Deadly Firm permits you to discover numerous Moons and harvest scraps of their services. To make a good revenue, you need to farm as many gadgets as attainable earlier than promoting them to the Firm. Nonetheless, harmful creatures patrol these locations and are able to shred you. Going to probably the most worthwhile Moons could make your journeys definitely worth the effort and hazard.
Most Worthwhile Moons in Deadly Firm
1. Moon: Titan
Profitability
Excessive Yield: Titan is probably the most worthwhile when it comes to scrap and worthwhile assets amongst all moons in Deadly Firm. It’s included within the highest tier of areas, so avid gamers ought to count on this place to be stuffed with extra harmful entities.
Accessibility and Proximity to Ship
Handy Entrances: You’ll be able to conveniently find the entrances close to the ship. The accessibility of the door ensures fast entry to and from the ability, which makes it straightforward to collect and retailer scraps.
Problem Stage
Excessive Problem: Titan boasts an S+ hazard degree, indicating its excessive issue. This moon is swarming with hazardous creatures each indoors and outside. Gamers should train their experience, coordination, and preparedness to outlive the journey.
Spawn Price of Monsters
Nighttime Creatures (Max Energy: 7):
Earth Leviathan: 3.45% probability, max depend 3
Eyeless Canine: 68.97% probability, max depend 8
Forest Keeper: 27.59% probability, max depend 3
Indoor Creatures (Max Energy: 18):
Snare Flea: 11.71% probability, max depend 4
Bunker Spider: 12.80% probability, max depend 1
Hoarding Bug: 8.24% probability, max depend 8
Bracken: 13.45% probability, max depend 1
Hygrodere: 4.34% probability, max depend 2
Spore Lizards: 3.47% probability, max depend 2
Thumper: 11.71% probability, max depend 4
Coil Head: 12.80% probability, max depend 5
Ghost Woman: 6.07% probability, max depend 1
Jester: 15.40% probability, max depend 1
2. Moon: Dine
Profitability
Reasonably Excessive Yield: Dine is a worthwhile moon providing substantial scrap and worthwhile assets. Whereas it’s not as rewarding as Titan, it nonetheless supplies wonderful rewards for scavenging efforts.
Accessibility and Proximity to Ship
Affordable Accessibility: The principle entrance and hearth exit are close to the ship, which makes them environment friendly for transferring collected scrap to and from the ability.
Problem Stage
Excessive Problem: Dine presents a difficult hazard degree at S, signifying a demanding setting fraught with harmful creatures and unsafe situations. Survival and profitable scavenging right here require a talented and ready crew.
Spawn Price of Monsters
Nighttime Creatures (Max Energy: 6):
Earth Leviathan: 34.76% probability, max depend 3
Eyeless Canine: 48.17% probability, max depend 8
Forest Keeper: 17.07% probability, max depend 3
Indoor Creatures (Max Energy: 15):
Snare Flea: 12.12% probability, max depend 4
Bunker Spider: 14.92% probability, max depend 1
Hoarding Bug: 11.19% probability, max depend 8
Bracken: 5.83% probability, max depend 1
Hygrodere: 9.09% probability, max depend 2
Spore Lizards: 3.73% probability, max depend 2
Thumper: 11.19% probability, max depend 4
Coil Head: 12.35% probability, max depend 5
Ghost Woman: 4.20% probability, max depend 1
Jester: 15.38% probability, max depend 1
3. Moon: Rend
Profitability
Extremely Profitable: Rend is likely one of the extra worthwhile moons, providing substantial scrap and worthwhile assets. It supplies a noteworthy yield for scavengers, albeit barely lower than the top-tier moons like Titan.
Accessibility and Proximity to Ship
Reasonable Accessibility: The moon includes a considerably accessible major entrance, with gentle paths aiding navigation. The hearth exit may be difficult to find because of the obscured route, demanding a cautious strategy.
Problem Stage
Appreciable Problem: Rend presents a difficult hazard degree at A, signaling a hazardous setting with numerous menacing creatures and troublesome terrain. Profitable scavenging right here requires a talented and well-prepared crew.
