Once I play the Elder Scrolls video games, I often prefer to crouch stroll round backstabbing guys like some type of Aldi-brand Garrett from Thief, however I additionally at all times carve out house for Conjuration magic when issues get bushy, summoning a Storm Atronach or some method of smelly skeleton to battle for me. Work smarter, not more durable! In its Halloween replace, the magical mini-Morrowind Dread Delusion is now letting us just do that.
The Rise of the Skeletons replace provides a brand new bone boy-summoning spell to the sport, situated on a brand new island within the recreation’s asteroid subject open world and locked behind some presumably necromantic fight challenges.
It is an ideal match for Dread Delusion’s fiction as nicely, which celebrates the undead, curses, and copious organic defilement. When you’ve been undecided a few recreation to get you into the festive Halloween spirit, you may do far worse is all I am saying.
As an apart, I really like how Dread Delusion’s world being a group of floating islands makes including new areas and quests so natural and intuitive: Simply chuck a brand new floating island in there and we’re good to go.
This replace appears to be a little bit of an appetizer earlier than the principle occasion of Dread Delusion’s Clockwork Kingdom replace, additionally set to reach someday this fall. The Clockwork Kingdom will probably be Dread Delusion’s third hub space, providing a brand new leg of its primary quest within the realm of a mad machine god.
The Rise of the Skeletons replace additionally provides various high quality of life adjustments and bug fixes, with Dread Delusion shaping as much as be one thing fairly particular in early entry. I liked this RPG even in its most naked bones state at its preliminary launch, and I am unable to wait to see its ultimate type.