Blackwing Lair is the second raid within the lineup for Cataclysm Traditional (Discover the information of the primary raid Bastion of Twilight right here). On this raid, you may be slaying Nefarian, Lord of Blackrock and son of Deathwing. On this information, we are going to talk about every boss’s mechanics and survival methods. This raid drops ilvl 359 gear in Regular issue and 372 in Heroic.
Magmaw information
Magmaw is considered one of two bosses that may be challenged first, with the opposite being the Omnotron Protection System. Magmaw is a stationary goal however requires melee gamers to be engaged with him always, in any other case he’ll trigger a wipe to happen if there aren’t any gamers close to. In any other case, this encounter is pretty easy in mechanics.
Healers and ranged gamers ought to stand distant from the melee DPS and tank group, as Magmaw will randomly choose one and spawn a blast of flame from underneath them. This assault will spawn Lava Parasites, which have to be CC’ed and killed instantly as they’ll inflict large DoTs on contact.
Magmaw will even seize the principle tank and inflict Mangle, which offers heavy DoT on them. When this happens, healers should focus their finest therapeutic on the principle tank, as they’ll take unavoidable injury. After grabbing the principle tank, Magmaw will wind up for a slam assault. Everybody within the raid should transfer away from the affected space.
After the slam assault, Magmaw will likely be quickly surprised. The off-tank ought to draw aggro from the boss whereas the principle tank recovers from their debuff. In the meantime, two melee DPS gamers should connect hooks from Magmaw’s head to the huge spike in entrance of him. If finished efficiently, this can slam Magmaw on the spike, preserving him surprised even longer and permitting the raid to deal double injury on his head.
Omnotron Protection System information
This can be a multi-boss encounter, with 4 bosses in whole: Aracanotron, Electron, Magmatron, and Toxitron. On this encounter, solely 2 bosses will likely be energetic within the enviornment at any given time. Each time a boss has a barrier up, don’t assault it, as any injury to the defend will give it Energy Conversion, which converts injury into bonus injury and spell haste.
Listed here are the mechanics for every boss and what you need to do to outlive them.
Arcanotron
Energy Generator: Arcanotron summons a Energy Generator underneath a random participant. Any gamers standing underneath it would deal 50% extra injury to the boss. Conversely, if Arcanotron or any boss stands close to it, they will even deal 50% extra injury. Tanks should pull bosses away from this spot, whereas ranged DPS ought to stand on the blue spot for extra DPS.Arcane Annihilator: Arcanotron offers heavy Arcane injury to a random enemy goal. Gamers should use their interrupts to avoid wasting a teammate from taking an excessive amount of injury.
Electron
Lightning Conductor: Electron turns a random participant right into a residing lightning rod, inflicting gamers close by to take extra injury for 10 seconds.Electrical Discharge: Offers injury to as much as 3 gamers. Every participant hit by the lightning causes its total injury to extend by 20%.
Magnatron
Incineration Safety Measure: Magnatron blasts fireplace into the bottom that offers raid-wide injury to the entire group. Healers should solid AoE spells to maintain the group alive.Buying Goal: Magnatron targets a random participant with a laser. After 4 seconds, he’ll channel a flamethrower on the goal, dealing fixed injury. The focused participant should keep away from the group and vice versa to stop overlapping injury.
Toxitron
Chemical Bomb: Toxitron lobs a poisonous gasoline bomb at a random participant. Gamers should keep away from the cloud, however Toxitron and any boss will take 50% extra injury whether it is standing within the poisonous cloud.Poison Protocol: Toxitron will summon Poison Bombs that can observe gamers, exploding with heavy Poison injury when it makes contact. Gamers should CC and kill these provides.
Chimaeron information
The altered hydra Chimaeron is considered one of three bosses that may be finished in any order, together with Maloriak and Atramades.
To start out the encounter, you will need to converse with the caged NPC named Pip Quickwit, who will activate a robotic referred to as the Bile-O-Tron 800. Everybody within the raid should maintain observe of this robotic as it will likely be completely important to your survival in Chimaeron’s battle.
