full dungeon Information: Begin and unlock
The beginning quest is ‘Mononoke Conscious’, picked up from Shallow Moor in Outdated Sharlayan (12.0, 13.3). You could have base Endwalker full, as per final time. A couple of cutscenes later stuffed with exposition, you’ll be in Kugane with Hancock and with the obligation finder for Mount Rokkon unlocked. Now it’s time to enterprise out.
Variant Dungeon suggestions and methods
Being a variant dungeon over a daily dungeon, you don’t want 4 individuals to do Mount Rokkon. The mobs will all scale HP to the quantity of gamers on every run. Nevertheless, listed here are some basic guidelines for climbing the mountain.
Tanks and Healers ought to at all times have Variant Spirit Dart as their first motion. Spirit Dart is now a part of your rotation as a way to optimize DPS. As an OGCD (Off-global Cooldown), Spirit Dart is supposed to be woven between your common assaults. It does much more harm than your regular assaults, so don’t look ahead to the DoT to expire. Simply spam it till the boss is lifeless.
DPS’ two actions will differ per composition, however as basic guidelines:
Crimson Mage and Summoner: Variant Remedy and Variant Rampart, as you don’t want a second increase. Melee: Increase and Remedy, as Rampart is much less obligatory. You’re not as squishy as your casting cousins. Variant Ultimatum may be very composition dependent if nobody else has a stun or is a tank.
Left Portal: Routes and Pulls Overview
Nothing you do can have an effect on the Left Path till after the primary boss. As a substitute you’ll merely take the scenic route up the mountain.
First Pull: Shishu Yamawaro will forged a circle AoE merely known as Darkish, whereas Shishu Hitodama don’t actually do something however assault. Second Pull: You’re joined by Shishu Sharin, casting a cross AoE known as Crimson Mandate. Third Pull: The enemies right here change relying on the climate. If it’s raining, you’re greeted to Shishu Dorotabo and Shishu Kosamebo. The Dorotabo will forged Water III, an enormous circle of an AoE to dodge. The Kosamebo gained’t do something. Windy climate brings Shishu Fuko, who has one other massive circle AoE known as Scythe Tail. The Yamabiko do nothing. Fourth Pull: Shishu Kiyofusa, with a frontal cone AoE known as Clearout that merely put, hurts. Alongside extra Yamawaro from earlier.
Route One (Present of the Onmyoji): When introduced with the Auspice statues, ignore the puzzle and use the Crystal Ball instantly. You’ll then discover a Katana case within the subsequent room. Work together with it.
Route Two (The Crimson Sword): Don’t work together with the Katana this time and proceed into the ultimate boss room.
In case you decide these routes, your remaining pulls are this:
Fifth Pull: Two extra Kiyofusa come to spoil your day. Sixth Pull: The Shishu Kotengu casts a conal AoE known as Isso, but it surely doesn’t hit that arduous. There’s additionally three Hitodamas.
Route Three (A Story of Lifeless Males): Now we’re going to do the Auspice statue puzzle. Rotate Suzaku to the north (going through the door) and Seiryu to the west, then work together with the orb. A brand new path opens up so that you can observe.
After defeating mobs on the roof, you’ll go inside to a different room. There’s a mob known as Shishu Apa. To get this route, it’s important to go away it alone till it casts Water III to place out the lanterns within the room, then proceed on.
Route 4 (Forging a Legacy): Now the get together has to focus down and stun the Apa earlier than it will probably forged Water III to maintain the lanterns lit.
Fifth Pull: Two Hitodamas, a Yamawaro, and two Shishu Onmistu. They forged a line AoE known as Shuriken. It sort of hurts, so don’t get hit. Sixth Pull: Shishu Apa, as beforehand defined, in addition to a Shishu Izumo. It casts a big circle AoE known as Malefic Aura.
Center Portal Overview
Taking the center route places you on a direct path to Shojo Temple. Just like the left path, none of your actions have an effect on the route till after the primary boss, however you’ll be able to not less than change later enemies encountered and the primary boss’ mechanics.
