The galaxy is a giant place in Starfield. With an epic fundamental quest, tons of side-quests, and so many different actions, it’s simple to miss the smaller, environmental storytelling moments.
However in case you’re within the temper for one thing somewhat spooky that seems like one lengthy reference to traditional sci-fi horror, you may wish to take a look at a sure derelict starship. It’s simply floating on the market within the darkness. At all times a terrific signal! Certainly you possibly can’t hail the crew as a result of they’re having a giant ‘ol occasion onboard. Or perhaps the shit’s hit the fan. Good factor you’re there to test issues out.
For those who simply wish to know the situation of the ship and uncover the remainder for your self, simply learn the following part and cease there. In any other case, proceed onward for an entire walkthrough of this cool little sequence.
By the way in which, so far as we at present know, that is only a goof and doesn’t appear to be part of any precise quest.
The Colander: ‘I’ve received a nasty feeling about this’
You’ll want to leap to the Schrodinger system and head to Schrodinger III. As soon as there, you’ll see The Colander, a starship simply floating there in orbit with no choice to hail. Good factor you’re a Bethesda protagonist, right here to resolve everybody’s issues: Go forward and get inside 500 meters to dock with the ship, and prepare for some spooky enterprise.
Be aware that you just can’t take any followers with you aboard the Colander. You additionally gained’t be capable of drain any spaghetti right here. Sorry. Additionally, make your self a tough save earlier than going aboard. For causes.
As soon as inside, you’ll see a little bit of an disagreeable sight: An unmoving, intact lifeless physique! Nicely a minimum of issues haven’t gone completely Useless Area…or have they?
One of many first rooms you’ll see is Billy Ok.’s workshop. It’s locked with an Knowledgeable lock, however in case you haven’t leveled up that ability sufficient, you could find the important thing by strolling previous the workshop, taking a left (with the medical bay dealing with your again), and searching for it on a stand subsequent to a mattress.
Learn Extra: Starfield: Important Expertise To Snag (And How To Elevate Them)
Seize some ammo within the workshop (perhaps you’ll want it?) and browse a number of the messages on the pc. As you’ll study, the crew wanted to lock down the ship for causes.
Depart the workshop and head into Dr. John M.’s Medical Bay in case you haven’t already. Collect any provides from this space and browse the post-mortem experiences in case you’d like. Head west (the thickest line in your radar factors north) out of the medical bay and stroll towards the lunch tables. In your proper you’ll see one other pc terminal. There you’ll learn some notes about one thing the crew found that had “hyper-evolutionary traits” and the way they “simply want to search out the gene that enabled it.” That kinda stuff by no means seems poorly.
To the left of that pc, you’ll see a gap. Enter it and go left to discover a hatch. Open it up and soar down.
As soon as down, cling a proper across the nook and also you’ll go by a pc terminal that incorporates details about life help methods (wager you possibly can guess what that’ll say). Maintain transferring and cling one other proper till you get to a T-intersection. From right here you possibly can cling a proper and observe the hall round a bend till you discover a locked laboratory door on the precise facet. It has a Grasp lock, so until you could have the power to choose that, return to that authentic T-intersection and go left as a substitute.
Observe the hall round a bend till you see a gap that ends with a bunch of packing containers. Hop on them and soar up by way of the hatch opening to discover a small room with some ammo and a locked chest with contraband, in case you’re into carrying that stuff round. Now, onto opening up that lab door.
Unlocking the lab door to find a giant ‘ol shock
Except you possibly can choose the lock to the lab door, drop down from the room with the contraband and stroll towards the world you got here in by way of, however go left down a slim path as a substitute. When you attain the tip, you’ll hit one other T-intersection with a small room in your left with a corpse and a few provides. Seize what you possibly can and take the precise path from the T-intersection. Drop down that hatch and use the mainframe pc there to unlock the door in entrance of you.
Head out of that door and up the ramp to your left. Proceed to the room with the crimson glow simply in entrance of you. Going through the lab door, go left and up the steps, following them as much as a second brief flight of stairs that leads you to the principle space. Dangle a left and go all the way in which west to discover a door that was beforehand locked now open.
Inside you’ll discover a room with Sarah P.’s pc terminal (and a duplicate of Vanguard Area Ways 03, which is able to add 5% extra injury to your ships’ vitality weapons). Have a learn concerning the Interloper on that pc after which head down the steps to the lab space in your left.
XL-069 Interloper
Ah, so this killed the crew. Regardless of its identify, this necromorph-infector-form-lookin’ factor will not be a enjoyable time. Seeing because the creature is degree 85, it’s possible you’ll want to recall that there’s no disgrace in being a coward. For those who’re sturdy sufficient, put a number of bullets (or lasers) into it.
Within the lab you’ll discover the pc terminal to open up the lab’s fundamental door.
Except for a number of slabs detailing what occurred aboard the Colander, this concludes Starfield’s horrorific little quasi-Easter egg. It’s a enjoyable, creepy time, and positively one in every of many, many different enjoyable secrets and techniques we’re more likely to come throughout in Bethesda’s epic galaxy.