Helldivers 2’s patrol charges have been slightly wonky for some time. After a patch angled at making patrol spawns equitable for solo gamers (in different phrases, more durable), it was revealed that mentioned replace really simply made solo diver’s lives simply as a lot of a residing hell as a squad of 4. Which did not seem to be the supposed impact.
Nicely, Arrowhead video games has taken observe and is attempting to do one thing about it, as per a latest announcement by neighborhood supervisor Twinbeard on the sport’s official Discord.
“As lots of you have got seen, one thing has been off with patrols and spawn fee for a while now. This primarily results in extra enemies rearing their ugly heads than they’re imagined to, not directly to gamers feeling overrun, kiting, and subsequently much less enjoyable gameplay. This has been the case for all gamers, however predominantly for smaller groups and solo enjoying.”
Nevertheless, Twinbeard writes, the developer crew has been distracted—primarily from the latest PSN controversies. As I famous yesterday, it does rightly seem to be the event crew’s burning the candle at each ends.
“We have been conscious,” Twinbeard provides, “however frankly, the previous couple of weeks have been so hectic that we have not been in a position to give this the TLC that it required. We now have, and we have concluded that it is not working as supposed and we’re altering it … total we’re reverting again to how patrols and spawn fee labored earlier than the patch that modified them a number of weeks in the past. We consider that this is kind of the way you presently need them to be.”
Nevertheless, it would take some time, since Arrowhead needs to verify it will get the spawn fee modifications proper—in hopes of avoiding one other fiasco. This comes from a rising neighborhood sentiment that the blistering tempo of Helldivers 2’s patch cadence is placing amount over high quality, if a latest neighborhood ballot is to be believed.
“We additionally know you need us to do issues and modifications correctly as an alternative of speeding them, and we do as properly. Subsequently, implementing this can take a while. We need to give it correct testing and assessment it … ah heck, merely see that it really works this time.”
I do not know if I would say Arrowhead Video games has been reckless, however I’ve noticed—by means of my persistent protection of this surprising video games trade goliath—that Arrowhead has at all times struggled with trimming down its “recognized points” listing. Here is hoping that modifications in growth attitudes additionally embody a slower, and steadier, perspective on the subject of tweaking the code of Helldivers 2 sooner or later.