Starfield is full of many sights to see, secrets and techniques to uncover, factions to hitch, junk to choose up, and, most significantly: quests. The most effective facet quests found to this point includes a ship filled with some unfortunate individuals stranded in a planet’s orbit. Thankfully (or sadly), you’ve arrived and are able to put your negotiation (or sabotage) abilities to work.
“First Contact” may be discovered by touring to Porrima II within the Porrima star system. There you’ll meet the crew of the ECS Fixed, who it appears are a bit out of time and place. In case you’re a Star Trek fan, this quest’s story is similar to “The Impartial Zone” in season certainly one of The Subsequent Technology. So, right here’s the place to seek out “First Contact,” together with a couple of tricks to get essentially the most out of this maybe-somewhat disturbing sidequest.
Starfield: Easy methods to begin ‘First Contact’
By touring to Porrima II, you’ll get the choice to begin engaged on “First Contact.” However earlier than you bounce into the plight of the crew of the ECS Fixed, I’d advise ending the second a part of the hunt “Unearthed,” which sends you to Earth for a little bit of a historical past lesson.
“Unearthed” isn’t a prerequisite for “First Contact” and it gained’t alter the hunt in any respect, however crossing this quest off your record first will fill you in on a vital little bit of Starfield’s human historical past. I gained’t spoil the main points, however I discovered it to border “First Contact” in a really narratively satisfying, unnerving, approach.
When you’re in Porrima II’s orbit, you’ll obtain a message from an NPC named Jiro Sugiyama on the planet asking for a little bit of assist. Fly down and have a chat with him.
Sugiyama will clarify that to this point nobody’s been in a position to straight talk with the orbiting ship and that he needs you to determine what precisely is occurring.
Again up in orbit, you may dock with the ship after failing to ascertain communication. Keep in mind, you may dock with a ship when you’re underneath 500 meters of it, so no have to get too shut for consolation.
Right here’s the place the enjoyable begins: After stepping foot on the Fixed, you’ll study that it’s a colony ship despatched from Earth earlier than humanity found faster-than-light journey. The Fixed’s journey took about 200 years, and has seen a number of generations reside and die on board, all with the hope of deciding on Porrima II. However that hope runs right into a little bit of an issue, because the wonderful company people who’ve established the Paradiso resort planetside acquired there first.
’First Contact’: Meet with Paradiso’s board members
Earlier than leaping again all the way down to the planet for a board assembly (thrilling, I do know), take a while to satisfy the assorted individuals who reside on the ECS Fixed. You’ll discover all types of parents, together with a classroom full of youngsters. Ddon’t neglect that: There are kids aboard this vessel.
After you get an opportunity to talk with and study in regards to the crew who’ve spent their total lives residing on this ship, go on all the way down to Paradiso and head to the elevator within the resort. Take it to the chief flooring and head straight for the board room.
The receptionist may have the nerve to inform you that you would be able to’t go in there. Unacceptable: Doesn’t she know you’re the protagonist of a Bethesda sport? Unbelievable. You gained’t need to work exhausting to persuade her to allow you to in. Simply inform her what you’re right here to debate then, as it’s best to with any company board assembly, simply stroll in and demand consideration.
As soon as contained in the boardroom, you’ll have a chance to listen to the fits and ties plan their schemes, certainly one of which incorporates constructing synthetic scorching springs. Capitalism by no means modifications.
Allow them to wrap their disgusting dialog and discuss with the CEO, Oliver. You’ll be given three great choices right here:
Prepare for the ECS Fixed crew members to reside on Porrima II as indentured servants.Outfit the ECS Fixed with a grav drive so the crew can discover some other place to reside.Kill your complete crew of the ECS Fixed.
Now, if the ability these fits and ties wield over helpless individuals conjures up a relatable bloodlust and also you need to kill them, you may neglect about it: Like vampires, they’ll simply get again up each time you pump bullets into them.
The icky alternative: Sending the ECS Fixed crew into indentured servitude
In case you take alternative one, god provide help to. However you’ll have to get some supplies first: 40 fiber, 80 iron, 10 lithium, 20 sealant. At the least do the precise factor and mine it from the planet you’re presently on, slightly than going elsewhere to mine your blood supplies. You can too persuade the crew of the ECS Fixed to contribute what little they’ve, however it gained’t be sufficient. When you’ve gathered these supplies, inform the ship’s captain.
Afterwards, I recommend taking a chilly bathe IRL so you will discover out for those who’re nonetheless able to feeling something.
The higher choice: Becoming the ECS Fixed out with a grav drive
The second alternative might be one of the best out of all three. Because the ECS Fixed was constructed earlier than grav drives have been invented, you’ll need to journey to HopeTech on the planet Polvo within the Valo system. As soon as planetside, go inside HopeTech and communicate with Bennu St. James on the second flooring. He’ll cost you 40,000 credit for the grav drive, but when your Persuasion is environment friendly sufficient, you may discuss him all the way down to 25,000. You can too store for ship elements for your self at HopeTech, and take a look at the midway respectable weapons store there too.
Head on again to the ECS Fixed and chat with the engineer, Amin Kazemi. He’ll ask you to do the next to prep the Fixed for its new grav drive:
Reroute energy from the port turbopump to the auxiliary cryogenic radiator from engineering management laptop alphaSet the plasma run-off inhibitor to 5 % on engineering management laptop betaDecouple the magnetic flange pipe enclosures from the auxiliary module meeting on engineering management laptop gamma
As soon as these choices have been set in engineering, go have a chat with the ship’s captain one final time to let her know the ECS Fixed is ready for faster-than-light journey. The ship will depart shortly after you permit the system. And who is aware of? Perhaps you’ll run into these people once more in your travels.
Solely monsters want apply: Killing harmless individuals as a result of they’re inconvenient to wealthy individuals
If for some cause you’re set on destroying the ECS Fixed and killing everybody on board, first, get assist, however second, you’ll have to seize a key from Amin Kazemi in engineering on the Fixed. Violently assaulting him is bound to set off alarms, so as an alternative you may select to pickpocket him (observe: you might want to unlock the Pickpocketing talent within the perk tree to have the ability to do such a factor).
After getting the important thing, apply it to the locked laptop in Engineering and set the ship to Emergency Overload. Then go to the captain’s workplace to make use of her laptop (observe: this requires the Safety talent within the perk tree) and ensure the overload request. When you do that, everybody will need to kill you (I don’t blame them in any way). Escape the Fixed and watch the ship explode. Good job. You’ll get 6,500 credit from the CEO and limitless entry to the Paradiso resort.
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“First Contact” is considerably of a merciless story irrespective of which alternative you’re taking. Although sending the ECS Fixed out to hopefully discover a new residence is probably going the higher alternative, the truth that firms management total planets from a single settlement and might so powerfully have an effect on the lives of susceptible individuals actually makes the case for seeing Starfield as a dystopian work of fiction that painfully resonates with all-to-true realities right here in the true world.