First Pull: Two Shishu Sharin and three Hitodama. Second Pull: A bunch of Shishu Koja. They don’t do something. Third Pull: Three Koja and two Sharin. Fourth Pull: In case you pulled the rope, you get two Kontengu and three Koja. There’s nothing to notice right here about both. In case you didn’t, you face a Mifune and a number of Koja. The Mifune used a big line AoE known as Burnished Joust. Fifth Pull: A single mob known as Shishu Yoko. It offers a big round AoE known as Spinning Slash with a protected space near the mob, so stick shut.
Route 5 (The Luthier and the Songstress): Proceed ahead with Hancock the entire manner. Whenever you come to the White Baboon, settle for its provide and spare it.
Route Six (Misplaced to Avarice): Inform the Baboon you want a second to consider it. It should assault you, however its simply defeated.
Sixth Pull: Three Koja and two Yamawaro.
Route Seven (Past the Lantern’s Mild): Don’t observe Hancock via the door. As a substitute, there’s a makeshift staircase product of crates behind you in the identical room.
Climb all of it the way in which up and pull the rope to let Hancock be part of you.
Route Twelve AKA the Secret Route (The Osgiseru’s Destiny): Climb the crates and let him be part of you once more. This time, nevertheless, when the Chochin seem, it’s important to pull them down into the earlier room. There are a number of lanterns on this room. Each standing beneath a banner must be lit by a Chochin. So drag them over to the lanterns one after the other and defeat them one after the other.
They may gentle every lantern upon defeat, opening up a Lantern of Passage to work together with.
Sixth Pull: Three Chochin.
Proper Portal Routes
In case you go for the proper portal, you eschew civilization totally and take a stroll via nature. Cursed objects could or might not be included.
First Pull: Seedkin come to assault you; the Hoko don’t do something, however the Irakusa has a big circle AoE known as Twister. This assault hurts very badly, don’t attempt to make mates with it. Second Pull: Alongside three Irakusa are variants of the Sharin mobs known as Wanyudo. They forged Midnight Mandate, which is a round AoE in comparison with their counterparts. Third Pull: All new seedkin within the type of two Furutsubaki and Tenaga. The Tenaga has a line AoE known as Ovation.
That is the one route the place the result adjustments earlier than the primary boss. Hancock is drawn to a Dogu statue slightly below the staircase to the primary boss.
Route Eight: Ignore the Dogu and proceed. Nevertheless, you’ll come throughout 4 Scared Stones on the trail. You must work together with every one. The stones are at (11.6, 10.0), (10.8, 8.6) (10.3, 8.3), and (9.8, 6.3) respectively.
Route 9: Don’t work together with something, simply undergo the trail.
Fourth Pull: Three Crimson Shishu Penghous and a Shishu Jumokko. The Jumokko casts two AoEs Acorn Bomb- a circle AoE spell you’ll acknowledge should you’ve achieved Blue Mage, and Backhand Blow, a conal AoE. Fifth Pull: Three Shishu Kuzuri that carry out a conal AoE known as Savage Swipe. Sixth Pull: Two Crimson Penghou and two Yamawaro alongside a Sai Taisui. The Taisui makes use of a cross AoE known as Sweeping Invocation, so put together to maneuver.
Route Ten: Now take the Dogu and combat the boss. You’ll come to a path with a picket fence. Ignore the fence and as a substitute deal with the shrine.
Use the Japanese Bow emote in entrance of it (/ebow) and it’ll open. Put the Dogu inside and the stump turns into one other path. When confronted with the ultimate selection of path, decide the Iwakura.
Route Eleven: We’re doing the identical factor, however we’re choosing the Historic Tree on the finish as a substitute of the Iwakura.
Fourth Pull: Introduces a Shishu Raiko alongside three Penghou. Ignore the Penghou and focus down the Raiko, because it’s a way more lethal mob. It casts Disciples of Levin, a circle AoE which can both ask you to run away or stick shut relying. Fifth Pull: You’re confronted with two Raikos. Focus one down after which take care of the opposite. Sixth Pull: Three Penghous alongside a Daitengu. The Daitengu makes use of Yama-Kagura, which is a really massive line AoE.
Mount Rokkon Bosses: Yozakura the Fleeting
It doesn’t matter what route you decide, your first boss will at all times be this possessed Shinobi girl. She has a set of common mechanics after which others that adjust per route.
