Nickelodeon All-Star Brawl 2 was solely launched lately on the Swap, however it’s already obtained a stack of updates and the most recent one (Model 1.4) is now dwell.
This one consists of some new options, basic adjustments and changes, marketing campaign fixes and a bunch of steadiness adjustments for some characters. This is the total rundown, courtesy of the official sport web site:
Nickelodeon All-Star Brawl 2 – Replace 1.4 (twenty first December 2023)
NEW
Added crew assault to rulesets.
Added Steal Inventory Mode in crew battles
You possibly can steal your teammates’ shares if you run out of shares.
Added Inventory Pool in crew battles
All teammates share a inventory pool, if any gamers die on the final inventory, the sport ends.
GENERAL
Aggressive gamers can’t kick gamers on aggressive lobbies anymore
Fastened timed mode ending at 1 as an alternative of 0.
Fastened a difficulty the place CPUs would get caught on the sting
CAMPAIGN
Repair the bug that some bosses had been dying at half well being
Added offscreen indicator to area’s mobs.
Fastened bosses ending at section change when persevering with a run in progress from the principle menu.
Added energy up class icon to NPCs in marketing campaign.
Fastened new interplay indicator not working correctly at first.
Fastened Clockwork and Vlad Plasmius idle animation in hub.
Fastened CPUs beginning at incorrect issue when coaching with Splinter within the hub.
PATRICK
Fastened the difficulty the place slime canceling after command seize glued the character to patrick
Fastened Patrick’s rolls and spot dodge being actionable earlier than they need to
Fastened Cost Air Up Maintain having tremendous armor if executed with slime.
Impartial particular touchdown restoration elevated from 4 frames to 18.
SQUIDWARD
Fastened a difficulty that made Gentle Air Again all the time ship in a reversed path.
REN & STIMPY
Not recovers Particular Ahead Automotive when damage offstage
Gentle Air Again touchdown lag elevated from 16 to 17
Adjusted knockback on Again Throw to stop chain grabs
RAPHAEL
Can solely stall as soon as per airtime with Cost Air Up
Eliminated Cost Air Up head intangibility
Diminished the scale of hitboxes on particular Up
Barely raised the decrease hitboxes on Cost Ahead Launch
DONATELLO
Gentle Impartial 1, Gentle Impartial 2, Gentle Combo and Gentle Finisher block pushback lowered.
First energetic body hitbox positions adjusted on Gentle Finisher.
APRIL
April’s down gentle motion glitch was fastened.
Fastened Impartial Particular Slime Cancel glitch recovering the cost.
Gentle Ahead Air
Auto cancel from body 7 to border 4
Physique Hitbox
Base Knockback decreased (11->9)
Angle modified (45->48)
Pen Hitbox
Base Knockback decreased (12->10)
Angle modified (25->35)
Cost Air Ahead SourSpot
BaseKnockback decreased: (12 → 10.8)
KnockbackGain elevated: (15 → 16)
Angle modified: (50° → 52°)
Cost Air Ahead
BaseKnockback decreased: (12.25 → 11.5)
KnockbackGain elevated: (17.75 → 18)
Angle modified: (36° → 42°)
DANNY PHANTOM
Fastened a difficulty with the damage bins on the particular Up Touchdown state
Gentle down
Eliminated First Actionable Body on Hit
Added +7 Frames of restoration
Impartial Particular
Touchdown Lag from 12 to fifteen Frames
Punch Hitbox 45 -> 55 angle
Particular Up
Diminished the particular up hitbox in air measurement by a 50% %
Diminished 2 invulnerability frames
Diminished Ledge Seize Field measurement (Tougher to snap)
Diminished touchdown hitbox measurement by 25 %.
AANG
Can now not Block instantly out of Air Ball (Particular Down), Blocking throughout this state transitions into Air Ball Dismount.
Can solely Air Ball as soon as per airtime, doesn’t recuperate on damage
Air Ball hitbox measurement lowered.
Hitstun Gravity elevated from 0.76 to 0.98.
Hitstun Fall Velocity elevated from 0.95 to 0.98.
Up Particular dive now lasts till touchdown.
KORRA
Gentle Impartial 3 on hit cancel delayed from body 30 to 32.
Cost Ahead vary was considerably lowered.
Slime Facet Particular modified in numerous methods.
Time earlier than assault cancel turns into out there was lowered from 23 frames to 19.
Bounce cancel is feasible from body 21 ahead.
Time earlier than take of lowered by 2 frames.
Aerial Up Particular horizontal velocity modified in numerous methods. It’s extra affected by the path of the management stick however maintains much less of the prevailing momentum.
Floor collision level throughout the helpless fall state was lowered by 0.45 items, making it simpler to land sooner and stopping points the place Korra snaps to the sting if you attempt to land near the sting.
AZULA
Diminished base knockback and knockback acquire on Slime Particular Down projectile
NIGEL
Added a hitbox in up particular whereas falling down.
