Former Uncommon artist Brett Jones, who labored on the basic N64 video games GoldenEye 007 and Excellent Darkish, has died.
Jones’ work on the basic first-person shooter was wide-ranging and included idea artwork and character creation, mannequin rigging, animation, and texturing. He would go on to do a lot of the identical work on Excellent Darkish, together with work on the protagonist herself and main efforts on the sport’s memorable motion-captured animation.
As famous by VGC, designer David Doak shared a screenshot of the sport on Twitter together with the unhappy information, calling Jones an “absolute legend”:
RIP Brett Jones – you absolute legend.Together with your sneaky BJ gates…— David Doak (@drdoak) July 17, 2024
GoldenEye knowledgeable and champion @Graslu00 additionally shared a tribute on Twitter, recalling when he met Jones in 2022. Doak added to this with a message emphasising Jones’ vital affect on each these BAFTA-winning Rareware initiatives:
I am so glad you bought to fulfill Brett. 🙏A lot of what made GE007 and PD particular got here from Brett’s expertise and rascal humour.— David Doak (@drdoak) July 18, 2024
Within the years since leaving Uncommon, Jones’s resume features a host of spectacular VFX work throughout initiatives together with Dr. Who, Quick & Livid 6, and Guardians of the Galaxy.
“My job is cool!” he wrote on his web site. “I get to work with crazily proficient folks and add my very own drop of expertise into the combination. Whether or not I’m rigging robots, portray scales on dinosaurs or sculpting a personality in Zbrush there actually isn’t any higher strategy to spend a day.”
A Simply Giving marketing campaign to assist fund an exhibition of Jones’ work, which was began earlier than his passing, is at the moment operating. The gallery is deliberate to be open for 2 weeks from 4th November in Hinkley, Leicestershire, UK.
Our ideas are with Jones’ family and friends at this tough time. From all of us right here at Nintendo Life who’ve spent so many blissful hours having fun with his work – thanks, Brett.
[source x.com, via videogameschronicle.com]
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