Common mechanics:
Glory Neverlasting: Tankbuster. Artwork of the Windblossom/Fireblossom: Windblossom is a ‘get in’ AoE, that means the protected area is subsequent to her, whereas Fireblossom is a ‘get out’ AoE. Oka Ranman: Raid-wide AoE. Seal of the Fleeting/Riotous Bloom: Two or 4 piles of petals seem round Yozakura, relying on how far you might be into the combat. There is a component above every pile: Water, Wind, Hearth, and Lightning/Levin. Watch the piles and see the place the arrows go, as this may let you know the place to be when the forged goes off. Two of them will probably be absorbed without delay, and this may let you know what the assault will probably be. Wind: The assault will probably be an outward forged, so it is advisable to be near her. Hearth: The assault explodes in a hoop of fireplace round her, so get away. Water: The assault targets the intercardinal instructions, so stand in a cardinal course to be protected. Lightning: The cardinal instructions are hit with lightning, so get to the intercardinal instructions for the protected area. Kuge Rantsui: One other, weaker raid extensive.
The remainder differ by route.
Left Path, Windy Climate:
Windblossom Whirl: When this forged goes off, the complete enviornment turns into an AoE apart from proper subsequent to her. Levinblossom Strike: Throughout the present protected area, extra round AoEs seem. This assault goes off six separate instances in a row. Navigate to every spherical’s slim safespace. Drifting Petals: Whereas Levinblossom remains to be taking place, Yozakura prepares to knock the participant again out of the center. You’ll have sufficient time after Levinblossom Strike to maneuver into the very center earlier than this assault goes off, then run again in. Seasons of the Fleeting: Outlined in pink are 4 totally different units of both directional conal or horizontal line AoEs. That is displaying you the assaults about to return. Stand within the protected areas to keep away from all 4.
Left Path, Wet Climate:
Bunshin and Shadowflight: Yozakura creates a Reflection of herself for every participant. They may disappear, however don’t neglect about them. When she then makes use of Shadowflight, they’ll reappear with little warning subsequent to every participant and do a brief line AoE. In brief: if she’s casting Shadowflight, run. Mudrain: A number of piles of mud fall from the sky. Coming into them will inflict you with debuffs. Icebloom: Circle AoEs will begin following the gamers. Run in numerous paths, avoiding the mud piles. Mud Pie: The mud piles flip into balls of mud that begin casting line AoEs. Transfer out of the trail of them. You’ve ample time to get away, fortunately. Watch out, although, Shadowflight is developing proper after this.
Center Path, Rope Left Alone
Tatami Entice + Tatami-gaeshi: When the forged goes off, pay attention to the place the floorboards shake. They may flip over when she later makes use of Tatami-gaeshi after the subsequent two mechanics and harm should you’re caught in them. Levinblossom Lance: Yozakura lets off a fast succession sequence of line AoEs. Observe the course the arrows are pointing and place your self subsequent to the primary AoE and transfer with the rotation because it goes off. She is going to do that twice in a row, the course swapping the second time.
Center Path, Rope Pulled:
Silent Whistle: Yozakura summons canine minions to help her. Donden-gaeshi + Artwork of the Fluff: The canines transfer to the levels on one facet of the world. Face your character away from them so that you don’t have a look at them. Fireblossom Flare: Yozakura summons a number of hearth circle AoEs that observe the gamers. Run.
Proper Path, Dogu Statue Left Behind:
Bunshin/Shadowflight: Identical because the left route in wet climate, in case you actually missed this mechanic. The one distinction is Shadowflight goes off instantly after Bunshin. Nubuki: A number of patches of thorns with Bulbs inside them develop on the world. Keep away from these. In case you get snared, you’re not getting out anytime quickly. Root Association: Goes off twice in a row. One or two gamers relying on the get together measurement could have a circle with a number of arrows seem beneath them. This can be a warning they’re about to be adopted by circle AoEs. Take a distinct path from the focused gamers across the thorn circles.
Proper Path, Dogu Statue Taken:
Season of the Fleeting: As a result of I’m positive you missed this mechanic much more than Bunshin. Witherwind: Summons a number of Autumnal Tempest, tornadoes that slowly strategy the gamers it’s important to keep away from. Mudrain: Yup, it’s again! Drifting Petals: It’s a must to take care of this knockback mechanic with tornadoes and dust this time. Use Arms Size should you don’t really feel like coping with that.