Bile-O-Tron 800: Gamers who make contact with the robotic’s gasoline will likely be given a buff that forestalls them from taking deadly injury so long as their well being is above 10,000.
This buff serves to counter the boss’ most deadly assault, Bloodbath. Bloodbath is a raid-wide assault that immediately kills anybody with out the buff, so all the time be sure that to maintain the Bile-O-Tron 800’s buff energetic.
Healers ought to maintain everybody’s well being above that threshold, however there isn’t any must maintain everybody at most well being. Except for therapeutic the tank, save the remainder of your mana for when a celebration member goes beneath 10,000 well being.
When the Bile-O-Tron 800 is deactivated, Chimaeron will channel Feud, which causes the boss to cease doing melee assaults as his two heads start to bicker. When Feud is energetic, everybody should stack with one another to unfold out the injury, whereas the healers should pop each therapeutic cooldown they need to maintain the group alive. As soon as Feud ends, everybody ought to run over to the reactivated Bile-O-Tron 800 to choose up its buff earlier than Chimaeron offers one other Bloodbath.
For Chimaeron, he could have a number of mechanics to be careful for:
Caustic Slime: Chimaeron randomly selects a participant and lobs acidic slime at them, which offers AoE splash injury. Gamers should unfold out to keep away from taking pointless injury.Break: Chimaeron hits the principle tank with an assault that causes them to endure 20% extra injury and 10% much less therapeutic. When this happens, the off-tank ought to swap aggro with the principle tank, because the boss will assault twice after inflicting this debuff. As soon as the principle tank’s debuff ends, do a tank swap once more.
As soon as Chimaeron reaches 25% well being, this begins Part 2. Everybody within the raid will likely be given a debuff that forestalls therapeutic and makes the boss untauntable, making this section a DPS examine.
Atramedes information
Atramedes is a blind black dragon that depends on sound to sense objects. Any gamers hit by Atramedes’ assaults will generate Sound. As soon as a participant reaches 100 Sound, they are going to be immediately killed by Atramedes. Because of his enhanced listening to, there are Dwarven Shields which can be organized across the enviornment’s edges. Hitting any of the Dwarven Shields will interrupt Atramedes’ assaults, trigger him to endure 50% extra injury, and take away the Sound stacks of all gamers.
This boss has two completely different phases: A Floor section and an Aerial section. Atramedes will begin on the Floor, then after 90 seconds, enter the Aerial section. Listed here are the assaults you and your group want to concentrate on, in addition to the assaults that you will need to interrupt by hitting a defend.
Floor Part mechanics
Searing Flame: Atramedes will spew fireplace on the bottom which offers heavy raid-wide injury. Prioritize interrupting this assault with a Dwarven Defend to stop the entire raid from taking deadly injury. This assault leaves behind patches of flame on the bottom, which additionally inflicts Sound on gamers who contact them.Sonar Pulse: Atramedes releases sonic rings that deal injury and inflict 5 Sound stacks per tick on any participant that comes into contact with it.Sonic Breath: Atramedes channels a hearth breath assault on a random participant. This assault inflicts 20 Sound stacks per second. The extra Sound stacks that participant has, the sooner Atramedes can flip to hit the participant. The focused participant should run away from the principle group in order that nobody else will get caught within the Sonic Breath assault.
Aerial Part mechanics
Roaring Flame Breath: Whereas within the air, Atramedes will choose a random participant and launch a ray of fireplace that follows the goal. The extra Sound that participant has, the sooner this ray strikes. Melee gamers should use one of many Dwarven Shields to stun Atramedes. When the stun ends, he’ll observe the participant who used the Defend.Sonar Bombs: Atramedes will bombard the sector with sound bombs. Gamers within the enviornment should maintain shifting to keep away from the bombs, as these will inflict Sound stacks on affect.
After 30 seconds, Atramedes will return to the Floor section.
Maloriak information
Maloriak is a boss battle with provides as a part of his boss mechanics. One in all his main mechanics is that he’ll throw a coloured potion into the massive cauldron behind him, which prompts particular mechanics.
