Battlebit is a primary particular person on-line shooter targeted on all-out mixed arms warfare and teamplay on massive, open maps. With how its ranges are designed, gamers ought to count on to struggle at totally different ranges. Fights occur at lengthy, medium, or shut ranges, and Battlebit designs its weapons to excel at particular ranges. Different occasions, it additionally comes all the way down to the harm profile, accuracy, and recoil. Each participant has a desire for the way they need to play, and all of it comes all the way down to what gun matches their chosen playstyle. This information will focus on every gun’s strengths and weaknesses and what their greatest use instances are. Observe that this information is made for weapons with out attachments, as they make small modifications to weapon stats.
Assault Rifles
On this class, assault rifles are generalist weapons, first rate in any respect ranges however specializing in none. They’re the most effective weapons for newcomers due to their ease of use and respectable engagement ranges. In opposition to different weapon archetypes like DMRs, snipers, and LMGs, assault rifles haven’t any obvious strengths or weaknesses in opposition to them. Regardless of their newbie friendliness, they will turn out to be potent weapons if positioned within the palms of a educated participant.
M4A1
-Has probably the most controllable recoil out of all assault rifles
-Respectable harm per shot
-Effectively balanced stats
-An all rounder in medium to shut ranges
AK74
-Offers barely extra harm than the M4A1
-Larger recoil
-Slower charge of fireplace
-A very good different to the M4A1 if used with correct recoil administration
AK15
-Excessive base harm, fast TTK in medium vary
-Slowest dealing with
-Tough recoil administration
-Rewards precision and good positioning with quick kills
F2000
-Low base harm
-Straightforward to deal with recoil
-Second highest quickest charge of fireplace
-Finest used along side teammates by choosing off weakened targets
SCAR-H
-Very excessive harm per shot
-Slowest charge of fireplace
-Highest recoil out of all ARs
-Finest medium vary weapon for TTK, worst at shut and lengthy ranges
AUG A3
-Second lowest harm per shot amongst ARs
-Recoil climb may be very manageable
-Good accuracy and muzzle velocity
-Nice for lengthy vary engagements, can operate as a DMR
SG550
-Barely decrease base harm than the M4A1
-Laser-like recoil
-Longer harm dropoff over the M4A1
-A straightforward to make use of gun from medium to lengthy ranges due to its very good stability
FAMAS
-Low harm in comparison with different ARs
-Dangerous accuracy and recoil stats
-Second quickest hearth charge and reload pace
-Just like the F2000, it excels at choosing off weakened targets in shut vary
ACR
-Related harm SG550
-Middling journal measurement
-Finest motion pace out of all ARs
-A marginal facet grade to the SG550, greatest suited to a run and gun playstyle
G36C
-Similar harm profile because the M4A1
-Higher hearth charge however worse muzzle velocity than the M4
-Barely higher reload time w/ attachments
-Occupies the identical engagement ranges because the M4 and finally comes down to non-public desire
FAL
-Highest harm per shot within the AR class
-On the upper finish of the recoil scale with different ARs
-Related base 20 spherical capability journal to the SCAR
-Presently thought-about the most effective assault rifle within the sport with its aggressive TTK
HK419
-Barely quick TTK to the M4
-Has extra recoil than the M4A1
-Quick hearth charge
-Gamers that discover ways to handle its wild recoil could discover this as a strong mid-ranged gun
Carbines
Traditionally, carbines are basically minimize down assault rifles and are akin to SMGs. This implies their vary has been minimize down comparatively brief and thus higher serve in shorter vary engagements.