Mount Rokkon Dungeon Information Left Path Ultimate Boss: Moko the Stressed
Extra appropriately known as Moko The Complicated Mechanics, this vengeful spirit and the proper path boss are each a step up in problem. You actually have to determine his mechanics otherwise you’re not going to have enjoyable.
Common Mechanics:
Kenki Launch: Raid-wide AoE. Watch out, this hurts. Iai-kasumi-giri: Moko readies his sword after which slices in each course apart from a protected spot. To determine the protected spot, it’s important to line up the arrow contained in the circle above the boss with the large arrow on the ground by turning your digital camera. In case you’re the tank who’s on the entrance of the boss and may’t do that as simply? The sport clearly hates you particularly. Troopers of Dying: Moko summons additionals on the facet of the world who begin casting Iron Rain. Big traces of arrows will level out from them to the place the assault lands. The assaults will probably be massive circle AoEs, so discover the protected spot that isn’t close to the arrows. Spearman’s Orders: This is a similar mechanic to Charibert’s White Knight Sentries within the Vault. Stand on the alternative finish of the world because the Spearmen and watch them run down, then run between the biggest hole to keep away from being stabbed. Double Kasumi-giri: First model wasn’t tough sufficient? Don’t fear, this boss has you coated. That is the singlest hardest mechanic in all of base Rokkon. After lining up his first arrow, the arrow will change to indicate the second slash. Transfer to the primary protected area, then pay attention to the second arrow, because the protected area created will rotate with the boss for an instantaneous second slash. I instructed you this boss was enjoyable. Right here’s a diagram to make it simpler:
Route Mechanics:
Route One: Untempered Sword: Moko summons a number of Historic Katanas on the edges of the world that begin casting Line AoEs from one specifc facet. You’ve seen this mechanic in a number of fights earlier than, together with Zodiark. Place your self between the AoEs and in anticipation of which row goes off subsequent. Azure Auspice: A ‘get in’ AoE. Stick shut. Boundless Azure: Moko cuts a number of blue traces into the ground. They may go off one after the other from east to west, and when every is about to, it will get arrows and a line. This implies when one is about to go off, it’ll maintain doing extra line AoEs down the world in fast succession. Assume the water fingers mechanic from Anamnesis Anyder’s closing boss, however worse. Be ready to run away and weave between AoEs. Route Two: Moonless Knight: The best of his further mechanics, for my part. Moko summons large Oni fingers at both north/south or east/west. They may envelope many of the enviornment, leaving protected spots perpendicular to themselves within the middle of the edges. Scarlet Auspice: Get away from Moko this time. Boundless Scarlet: The ground is minimize into traces once more, however this time it’s simpler. It’s only a matter of anticipating which one goes off first and staying away, then positioning for those to go after it. No aftersplashes. Route Three: Tengu-yobi: A bunch of Ailing-come Tengu spawn on the world sides, masking it in traces of arrows that go reverse instructions. Stroll in the direction of the sting of the world in the direction of the Tengu lane you decide so that you’re knocked again to the opposite facet. Ghastly Grasp: Circle AoEs seem all around the enviornment whereas the earlier mechanic is occurring once more. It’s a must to use the knockback from the Tengu to keep away from being knocked into these. Azure Auspice: As soon as extra, with energy! Boundless Azure: Wait, no, go back- Route 4: Spiritspark: Moko summons a bunch of circle AoEs without delay to dodge, 4 instances in a row. On the similar time, a bunch of ghostly floating nightmare gasoline heads float across the enviornment. Keep away from them whereas dodging. Scarlet Auspice + Boundless Scarlet: Identical as route two.
Mount Rokkon Dungeon Information Center Path Ultimate Boss: Gorai the Uncaged
The fallen head monk of the temple is the simplest of the bosses by far. None of his variation mechanics are notably painful and his most important rotation is manageable within the prediction class. Even higher, his further mechanic from routes solely occurs as soon as. In case you’re Potsherd farming, decide his routes.
