Bethesda Softworks publishing head Pete Hines has reassured gamers that Arkane is not giving up on Redfall, regardless of its lukewarm reception on launch earlier this 12 months. In reality, he is assured it is going to be an excellent sport folks wish to play on Sport Go ten years from now.
Chatting with GamesIndustry.biz, Hines answered a query about how writer Bethesda is altering because of the response to Redfall by explaining that the writer has loads of expertise with video games not going the way in which it had hoped.
“We’re the identical firm that has had launches that did not go the way in which we needed, and we do not stop or abandon stuff simply because it did not begin proper,” he mentioned. “The Elder Scrolls On-line’s PC launch was not flawless however we caught with it. Now it is like this insanely fashionable multiplatform. It is the identical with Fallout 76. Redfall is not any completely different for us.
“Okay, we did not get the beginning we needed, nevertheless it’s nonetheless a enjoyable sport… and we’ll hold engaged on it. We’ll do 60fps. We’ll get it to be an excellent sport as a result of we all know, as a first-party studio, Sport Go lives without end. There might be folks ten years from now who’re going to hitch Sport Go, and Redfall might be there.
Okay, we did not get the beginning we needed, nevertheless it’s nonetheless a enjoyable sport… and we’ll hold engaged on it
Earlier this 12 months, Bethesda promised that the 30fps capped Redfall would obtain an replace at a later time with a 60fps efficiency mode added. In June, Redfall received its first main patch that included gameplay, AI, UI, multiplayer, fight, and different incremental enhancements, however was nonetheless lacking the 60fps improve. No phrase but on when the subsequent patch might be, or what it’d entail.
We gave Redfall a 4/10 at launch, criticizing its bland missions, “boneheaded enemies,” and quite a few technical points. The sport was extensively panned by critics and gamers at launch and reportedly had a deeply troubled improvement. Redfall’s launch struggles in the end resulted in executives like Phil Spencer and Matt Booty issuing statements about Xbox’s personal position in its weak launch.
Rebekah Valentine is a senior reporter for IGN. Bought a narrative tip? Ship it to rvalentine@ign.com.