Beginning Tenebris Pictura could have you scratching your head early on. You awake in a portray world, the place you be taught that you’ve got the facility to leap into work and stroll round these areas. It’s also possible to break up your spirit out of your physique, the place a lot of the sport is targeted. As you proceed, you’ll face varied puzzles and fight sections that depend on you weaponising your spirit whereas defending your physique because it sits idly by.
On the puzzle aspect, issues aren’t too horrible. Usually, there might be a pink goo, mist, or different sort of impediment that your physique can’t transfer via, however your spirit can simply fly throughout. This results in some fascinating puzzle conditions, like controlling a light-weight beam that destroys partitions to offer your physique protected passage or one other mild that reveals how the home you’re in regarded in higher days. Some options to those are just a little extra on the market than others, however total, we had fun overcoming the puzzles.
Fight, alternatively, we by no means loved. You encounter demon monsters at virtually each flip that solely your spirit can assault. In these conditions, it’s essential to depart your physique in a protected location, part off some enemies to offer your self a greater likelihood, and defeat them individually. There’s a further catch: reducing the enemy’s well being doesn’t defeat them. It’s important to then cause them to a portray the place they get sucked in. Whereas there are some particular skills you unlock as you progress via the sport to offer you extra performance in battles, we discovered the fight to be largely loathsome each time we engaged with it.
Consequently, Tenebris Pictura doesn’t ever set up itself as a sport you are feeling it’s essential to see all over. The world and puzzles might intrigue you, however the fight made us regularly need to stroll away from the sport.