Helldivers 2’s ongoing galactic battle has had its twists and turns, its superb victories and shameful defeats, however now developer Arrowhead has a brand new dichotomy for us. A brand new main order provides the Helldivers a easy, strategic selection: unlock a robust new strategem, or save a planet-load of very sick kids.
This main order follows on from a earlier one. In April Helldivers had the selection of liberating Choohe or Penta, with the planets respectively granting the MD-17 Anti-Tank Mines or the RL-77 Airburst Rocket Launcher. The Helldivers en masse made the patriotic selection of going for the rocket launcher, leaving the mines for one more day. That day appeared to have come when one other main order provided it as a reward for destroying two billion Automatons… besides we did not.
Now the possibility for the mines has rolled round once more, besides the choice this time could be very totally different. The brand new main order’s textual content reads:
“An emergency misery name from Vernen Wells describes hundreds of civilian survivors trapped within the stays of ‘Tremendous Citizen Anne’s Hospital for Very Sick Youngsters.’ In the meantime, intercepted Automaton communications have recognized a big explosives repository on Marfark. These shops are very more likely to include the important uncooked elements essential to deploy MD-17 Anti-Tank Mines.
“Solely the primary planet liberated is more likely to be saved. The Helldivers are trusted to find out which plan of action—saving the youngsters, or securing the mines—will in the end save probably the most freedom.”
Whichever approach you narrow it, the thought of Tremendous Citizen Anne’s Hospital for Very Sick Youngsters awaiting rescue from the sociopathic Helldivers is a humorous one. The most important order has round 4 days to go and, on the time of writing, liberation efforts are at the moment centered on the planet main as much as the 2 planets the place the selection should be made. It most likely does not assist that Vernen Wells, the place the hospital is seemingly positioned, is an absolute nightmare of a planet to combat on.
“Struggle on a horrible planet for no reward, or get a brand new stratagem,” says Dotamonkey24. “Blindingly straightforward selection actually.”
Endure little kids! However wait, for even among the many Helldivers there are the shoots of compassion. The highest put up on the Helldivers 2 subreddit reads merely “We’re saving the children, troopers”, with TheyCallMe_Jul making the wonderful level that “These youngsters might check anti tank mines sooner or later, don’t allow them to down!”
One other slight kink is that the assorted mine strategems are, anecdotally talking, among the many least-popular. I truly fairly like putting the odd minefield, however they seem to be a strategem that is very straightforward to make use of badly—large start-up time, fastened as soon as positioned, sizeable cooldown, huge pleasant hearth potential—and lots of choose to make use of that slot for the considerably extra reliable sentries (or just one other Orbital / Eagle strike). I do not assume this can be an enormous issue, however let’s simply say that if a brand new mech go well with or one thing was on provide these youngsters would don’t have any probability in any respect.
There’s one small chink of sunshine, although I would not go round holding out an excessive amount of hope on this galaxy. Tremendous Earth command does say that “solely the primary planet liberated is more likely to be saved”, and the load-bearing “doubtless” has some questioning whether or not it’ll be potential to each save the youngsters, and get ourselves some candy anti-tank mines.
Elsewhere in Helldivers 2, Arrowhead’s introduced that it’ll be barely slowing down from the breakneck tempo of updates it has been sustaining since launch. Which is comprehensible, and the information was softened with the addition of the sport’s first car (and a candy throwing knife).