Common Mechanics:
Unenlightenment: Raid-wide. Flickering Flame: Summons large will-o-wisps on the edges of the world. Sulphric Stone: Summons massive floating rocks above the world. Flame and Sulphur: Summons each of the earlier two without delay. Plectrum of Energy: Every time he’s utilizing this assault, it means the present AoEs will develop larger. Keep between them. Morphic Melody: The present AoEs are going to alter to the alternative of the place they’re. Stand within the AoEs for the protected area. Rousing Reincarnation: Every participant is affected with three stacks of Rodential Rebirth. Three meteor circles seem within the enviornment. Watch the meteors fall and put your self into every circle to take away one stack of the debuff. This prevents you from turning right into a Pterosquirrel and dropping out on DPS. Torching Torment: Tankbuster with a small AoE. Don’t be close to whoever is focused. Impure Pugation: 4 cardinal course cone AoEs adopted instantly by intercardinal cones. Keep away from by shifting between them as they go off. Spike of Flame: Overlapping Circle AoEs will goal every participant to dodge.
Route Mechanics:
Route 5: Willy Wall + Pure Shock: The Baboon from earlier comes again with a reinforcement for each member of the get together. Every participant has a series pointing them to which Baboon they will be pulled into an enclosure with. Every participant should solo kill their respective Baboon earlier than it finishes casting Self Destruct. In the meantime, Gorai will forged Impure Pugation and Spike of Flame. Route Six: Thundercall: Summons two Balls of Levin into the world. Get to the edges perpendicular to them to keep away from their overlapping AoEs. Humbled Hammer: A bunch of hammers fall from the ceiling onto circle indicators. Run from the circles. The second time he makes use of Thundercall after this, it’s instantly adopted up by Humble Hammer. It’s a must to discover the Ball of Levin which is smaller with hammers circling it and run behind it to the nook. That will probably be your protected area. Route Seven: Preventing Spirits: Raid extensive. Wordly Spirits: Two massive, overlapping line AoEs on high of a rotation. Discover one of many protected areas within the corners and transfer with it because the assault strikes. Biwa Breaker: Yet one more highly effective raid extensive, for good measure, forged 5 instances in a row. Hope you introduced healers.
Proper Path Boss: Shishio
In case you like ache and nightmare gasoline, you’ll come head to head with Shishio, a fearsome creature from Hingashi legend. Most of its common mechanics are pure struggling and the extra ones vary from tolerable to painful. The excellent news is the route mechanic solely occurs as soon as, however that’s barely a silver lining.
Common Mechanics:
Enkyo: The raid clever. It hurts. Get used to it, as a result of he casts it steadily. Reprisal from tanks will probably be a lot wanted. Stormcloud Summons + Smokeater: Shishio creates stormclouds in preparation for one among a number of mechanics to observe. As soon as on Rokujo: The clouds make an unsafe area in an enormous line across the boss, after which the remaining clouds begin exploding with massive circle AoEs. The only manner to do that mechanic is to face proper subsequent to the center AoE after which transfer into the middle to keep away from the remainder. Twice on Rokujo: The unsafe space varieties an X sample this time. You’re nonetheless protected should you run to the very center after. Thrice on Rokujo: The one protected areas are small triangles on the fringe of the world. After they end going off, the 2 remaining clouds on the edges of the world will forged overlapping, large AoEs. You as soon as extra should place your self in the course of the sting perpendicular to keep away from these on both facet. Thunder Onefold: The clouds all forged small line AoEs that observe the gamers. That is what we name a baiting mechanic. It’s a must to run in to the center after which again out till the mechanic ends, letting the traces observe you at a tempo you’ll be able to keep away from stepping in them. Thunder Twofold: These are medium line AoEs. The technique is similar, however I discover them simpler than the small ones. Thunder Threefold: The most important line AoEs. Technique stays. Splitting Cry: The tankbuster, but it surely’s additionally a large line AoE tankbuster. Don’t be close to the focused participant. Noble Pursuit: The boss begins casting an enormous line AoE with rings showing alongside it. Stand on the edges the place there are usually not rings for the protected zone. That is at all times instantly adopted by Thunder Vortex, a round AoE with protected zones both removed from the boss or proper subsequent to it. Decide your protected zone based mostly in your capability to hole shut and the space your assaults want.
