Valigarmanda is the very first Excessive Trial in Last Fantasy XIV’s Dawntrail enlargement and generally is a difficult combat for gamers who haven’t cleared them but. This text will present an in depth information on the completely different phases of Valigarmanda and how one can cope with its many mechanics.
Section 1 mechanics
Valigarmanda will start the combat with the assault “Spikecicle,” which shoots out ice projectiles that curve and go away behind a ball of ice in its wake on the edges of the sector that can ultimately explode after a brief delay Hold an eye fixed out for the blue traces that come out of the boss earlier than it resolves to assist keep away from this assault. Gamers must also go to the facet of the sector reverse the primary row of AoE markers by the boss. As soon as it has shot out the primary ice projectile, transfer to the opposite facet of the sector. Then, stand close to the underside nook of the boss’s hitbox arrow to keep away from getting hit by the ice explosions.
Valigarmanda will announce sure assaults with textual content showing on the display screen. We are going to name these “telegraphs” because the boss will do an animation earlier than unleashing the assault. There are three mechanics to be careful for when this mechanic happens.
“A tempestuous wind surrounds Valigarmanda,” with the boss flying in a horizontal sample. Which means a donut AoE will happen on the middle of the sector. DPS and healers should pair up inside the secure zone
“Valigarmanda gathers in energy,” with the boss spinning vertically. Which means he’ll explode barely past melee vary. Everybody should keep again from the boss’ hitbox to keep away from the blast.
“Blinding energies construct inside Valigarmanda’s wide-open beak.” Which means the boss will make a large cone AoE blast. Groups should run to the northern corners of the sector to stop getting hit by the assault.
“A volcanic eruption is imminent…” Which means one facet of the sector will probably be hit by an AoE. That is marked by the volcanoes on the facet of the sector erupting with magma. If you see this message, maintain an eye fixed out on the facet the place the volcano is erupting so you’ll be able to safely keep away from being hit.
Section 1 Triscourge mechanics
As soon as the ice projectile mechanics are performed, Valigarmanda will inflict everybody with a raid-wide debuff each infrequently. Everybody will obtain Calamity’s Bolt and Calamity’s Chill, whereas the healers additionally acquire their very own debuff referred to as Calamity’s Inferno.
When the Calamity’s Bolt debuff expires, a lightning AoE will explode across the participant. If one other participant overlaps with this AoE, they are going to be paralyzed. Everybody should unfold out to keep away from overlaps.
When Calamity’s Chill expires, gamers who’re standing nonetheless will probably be immediately frozen. This may be counteracted by merely working round when the timer ends.
When Calamity’s Inferno ends, a lingering fireplace AoE will probably be left the place the healers are standing, which hits 3 times. The healers should run to the northern fringe of the sector, then slowly transfer again to the middle to take the AoEs away from the remainder of the group.
Mountain Fireplace
Valigarmanda will place a tankbuster marker on the principle tank, which locations a stable pillar on high of them. After a brief delay, the boss will make an AoE fireplace blast in a cone on the principle tank. DPS and healers should stand behind the pillar as cowl from the blast, shifting to the angle the place the boss is going through in order that they don’t get hit by the blast. In the meantime, the principle tank should swap with the off-tank after two hits, as this tankbuster will place a Fireplace Vulnerability stack per hit. This mechanic ends after 6 blasts.
Section 2 mechanics
This part is marked by the background and area resetting to the traditional mountainous space firstly and the boss utilizing Ruins Foretold, a raid-wide assault. The boss turns into untargetable and casts Ruinous Energy, a wipe mechanic.
First, three spear provides will seem within the area, which requires the gamers to separate into two groups to attempt to kill them, as these will cost the boss’s wipe mechanic. Second, two random gamers from both staff will probably be marked with a stack marker, which will be mitigated by the tank standing the closest to the boss whereas everybody else stacks on the marked participant. Lastly, the boss will shoot out alternating cones of AoEs each few seconds, which the groups should dodge whereas DPSing the spear provides.
As soon as Ruinous Energy is resolved, Valigarmanda turns into targetable once more and casts Tulidisaster, one other raid-wide assault that hits thrice in succession. This begins the third part of the Trial.