AS VAL
-Respectable harm per shot
-Has an built-in suppressor that reduces muzzle flash, unable to put barrel attachments
-Unstable recoil and steep harm fall off
-Catered to aggressive gamers in search of quick TTKs in shut quarters
SCORPION EVO
-Low harm per shot however with the very best hearth charge
-Good journal measurement of 35 rounds
-Excessive recoil values throughout the board
-Just like the AS VAL, it’s an aggressive, run and gun sort weapon
Submachine Weapons and PDWs
These weapons are CQC powerhouses that harshly fall off the additional the goal is. Due to their brief frames and sizes, they supply a considerable motion pace increase for gamers. They’re meant for gamers who need to assault or flank enemy positions whereas remaining cellular. If in search of fights is your playstyle, these weapons could also be for you. These weapons are unique to the Medic and Engineer courses
HONEY BADGER
-Respectable DPS
-Low muzzle velocity and excessive recoil
-Quick charge of fireplace with steep harm falloff
-A good PDW for gamers simply beginning to use this class of weapons
GROZA
-Highest base harm of all PDWs
-Manageable recoil values
-Higher harm fall off in comparison with different PDWs
-With its low recoil and excessive harm, it’s a aggressive gun that may deal with assault rifle ranges
P90
-Good harm in opposition to armored enemies
-Beneficiant 50 spherical capability journal
-Manageable recoil together with a quick hearth charge
-A direct improve from the Honey Badger with
MP7
-Customary base harm for the SMG class
-Quick hearth charge however sluggish reload time
-Respectable recoil statistics
-It’s a nicely rounded SMG with out a lot weaknesses
UMP-45
-Similar base harm because the MP7
-Low recoil
-Slower hearth charge than the MP7
-The UMP45 is for gamers who need to stay correct from near medium ranges
PP-2000
-Lowest base harm per shot
-Second highest hearth charge with a robust vertical kick
-Highest journal capability at school
-This SMG encourages gamers to spray and pray their photographs, particularly in tighter areas
KRISS VECTOR
-Tied with the PP-2000 for lowest base harm
-Highest hearth charge within the SMG class
-Harshest harm fall-off vary
-The perfect CQC weapon within the sport with its staggering DPS, however is woefully ineffective past its meant vary
MP5
-Reasonable harm profile
-Extremely secure recoil management
-Sluggish reload length
-A high-performance SMG with good recoil management
Gentle Help Weapons
LSWs are one of many weapon sorts obtainable to the Help class. They operate equally to assault rifles of their efficiency however are extra cumbersome to make use of. These weapons are usually greatest used behind pushing teammates, as they’re a Help’s solely aggressive choice in comparison with the following weapon class.
L86A1
-Injury profile mirrors assault rifles just like the AK74
-Good recoil stability for its class
-Extended ADS time and weapon dealing with
-Good assault rifle different for Help gamers desirous to push targets
MG36
-Larger harm than the L86A1
-Extraordinarily low stability
-Lowest charge of fireplace out of all Help weapons
-Participant
Gentle Machine Weapons
LMGs are the first weapons for the Help class. They’re often characterised by their excessive journal capacities and are meant for holding positions or laying down suppressive hearth. Because of their motion penalty and reload pace, they don’t seem to be suited to massive pushes and as a substitute to lock down a place. These are greatest paired with the category’s potential to construct fortification on the fly and create machine gun nests.
M249
-Similar base harm because the M4A1
-Excessive recoil, wants a bipod to stabilize its kick
-Highest journal capability within the sport
-A strong LMG for brand spanking new Help gamers
ULTIMAX100
-Offers extra harm in opposition to mild armor, much less in opposition to infantry
-Has the bottom recoil between each LMGs
-Slower hearth charge than the M249
-This weapon does nicely in opposition to mild autos, particularly for the reason that Help class doesn’t have any anti-vehicle choices
Designated Marksman Rifles
This weapon archetype is a Recon unique. These lengthy vary weapons do greatest in massive areas with little to no cowl whereas staying in a defensible place. DMRs do much less harm than sniper rifles, however they commerce uncooked harm for ease of use and laying down quick, correct hearth. In instances the place an enemy closes in on you, they will do nicely in a pinch however will typically lose out to assault rifles or submachine weapons.
