Abstract
Xbox Wire Japan just lately had an opportunity to talk with Studio Head and Illustrator Junko Kawano, Producer and Artwork Director Junichi Murakami, and Director Osamu Komuta at Rabbit & Bear Studios.Eiyuden Chronicle: Hundred Heroes was funded by way of Kickstarter with a complete of 46,307 backers that had been longing for a brand new recreation from the creator of the Suikoden collection, the late Yoshitaka Murayama.Eiyuden Chronicle: Hundred Heroes is accessible now for Xbox Sequence X|S, Xbox One, Home windows, and with Sport Go.
Beginning at present, gamers can immerse themselves on the earth of Eiyuden Chronicle: Hundred Heroes, which continues a wealthy legacy of memorable JRPGs guided by the stewardship of the late Yoshitaka Murayama and his crew at Rabbit & Bear Studios.
Funded by way of Kickstarter again in 2020, with a complete of 46,307 backers that had been hungry for extra Murayama-esque recreation experiences like Suikoden, Eiyuden Chroncole: Hundred Heroes is now out there for gamers on Xbox Sequence X|S, Xbox One, Home windows, in addition to with Sport Go.
Producer and Artwork Director Junichi Murakami
Studio Head and Illustrator Junko Kawano
Director Osamu Komuta
To commemorate its launch, Xbox Wire Japan just lately had an opportunity to talk with Studio Head and Illustrator Junko Kawano, Producer and Artwork Director Junichi Murakami, and Director Osamu Komuta at Rabbit & Bear Studios, the place the crew’s honest responses conveyed how a lot Hundred Heroes embodies the imaginative and prescient of Murayama, with a crew that was constructed across the need to make “essentially the most attention-grabbing recreation of [their] lives”.
The Kickstarter launched again in July 2020, and now Hundred Heroes is sort of right here. How are you feeling?
Producer and Artwork Director Junichi Murakami: Really, I haven’t settled down emotionally in any respect but. There’s a sense of aid that we are able to lastly ship the product to everybody, however there are nonetheless some issues that we received’t know till it goes on sale. Though I’m anxious in some methods, there’s a sense of accomplishment in figuring out that we now have lastly come this far after working arduous collectively for an extended time frame.
Director Osamu Komuta : We now have been engaged on this recreation for about three and a half years now, so we’re all exhausted (laughs). We now have been working arduous as a crew to patch the sport, however now we’re closing into the discharge of the sport. On one hand, I’m a bit relieved, however then again, as Murakami talked about, I’m additionally excitedly ready to listen to the reactions of the gamers as the sport goes on sale in two weeks’ time.
Studio Head and Illustrator Junko Kawano: I really feel just about the identical means as these two do, in order that they’ve achieved a lot of the speaking. It’s been too lengthy since I’ve labored on a shopper title, and I really feel like, “Effectively, these days just about everyone seems to be already engaged on patches”, so I actually must preserve going till the final minute… I’m wondering if I’ll really feel achieved as soon as it’s launched and everybody has performed it.
What are the highlights of Hundred Heroes, out of your perspective, particularly the elements you desire to individuals to concentrate to?
Komuta: Because the title suggests, there are quite a lot of characters. We wish gamers to go on adventures with their favourite social gathering and put together for battles with them. We additionally need them to attempt utilizing characters they meet alongside the way in which, and hopefully get pleasure from switching characters round. In most RPGs, you’ll prepare the abilities of, otherwise you discover the ability of particular person characters, however in HH, the enjoyable is rooted within the number of characters. The depth of the sport turns into based mostly on the variety of characters that you’ve got skilled and introduced up.
Murakami: By way of design, we now have put quite a lot of thought into every of the characters and made positive that every had a definite character. Even for a single mini recreation, the characters have totally different seems to be ready only for that recreation. Mainly, I don’t assume we now have reduce any corners, so should you play by the sport totally, I believe you will note many good issues that you simply anticipated when beginning to play the sport.
What are a number of the points of Hundred Heroes that you simply targeted on from a JRPG standpoint?
Murakami: I’m positive every of us has our personal ideas on numerous issues and what we had been specific about, however I imagine JRPGs are distinctive in the way in which they painting the character of the story and the characters. There may be at all times an added aspect the place “something goes in a JRPG.” RPGs from abroad pursue actuality, however within the case of JRPGs, after an intense battle, the gamers are out of the blue spending time in a scorching spring (laughs). I believe the fantastic thing about JRPGs is that they include a versatile mindset the place enjoyable is hybrid, permitting gamers to begin enjoying with playing cards no matter location. I really feel that Hundred Heroes has been in a position to convey that essence out very nicely.