Section 3 mechanics
The boss will now forged both Triscourge (Ice) or Triscourge (Lightning), every with a barely completely different variation of the debuffs given. We are going to first begin with Triscourge (Ice).
Triscourge (Ice) mechanics
The Calamity’s Bolt mechanic continues to be the identical as Section 1 Triscourge.
Healers will obtain the Calamity’s Embers debuff, which requires groups to separate and stack to unfold the injury, so two DPS gamers for every healer within the group.
Tanks will obtain the Calamity’s Chew debuff, which is a big frost AoE assault that erupts from the 2 tanks. To forestall hitting your entire staff, each tanks should run to the northern corners of the sector and tank the AoE alone.
Subsequent, the boss will comply with up with an assault with the textual content, “A rumbling avalanche approaches from the southeast.” This begins with an oblong AoE that hits diagonal to the sector, then both the donut AoE, melee AoE, or the conal blast, and eventually, 6 markers on the bottom that explode in 8 instructions.
Many gamers have hassle with the 6 markers, so the very best tip to know the place the secure zone is situated is to first avoid the world with 3 floor AoEs on the facet. Second, head north of the sector and stand in between the three floor AoEs the place the traces don’t intersect.
Calamity’s Bolt will then happen, scatter your entire staff to keep away from the mechanic. Subsequent, the Spikecicle mechanic will happen once more, so dodge accordingly. Then, the boss will do one of many “telegraph” assaults and comply with up with the identical 6 floor AoE markers mechanic talked about earlier. After that, one other Avalanche mechanic will happen.
After these are resolved, the boss casts Freezing Mud, which requires gamers to maintain shifting to keep away from getting frozen in place. The part ends with yet another Calamity’s Bolt debuff and a Catastrophe Zone raid-wide to sign the top.
Triscourge (Lightning) mechanics
On this part of the combat, the sector will change in format. The areas highlighted in inexperienced will trigger the participant standing on it to levitate off the bottom, whereas the unlit space will maintain gamers on the bottom. That is necessary as this can make it easier to keep away from sure boss mechanics.
As soon as once more, the boss will forged Triscourge and provides out a unique set of debuffs.
All gamers will obtain Calamity’s Fulgur, which works like Calamity’s Bolt however requires affected gamers to remain on the bottom.
All gamers will obtain Calamity’s Frost, which requires gamers to be levitating to keep away from deadly injury.
Healers will obtain Calamity’s Flame, which can also be a stack mechanic.
Subsequent, the boss will forged Hail of Feathers, which is a sequence of AoEs that deal much less injury the additional away the participant is from the impression level. Everybody should keep on the perimeters of the sector and transfer in response to the order of the AoEs marked. These impression factors will spawn feather provides that explode after a brief length. Everybody should go to the primary feather that spawns and DPS it shortly to create a secure zone from the blasts.
The boss follows up with one of many telegraph assaults however will go away behind an AoE on the areas of every participant after the mechanic resolves, so simply instantly run away as quickly because the telegraph assault ends.
The boss will then forged Thunderous Breath, which locations a bunch of portals on every row of the sector. Gamers ought to stand on a levitation platform on the row with out a portal on it, because the portals will launch a beam assault on the affected row.
After Thunderous Breath, gamers will cope with yet another Calamity mechanic and a telegraphed assault after. The part ends with a Catastrophe Zone raid-wide.
Section 3 mechanics
As soon as each Triscourge (Ice) and Triscourge (Lightning) mechanics finish, this can begin Section 3 of the combat. Now the boss may have a brand new mechanic referred to as Ruinfall, which is a knockback assault with AoEs behind the sector whereas a shared tankbuster AoE seems within the middle of the sector. The tankbuster will resolve first, so each tanks should stack on the AoE and pop cooldowns as mandatory. All different gamers should both place themselves within the northern fringe of the sector whereas staying away from the again AoEs or use a knockback-resist ability to keep away from the mechanic altogether.
The boss will then forged Wrath Unfurled, a raid-wide assault that additionally buffs the boss’ injury. Valigarmanda will then comply with up with a Mountain Fireplace mechanic, so tanks should do a swap and keep in cowl. Ensure that to DPS the boss quick sufficient on this part, as Valigarmanda will begin its wipe timer with Tullidisaster. By this level, it is best to attain the top of this Excessive Trial.