Spawn Price of Monsters
Nighttime Creatures (Max Energy: 6):
Earth Leviathan: 11.84% probability, max depend 3
Eyeless Canine: 48.68% probability, max depend 8
Forest Keeper: 39.47% probability, max depend 3
Indoor Creatures (Max Energy: 10):
Snare Flea: 10.69% probability, max depend 4
Bunker Spider: 14.83% probability, max depend 1
Hoarding Bug: 11.92% probability, max depend 8
Bracken: 17.59% probability, max depend 1
Hygrodere: 2.07% probability, max depend 2
Coil Head: 24.14% probability, max depend 5
Ghost Woman: 6.90% probability, max depend 1
Jester: 23.79% probability, max depend 1
4. Moon: March
Profitability
Reasonable Profitability: March presents first rate profitability since it’s an intermediate-level moon. Whereas not probably the most profitable, it supplies an inexpensive quantity of worthwhile assets and intermediate problem, making it a beautiful possibility for scavengers aiming to stability threat and reward.
Accessibility and Proximity to Ship
Enhanced Accessibility: March supplies distinctive accessibility with 4 entrances, together with the primary entrance and three hearth exits. The a number of entry factors allow groups to unfold out and scavenge effectively.
Problem Stage
Reasonable Problem: March is a hazard degree B map, representing a manageable problem in comparison with higher-tier moons. It balances issue and accessibility, making it an interesting alternative for scavenging crews aiming for average threat with affordable rewards.
Spawn Price of Monsters
Daytime Creatures (Max Energy: 20):
Circuit Bees: 35.29% probability, max depend 6
Manticoils: 40.69% probability, max depend 16
Roaming Locusts: 24.02% probability, max depend 5
Nighttime Creatures (Max Energy: 12):
Earth Leviathan: 8.42% probability, max depend 3
Eyeless Canine: 20.00% probability, max depend 8
Forest Keeper: 33.68% probability, max depend 3
Baboon Hawk: 37.89% probability, max depend 15
Indoor Creatures (Max Energy: 14):
Snare Flea: 12.58% probability, max depend 4
Bunker Spider: 21.19% probability, max depend 1
Hoarding Bug: 11.92% probability, max depend 8
Bracken: 18.54% probability, max depend 1
Thumper: 24.50% probability, max depend 4
Hygrodere: 4.97% probability, max depend 2
Coil Head: 3.31% probability, max depend 5
Spore Lizards: 2.98% probability, max depend 2
5. Moon: Experimentation
Profitability
Affordable Profitability: Experimentation presents good profitability, notably for freshmen. Whereas not probably the most profitable, it supplies a good quantity of worthwhile assets appropriate for novice scavengers.
Accessibility and Proximity to Ship
Handy Accessibility: Experimentation boasts a simple structure with two entrances, together with the primary entrance and a fireplace exit. The principle entrance is instantly seen from the ship, simplifying navigation and scrap transportation. Furthermore, avoiding fall injury by stepping off the prepare tracks provides to its accessibility.
Problem Stage
Newbie-Pleasant Problem: Experimentation is a B-level hazard zone tailor-made for newcomers. It is a wonderful place to begin resulting from its manageable challenges, permitting freshmen to acclimate to the scavenging setting with out overwhelming obstacles.
Spawn Price of Monsters
Daytime Creatures (Max Energy: 5):
Circuit Bees: 14.86% probability, max depend 6
Manticoils: 50.00% probability, max depend 16
Roaming Locusts: 35.14% probability, max depend 5
Nighttime Creatures (Max Energy: 8):
Earth Leviathan: 42.75% probability, max depend 3
Eyeless Canine: 57.25% probability, max depend 8
Forest Keeper: Not laid out in Entry #3
Indoor Creatures (Max Energy: 4):
Snare Flea: 22.57% probability, max depend 4
Bunker Spider: 25.67% probability, max depend 1
Hoarding Bug: 12.39% probability, max depend 8
Bracken: 5.75% probability, max depend 1
Thumper: 7.08% probability, max depend 4
Hygrodere: 13.72% probability, max depend 2
Ghost Woman: 0.44% probability, max depend 1
Spore Lizards: 12.39% probability, max depend 2
Observe: Some Moons require an entrance price, so take into account this when deciding which maps to go far.