Komuta: Murayama at all times talked in regards to the makunouchi bento when explaining RPGs. He would say that “RPGs had quite a lot of aspect dishes, and each one among them is scrumptious”. Certainly, there’s a storyline that runs by the richness of variation and selection like a makunouchi bento. However should you take a aspect journey for a break, you’ll be able to soak in a scorching spring, play a card recreation, get into the theater…… and have enjoyable. There are various variations within the story.
We had been significantly cautious about ensuring that when the participant goes off on a tangent, the sport may have a correct response to no matter she or he does. Even a single line of dialogue might change relying on the social gathering you’ve got fashioned, so I imagine that gamers will benefit from the abundance of choices and the event the sport supplies in response to their decisions.
The pixel artwork of the characters in Hundred Heroes is extraordinarily detailed, which appears to be a uncommon path to take as of late. How did you determine on this?
Murakami: After we first began planning the sport, we had already determined to make it an evolution of pixel artwork, or dots. After we started to think about what sort of decision we needed to make use of, we began with a measurement that was acquainted from previous video games, however we realized that if we continued on this method, it will be tough to tell apart the individuality of the greater than 100 characters Kawano had created, and it will even be tough to specific the individuality of the characters themselves.
As well as, the expressions themselves appeared a bit old school, so we determined to extend the decision. Nevertheless, growing the decision would inevitably enhance the variety of dots, so the quantity of labor elevated. Moreover, if the decision is elevated too far, the pixel artwork might find yourself turning into extra like an illustration.
After making an attempt numerous strategies, we determined that the present measurement would require extra approach, however would enable us to correctly categorical the detailed design and equipment that adorn the characters Kawano has created. The scale and really feel of the design matched the sense of expression that we had been on the lookout for.
There are a number of battles out there: regular battles (with a celebration of 6), boss battles, duels (1 vs. 1), and wars. What are the highlights and key factors of every? Additionally, was the choice to make use of random encounters based mostly on the texture of previous JRPGs?
Komuta: The adoption of random encounters was based mostly on the premise that this recreation was a JRPG. Along with this, Murayama’s thought of RPGs was to make it attainable for anybody to finish the sport, even when might the primary time of their lives that they’ve performed such recreation. As long as the essential guidelines, anybody can advance and full the story in HH.
At first, we thought of utilizing symbolic encounters, however we determined to make use of random encounters for this recreation, as we thought it will be simpler for gamers to know (the sport). We additionally needed to respect the preliminary idea of clearly separating between the scenes, specifically when the video games change between normality and battle.
Within the very early phases of planning, we had two concepts, and one among them was to have the battle transition happen on the spot, which is quite common as of late. The concept additionally got here up in the course of the starting stage, however since we needed to specific the transition correctly, we determined to make use of random encounters with clear transitions, that may set the tone and temper and put together the participant for battle. The battles themselves are slightly easy command battles; even in case you are new to the JPRG style, when you get used to it and begin leveling up, it is possible for you to to maneuver on throughout the story.
After all, there is a component of problem within the recreation. The upper you set the issue throughout the recreation, the extra you’ll have to play across the attributes and the order of actions. There are many difficult battles ready for you, and we hope gamers may have a good time strategizing and overcoming.
The system of strongholds, one-on-one battles, wars, and so forth. had been additionally seen in Gensou Suikoden. Did you propose to incorporate these programs from the start of the mission? Is there a motive why you determined to make use of it once more in Hyaku Eiyouden? Additionally, what did you modify from the previous video games to raised swimsuit at present’s recreation expertise?
Murakami: All of those parts had been included within the Kickstarter stretch purpose, together with conflict, single fight, and the Fortress City.
Kawano: Together with the cook-offs, too.
Murakami: The backers are followers of Murayama’s video games, so evidently these parts had been required. All of them had been practical targets if we acquired the funds and time-frame proper, so we included them as objects, however we’ve already achieved all of them. We began from the purpose the place we needed to intention to incorporate all the weather we promised within the Kickstarter program.
Komuta: From the very starting of the mission, we needed to develop the Fortress City facet of the sport. We weren’t speaking a few fortress the place everybody might collect, however slightly a city the place individuals might construct their very own city, as if we had been placing in an entire different recreation the place individuals might construct their very own city.
Murakami: It was borderline loopy to think about such factor (laughs).