GARFIELD
Fastened a difficulty that utilized sugar rush state with out utilizing meter if it was interrupted by a success.
JIMMY
Particular Down Slime
Fastened an Concern the place you may not transfer Jimmy nor Goddard when performing a Slime Down Particular till Goddard was destroyed.
Cost Air Ahead
BaseKnockback elevated: (8.5 → 10)
KnockbackGain elevated: (10 → 24)
HitlagBaseOnHit decreased: (18 → 15)
HitlagBaseOnBlock decreased: (18 → 15)
Particular Impartial – Rocket
Toast Projectile
BaseKnockback decreased: (12 → 10)
KnockbackGain elevated: (12 → 19)
Angle modified: (65° → 60°)
GERALD
Fastened a difficulty the place he was unable to Particular Up after performing a Skateboard Particular Up.
Cost Air Ahead – Sweetspot
BaseKnockback decreased: (14.75 → 13.5)
KnockbackGain decreased: (22.2 → 20)
Cost Air Ahead
BaseKnockback decreased: (11.5 → 10.5)
KnockbackGain decreased: (18.8 → 17.8)
Seize Throw Down
BaseKnockback decreased: (16.5 → 16)
KnockbackGain elevated: (4 → 9.5)
Gentle Finisher
BlockDamage decreased: (4 → 1)
Gentle Impartial
HitStunMinimum decreased: (10 → 0.01)
BlockStun decreased: (10 → 9)
GRANDMA GERTIE
Fastened Impartial Particular Slime Cancel glitch recovering the cost.
Diminished distance traveled on aerial particular ahead
New assault information created for aerial particular ahead sweetspot with much less knockback and injury in comparison with floor model and launches at an angle of 40°
Gentle Air Ahead – Clear
BaseKnockback decreased: (13 → 12)
KnockbackGain decreased: (18 → 17)
Particular Ahead – Base
BaseKnockback decreased: (15 → 8)
KnockbackGain decreased: (13 → 10)
BlockPush decreased: (1,2 → 0,8)
HitlagBaseOnHit decreased: (16 → 10)
HitlagBaseOnBlock decreased: (16 → 10)
Injury decreased: (14 → 8)
BlockDamage decreased: (12 → 6)
Angle modified: (38° → 40°)
ANGRY BEAVERS
DAGGET
Gentle Air Again is now not reversible
NORBERT
Gentle Air Again is now not reversible
Fastened Particular Up Slime Cancel Fly
Cost Up
Now it has a complete of 26 Restoration Frames
Cost Air Up
DI multiplier from 1 to 1.5
Gentle Air Up
Restoration frames lowered from 33 to 26
ZIM
Particular Ahead
Gir Spawn cooldown if destroyed from 5 seconds to 7 seconds.
EL TIGRE
El Tigre doesn’t recuperate his stall on Cost Air Up after being hit anymore. Recovers it by grabbing the sting or touchdown.
Tweaked his Diamond Collision to be able to forestall him from clipping underneath some phases.
Eliminated all FAF (First actionable Frames) from his assaults
Truthful +4 Endlag frames
Dair +3 Endlag frames
Sprint Assault + 4 Endlag frames
Gentle Up +3 Endlag Frames
Gentle Down +4 Endlag Frames
EMBER
Fastened projectile decay on Particular Impartial
JENNY
Gentle Air Again Sourspot is now reversible
Fastened a difficulty the place Ahead Particular Projectile would keep in place after it was mirrored
Fastened a difficulty the place Particular Up Slime wouldn’t reset her gas correctly
Fastened a difficulty the place if you happen to landed throughout Gentle Air Up Loop, the following Gentle Air Up you probably did would instantly set off the loop, skipping any startup.
Fastened a difficulty the place Gentle Air Down Land didn’t have any hurtboxes
Fastened a difficulty the place Gentle Air Down Land couldn’t edge cancel
Elevated Block Injury Values to match Injury Values on the next strikes:
Cost Down
Cost Up
Sprint Assault
Gentle Air Again
Gentle Air Ahead
Gentle Air Impartial
Gentle Air Up
Gentle Down
Gentle Impartial/Finisher
Gentle Up
Particular Ahead (Hammer and Projectile)
MECHA PLANKTON
Fastened the difficulty the place slime cancelling after command seize glued the character to Mecha Plankton
ROCKO
Fastened a difficulty the place Spunky didn’t enter his Harm state when he was hit whereas turning or falling.
Spunky now has a further 120 frames cooldown after he despawns.
After Spawning a JackHammer, Rocko now wants to attend no less than 400 frames to spawn the following one, independently of if it was destroyed or not throughout its lifetime.
Cost Up Land whole frames elevated from 19 to 26
Have you ever tried out this newest replace but? Inform us within the feedback.
[source nickelodeonallstarbrawl.com]
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