Business legend Hironobu Sakaguchi, the creator of Closing Fantasy, revealed in an interview with Inverse that he seen Closing Fantasy VI because the “most full” of the Closing Fantasy video games, particularly because it was the final mainline entry to make use of pixel artwork.
This pits him in opposition to Closing Fantasy producer and character designer Tetsuya Nomura, who mentioned earlier this 12 months that he personally “might’ve accomplished a greater job” on it, whereas additionally noting that he felt that FFVI was so far as the pixel artwork Closing Fantasy video games might go.
It could appear that each agree that Closing Fantasy Vi’s pixel artwork performs into its legacy, however Nomura hlds onto some remorse, whereas Sakaguchi appears again on the sport with pleasure.
As his interview with Inverse continued, Sakaguchi additionally shared what he felt was the “DNA” of the Closing Fantasy sequence:
“If I needed to give some form of core ingredient, I might say it’s the story and world. These two are a should for any Closing Fantasy and the frequent denominator throughout all of them. The world setting must comprise some form of thematic component that’s loosely tied to present occasions. I believe the world itself must have some form of thematic spine or message that offers a unique perspective, or a thought-provoking immediate for gamers.”
After listening to that, followers of the sequence will naturally draw parallels to Closing Fantasy VII’s commentary on international warming, amongst different examples from all through the JPRG juggernaut’s storied historical past.
As for what Sakaguchi has deliberate subsequent, he left it as much as his future self and the way forward for his firm, Mistwalker, noting:
“I’m so carefully tied to Mistwalker that if and after I do resolve to retire, I might say Mistwalker will in all probability be largely inactive. [But] I’m a really whimsical individual so after Mistwalker enters that state for 2 years I would say, ‘You understand what, I wish to do one thing once more.’”
Supply / Through