Komuta: It’s true that once we began imagining the Fortress City, it was not a straightforward job. It might have been higher if it was simply an automated development of parts, reminiscent of the town rising because it ranges up, however this time, we needed to contains parts reminiscent of constructing constructions of your personal selecting, and calling within the individuals wanted to construct and preserve them. Some individuals advised me that I used to be making one other recreation throughout the recreation (laughs).
Murakami: When you get into that section, HH will get increasingly more attention-grabbing. To start with, you don’t even have the Fortress City.
What sort of response did you obtain from abroad gamers (after Kickstarter)? Had been there any areas the place the response was significantly sturdy?
Murakami: Initially, HH began with the truth that Murayama had many followers abroad, since Kickstarter and crowdfunding typically has not been too acquainted inside Japan. That’s why we didn’t embody Japan in our crowdfunding actions at first. When the crowdfunding began, we got here to assume, “No, there are undoubtedly Murayama followers in Japan as nicely,” so we determined to method them too, and thus the order was first abroad after which home. The sport itself is developed by Japanese individuals with Japanese sensibilities, so it’ll have a JRPG-like end. We now have been making an attempt to create one thing that’s uniquely Japanese, slightly than specializing in international international locations.
Kawano: By way of the response from individuals abroad, we acquired assist for “making a recreation that Murayama likes,” and we anticipated that there could be many followers around the globe. In truth, once we launched the crowdfunding, the most important variety of assist got here from the U.S., and the second largest was from Japan. Moreover that, we even have acquired assist from France and the Asian area, but additionally from Brazil, and actually from everywhere in the world. We didn’t actually put together something particular for anyone place, however in contrast to Japanese followers, we acquired requests from American followers which might be a bit extra hardcore, reminiscent of wanting a mode with a better stage of issue.
Eiyden Chronicle: Hundred Heroes might be out there on day one with Sport Go. What’s your impression of the subscription service?
Murakami: When the concept of distributing Hundred Heroes by Sport Go first got here up, It acquired me considering since I used to be but to think about it as an choice. I assumed it over very nicely and determined that our precedence must be to unfold consciousness of Hundred Heroes slightly than to intention for the celebrities with the primary recreation.
After we settled on this path, we realized that our core followers had already turned their consideration to us. The backers of Hundred Heroes are an important, and we’ll produce the work they need, however I felt that their assist alone wouldn’t be sufficient to proceed the collection — if that was the one method to proceed the collection, it will not final.
What I needed to do as a producer was to extend the quantity of people that might play Hundred Heroes and broaden the bottom of the fan group. I assumed that Xbox Sport Go could be the easiest way to extend alternatives for individuals who have by no means performed this style to select up the sport and see it. After contemplating these concepts, we determined that we must always go for it.
Are you able to inform us about a number of the memorable occasions within the growth of Hundred Heroes?
Murakami: Recollections abound (laughs). One of many issues that was unprecedented was the (COVID) lockdown throughout growth. I’ve very fond reminiscences of that particular setting, the place we needed to crew up with individuals we didn’t know and had by no means met face-to-face from the start of growth to create the sport.
Komuta: About half of the individuals on my crew have by no means met me face-to-face.
Kawano: Every little thing was achieved on-line, principally from residence.
Murakami: There are various such episodes. However essentially the most memorable one was when Murayama and I launched the Kickstarter mission.
Komuta: After we launched the Kickstarter, we reached our purpose instantly. All of us went somewhat loopy at that second.
Murakami: If it had been a lottery ticket or one thing, I’d merely be pleased, however within the case of crowdfunding, the extra it goes up, the extra I acquired anxious.
Kawano: Sure, you are feeling the sense of accountability build up (laughs).
Komuta: I couldn’t imagine our dream would collect a lot assist.
Murakami: I acquired the sensation that the expectations had been being taken on board in a brand new means.
Komuta: I felt like I used to be taking over one thing nice.
Kawano: Whereas I felt grateful, it additionally got here with a sense of heavy commitments being positioned on my shoulders.
Murakami: I had the sensation that there was no means I might escape from this (laughs).
Komuta: I had quite a lot of combined emotions operating by me, however above all, I used to be pleased. Even now, I can’t neglect what Murayama mentioned at that second. He mentioned one thing alongside the strains of, “I can’t cease my fingers from shaking”.
Kawano: It was like that from the start, and it was a particular sort of recreation manufacturing proper as much as the top.
Lastly, what’s your message to Xbox gamers who’re new to the JRPG style?
Kawano: We now have created a spot the place individuals can play in quite a lot of methods. We hope you’ll benefit from the recreation, as a result of we now have created a recreation that may be performed in any means you want and might be enjoyable regardless of the place you choose up the items.