The off-tank has a devoted position right here. Their job is to attract the aggro of the Aberration provides away from Maloriak, as these provides have a buff that will increase their injury by 20% and offers them 20% injury resistance. The group shouldn’t kill these provides except Maloriak makes use of the Inexperienced Potion, which we are going to talk about later.
Maloriak himself has two mechanics that have to be stopped to make the raid simpler:
Arcane Storm: Maloriak channels arcane lightning that offers raid-wide injury. This spell have to be interrupted to stop taking heavy injury.Treatment: Maloriak will begin therapeutic himself quickly. This impact have to be dispelled.
Listed here are the consequences of every potion:
Pink Potion results
Consuming Flames: Maloriak will ignite random gamers with a DoT impact, which ramps up in injury if the affected participant takes extra magic injury.Scorching Blast: Maloriak will cost up a flame breath assault on the principle tank. Everybody should stack on the principle tank to separate the injury. (Vital: Gamers with the Consuming Flames debuff ought to NOT stack with the opposite gamers.)
Blue Potion results
Biting Chill: Maloriak inflicts a random participant with a hoop of frost that offers frost injury per second to the goal and anybody contained in the ring. The affected participant ought to keep away from getting near teammates to stop spreading injury.Flash Freeze: Maloriak will begin freezing an space round a random participant, which can Freeze anybody caught inside. All gamers should scatter to keep away from overlapping the freezing space with others. DPS members within the raid should injury the affected participant to interrupt them out of the freeze, whereas healers should give the affected participant some therapeutic. He will even summon frozen orbs close to a random participant, which explodes if touched by anybody.
Inexperienced Potion results
Debilitating Slime: Everybody within the raid takes 100% extra injury, however this additionally cancels the buff of the Aberrations that makes them take 20% much less injury, making them weak. When this impact happens, everybody within the group ought to instantly DPS the Aberration provides to ease off the stress from the off-tank.
When Maloriak’s well being is at 25%, this begins Part 2 of the battle. He’ll launch all of the remaining Aberrations and different provides. The off-tank should aggro the brand new provides and proceed kiting them away from the boss like in Part 1. In the meantime, the principle tank should face the boss away from the group as Maloriak will solid Magma Jets, the place he’ll cost and go away behind flames that deal heavy injury. Everybody within the raid should pop their finest DPS on this section since Maloriak could be very harmful on this stage.
Nefarian’s Finish information
That is the ultimate encounter for Blackwing Descent and is usually a robust one. Nefarian’s Finish has three phases total. Except for Nefarian, Onyxia will even be current within the first half of this boss battle. On this first section, your group ought to instantly pop their finest DPS towards Onyxia, as Nefarian will be part of the battle after 30 seconds. Since she has a frontal cone assault and tail swipe, the principle tank ought to face Onyxia sideways from the group so everybody can stack to her aspect.
The off-tank should pull the aggro of the Animated Bone Warrior provides that Nefarian revives through the battle and kites them repeatedly. These provides will die when their power is depleted, so the group shouldn’t trouble making an attempt to kill them. The off-tank ought to guarantee these provides don’t come into contact with Onyxias flame breath as this can restore their power.
Lastly, Onyxia will blast all the raid with lightning, which might be averted by going towards Onyxia’s entrance or rear. As soon as this assault is finished, transfer again to the edges to keep away from her tail swipes and breath.
As soon as Onyxia dies, this begins Part 2. Lava will start filling up the sector. The group should divide into three teams, every group standing close to a pillar when she dies. As soon as the lava fills up, everybody ought to get onto the platform and kill the Chromatic Prototype on the platform.
As soon as all three Chromatic Prototypes are useless, this begins Part 3 of the battle. Nefarion will land and battle your group personally.
Nefarian has the very same assaults as Onyxia, with the one distinction being that Nefarian can’t blast the group on his sides with lightning. Once more, the principle tank ought to face the boss sideways to the group. The off-tank ought to proceed kiting the Animated Bone Warriors, however this time, they need to keep away from pulling the provides in the direction of the purple fireplace that Nefarian spreads as this can recharge their power. Apart from that, there aren’t any different mechanics.