Route Mechanics:
Route Eight: Haunting Cry: First, it summons a number of Intelligent Thralls. Keep away from them, as they assault with circle AoEs round themselves. Then come Feral Thralls which forged line AoEs. Lastly, Venomous Thralls goal the gamers with a number of rounds of a number of circle AoEs. Route 9: Haunting Cry: This time, it turns 2/3rds of the world into quicksand. Yoki: A bunch of circle AoEs will all seem within the enviornment to get out of, twice in a row. Yoki-uzu: A big AoE that takes up the entire protected space. It’s a must to run into the quicksand after which run again in proper after the assault goes off. Route Ten: Haunting Cry: This model is the worst one, for my part. Devilish Thralls are summoned. They may increase their proper or left hand to swipe. It’s a must to visually have a look at all of them to determine the protected area. You WILL die should you fail. This occurs twice in a row. Route Eleven: Haunting Cry: The best variant. This time, ghosts are summoned. Each is tethered to a participant and follows them. All it’s important to do is keep away from them till they go away.
Mount Rokkon dungeon information Secret Route Boss: Enenra
Regardless of being the key boss, Enenra is the second best of all of the bosses, as a result of Moko and Shishio insist on being precise hell to beat of their corners. I suppose we will’t all be the Sil’dah Subterrane secret boss.
Flagrant Combustion: Customary raid extensive. Out of the Smoke: Smoke pours out from the pipe via the world. Observe the smoke and stand behind the place it stops trailing for the protected spot. Kiseru Clamor: A hoop mechanic, the place the donut AoE retains being forged in succession. Transfer into the final AoE after its forged to keep away from the others. This turns into tougher when its forged once more, because the boss has break up into two. Now it’s important to dodge each. Smoke and Mirrors: Oh proper, the boss is splitting in two. Deal with one, you don’t should match their HP. They may maintain fusing and unfusing. Smoke Rings: Stand subsequent to both boss for the protected spot. Smoke Stack: The boss fuses again to at least one. Smoldering Damnation: Summons swimming pools of smoke that slowly broaden and switch orange. It’s a must to keep away from every pool when it turns orange and goes off by weaving between them. Pipe Cleaner: Every participant will get a tether. Steer clear of one another or else you’ll cleave one another with the assaults. Snuff: Tankbuster with a large AoE. Run away from different gamers. Clearing Smoke: This time get within the middle to keep away from the twins.
Mount Rokkon Rewards
Associated: How one can get the Shishioji mount in FFXIV
There are 3 ways to get rewards from Mount Rokkon. Some are exchanged from Rokkon Potsherds and Shishu Cash (present in One other Mount Rokkon) from Trissant in Outdated Sharlayan (12, 13.3), whereas some are a low drop probability from the Private Spoils coffers.
Rokkon Potsherds
Head glamour: Shishu Bujin Eboshi, 9 potsherds Physique glamour: Shishu Bujin Hitatare, 18 potsherds Legs glamour: Shishu Bujin Kiribakama, 9 potsherds Toes glamour: Shishu Obutozori, 9 potsherds Head glamour: Shishu Gozen Kanzashi, 9 potsherds Physique glamour: Shishu Gozen Kochiki, 18 potsherds Legs glamour: Shishu Gozen Hakama, 9 potsherds Vogue accent: Rose-colored Spectacles, 3 potsherds Emote: Ballroom Etiquette- Scrupulous Citations, 9 potsherds Coiffure: Fashionable Aesthetics- Bold Ends, 6 potsherds Looping within the Deepest Fringes Orchestrion Roll, 9 potsherds
Shishu Cash
Mount Rokkon Framer’s Package, 8 cash Shishioji Flute, 100 cash Crimson Rise Orchestrion Roll, 8 cash IX and X stage materia, 2 and 4 cash respectively
Private Spoils
Magicked Prism (Onibi) Okuri Chochin minion Shiromaru minion Kuromaru minion
Finishing all twelve routes provides you the Burabura Chochin Whistle from the achievement menu. And with that, the Mount Rokkon Dungeon Information has accomplished. Now the larger query is, was all of it value it, and is Hancock an attention-grabbing character now?