MK20
-Good base harm per shot
-Highest journal capability however low charge of fireplace
-Respectable recoil stats with best-in-class muzzle velocity
-A baseline weapon for Recon gamers
M110
-Finest harm profile for all DMRs
-Lowest journal capability and charge of fireplace
-Very quick muzzle velocity
-Nice for counter-sniping with no need a sniper rifle
MK-14 EBR
-Center-of-the-road harm per shot, extra just like ARs
-One of many few DMRs with a full auto firing mode
-Lowest recoil stat out of all DMRs
-Finest handled as a near medium vary assault rifle than as a precision weapon
G3
-Lowest harm per shot of all DMRs
-Additionally has full auto just like the MK-14 EBR however fires considerably quicker
-Larger recoil kick than the MK-14
-Capabilities extra like an AR, greatest up shut, however struggles in opposition to additional targets
SVD
-Much like the MK-14 EBR in harm
-Quickest charge of fireplace within the class, which requires tapping the set off for full impact
-Above common vary and muzzle velocity
-Excessive ability DMR that rewards good gamers with a quick TTK if exact
Sniper Rifles
These weapons are the basic selection for any Recon participant value their salt. They demand the utmost precision and endurance, as each weapon has a set projectile pace. Not solely that, sniper rifles require gamers to “zero in” on their goal, that means that at a particular distance, photographs will go precisely the place you intention your scope as a substitute of arcing downwards. For specialised lengthy vary weapons, they’ve the apparent draw back of being horrible shut vary weapons, so count on to make use of a pistol when enemies get shut.
SSG 69
-Respectable harm for normal physique photographs
-Slowest charge of fireplace amongst all sniper rifles
-Most zero distance is 500m
-A very good weapon for working towards the ins and outs of sniping
SV-98
-Higher harm over the SSG 69
-Above common vary and muzzle velocity
-Most zero distance of 1000m
-It’s a direct improve to the SSG69; use it as quickly because it’s unlocked
L96
-Larger harm than the SV-98
-Excessive charge of fireplace, ADS pace, and low recoil
-Most zero distance of 1000m
-It may well operate as a frontline weapon because of its quicker dealing with and charge of fireplace in comparison with different snipers
REM700
-Above common harm
-Reloads quicker than the SV-98 however has a decrease journal measurement
-Most zero distance of 1000m
-An total strong sniper rifle with all above common stats throughout the board
M200
-Highest base harm in its class
-Very excessive muzzle velocity
-Doesn’t require a lot zeroing in a part of its excessive velocity
-Presently the most effective sniper rifle within the sport and a selection weapon for any Recon primary
MSR
-Does probably the most harm to heavy armor like tanks, however common on infantry
-Sluggish ADS pace and reload pace
-Most zero distance of 1200m
-A mean sniper rifle, however in comparison with the competitors, it doesn’t stand out as a lot
Pistols
These helpful sidearms are nice in a pinch when caught in the midst of a reload or once you run out of ammo to your main weapons. We’ll cowl all pistols for this class, like the complete automatics and heavy sidearms.
MP443
-Common harm per shot
-Good accuracy and muzzle velocity
-Quick reload pace
-A nicely rounded pistol that simply compliments any loadout
M9
-Highest base harm out of all semi automated handguns
-Slower bullet velocity and hearth charge over the MP443
-Respectable reload pace
-The M9 rewards correct gamers with a quick TTK
USP
-Tied with the MP443 on harm per shot
-Manageable recoil sample
-Lowest hearth charge and reload within the class
-This pistol is for gamers preferring not worrying about recoil administration
GLOCK 18
-Lowest base harm out of all pistols
-Presently the one pistol to fireside on full auto
-Journal capability is sufficiently small to expire of ammo in seconds
-The Glock 18 can shred enemies at shut vary and serves as an important emergency choice for Recon mains
UNICA
-Excessive base harm
-Sluggish charge of fireplace and reload pace
-Solely has a cartridge rely of 6
-Requires some exact intention to dispatch enemies
RSH12
-Offers extra harm to armor over the Unica
-Comes connected with an extended vary scope
-Related cartridge rely to the Unica
-The RsH12 is exclusive in that it provides a sniper-like expertise for gamers
DESERT EAGLE
-Highest base harm within the class
-Very excessive recoil kick
-Sluggish charge of fireplace
-This weapon is superb for gamers trying to problem themselves with its excessive ability necessities and be rewarded with an instantaneous kill