CD Projekt Crimson selecting to make Phantom Liberty the one Cyberpunk 2077 growth was a “technological resolution”, the developer has stated.
Talking throughout CD Projekt’s newest earnings name, senior vice chairman of enterprise growth Michał Nowakowski stated shifting from REDengine, the developer’s personal sport engine, to Unreal Engine 5 was a “key motive” in deciding just one growth can be made.
“As we have now introduced a very long time in the past, we’re not going to make a second or third growth”, Nowakowski stated when requested what number of copies of Phantom Liberty would want to promote for CD Projekt Crimson to make extra DLC. “That is the one growth of the sport, and it has nothing to do with the numbers and the way happy or not we’re with gross sales or something of the type.
“It is a technological resolution to be trustworthy. That is the final time we’re engaged on the REDengine, in the intervening time a minimum of, and within the foreseeable future as we’re engaged on the Unreal Engine from Epic. This was one of many key explanation why we determined [Phantom Liberty] was the one one.”
CD Projekt Crimson was pressured to make clear that Phantom Liberty would be the solely growth in September 2022 after some early combined messaging concerning Cyberpunk 2077’s DLC.
At the very least a multiplayer mode was scrapped from CD Projekt Crimson’s plans following the sport’s turbulent launch, because the developer selected to spend years transforming the bottom sport that solely totally circled in September 2022.
Phantom Liberty launches on September 26 and can see a ton of recent story content material added to Cyberpunk 2077 alongside a number of gameplay modifications. Vehicular fight, a Cyberpunk: Edgerunners impressed cyberpsychosis function, and a intelligent nod to The Witcher are coming too, although at the price of upping the sport’s PC necessities.
Ryan Dinsdale is an IGN freelance reporter. He’ll discuss The Witcher all day.