Komuta: For those who play the sport usually, it’s possible you’ll get the sensation that “It’s only a common JRPG”, however should you benefit from the deep variations, reminiscent of taking aspect journeys, going off to the aspect, gathering your mates and altering to a unique social gathering, I believe one can find HH very attention-grabbing. For those who get pleasure from these aspect contents, I can assure you’ll really feel the enjoyable of HH.
Murakami: It’s tough to think about what sort of particular person may expertise a JRPG for the primary time. However one factor I’m positive of is that whoever experiences JRPGs by HH for the primary time will discover every part new and contemporary. I believe they’ll be capable of get pleasure from a recreation they’ve by no means performed earlier than, a kind of worldview they’ve by no means traveled in, and a sense they’ve by no means had earlier than. We now have used totally different voice actors for all of the characters. All characters have their actions and results modified intimately, and there are additionally situations for every of them. General, I believe you’ll be able to benefit from the recreation with out considering too arduous about it. There may be not a single tough factor to do, so in that sense, I hope that newcomers will be at liberty to offer it a attempt.
Eiyuden Chronicle: Hundred Heroes is accessible now for Xbox Sequence X|S, Xbox One, Home windows, and with Sport Go.
Eiyuden Chronicle: Hundred Heroes – Digital Deluxe Version
505 Video games
$79.99
Get essentially the most out of your journey with the Digital Deluxe Version, which incorporates the next content material:
• Eiyuden Chronicle: Hundred Heroes full recreation
• 1x Simple Journey Pack: (6x Therapeutic Herb, 4x Therapeutic Incense, 2x Revive Medication. 3x Runeshard of Return, 1x Gold Coin)
• 1x Headquarters Customized Object
• Season Go: [3x Original Wallpapers by Junko Kawano, Story Expansion: The Chapter of Seign, Story Expansion: The Chapter of Marisa, Story Expansion: The Chapter of Markus and HQ Makeover Pack (Golden & Pink Headquarters Exterior Paint)]
• Digital Mini Artbook
• Digital Soundtrack
Our story begins in a single nook of Allraan, a tapestry of countries with various cultures and values. By dint of sword, and by the use of magical objects often known as “rune-lenses,” the land’s historical past has been formed by the alliances and aggressions of the people, beastmen, elves, and desert individuals who dwell there.
The Galdean Empire has edged out different nations and found a know-how that amplifies the rune-lenses’ magic.
Now, the Empire is scouring the continent for an artifact that may develop their energy even additional. It’s on one such expedition that Seign Kesling, a younger and gifted imperial officer, and Nowa, a boy from a distant village, meet one another and turn out to be mates.
Nevertheless, a accident will quickly drag them into the fires of conflict, and drive them each to reexamine every part they imagine to be proper and true.
Eiyuden Chronicle: Hundred Heroes grew to become the #1 funded Kickstarter online game of 2020 due to phenomenal assist from the group. 505 Video games is really honored to publish Eiyuden Chronicle and work with Rabbit & Bear to assist ship a memorable gaming expertise to followers. The purpose of Rabbit & Bear and 505 Video games is to ensure Eiyuden Chronicle reaches its true potential and delivers a worthwhile JRPG the group will get pleasure from.
Eiyuden Chronicle: Hundred Heroes
505 Video games
$49.99
PC Sport Go
Xbox Sport Go
Our story begins in a single nook of Allraan, a tapestry of countries with various cultures and values. By dint of sword, and by the use of magical objects often known as “rune-lenses,” the land’s historical past has been formed by the alliances and aggressions of the people, beastmen, elves, and desert individuals who dwell there.
The Galdean Empire has edged out different nations and found a know-how that amplifies the rune-lenses’ magic.
Now, the Empire is scouring the continent for an artifact that may develop their energy even additional. It’s on one such expedition that Seign Kesling, a younger and gifted imperial officer, and Nowa, a boy from a distant village, meet one another and turn out to be mates.
Nevertheless, a accident will quickly drag them into the fires of conflict, and drive them each to reexamine every part they imagine to be proper and true.
Eiyuden Chronicle: Hundred Heroes grew to become the #1 funded Kickstarter online game of 2020 due to phenomenal assist from the group. 505 Video games is really honored to publish Eiyuden Chronicle and work with Rabbit & Bear to assist ship a memorable gaming expertise to followers. The purpose of Rabbit & Bear and 505 Video games is to ensure Eiyuden Chronicle reaches its true potential and delivers a worthwhile JRPG the group will get pleasure from.