Regardless of launching simply three years later and on the identical {hardware} as TimeSplitters 2, TimeSplitters: Future Good seems to be like a title from a very completely different console era. That is each a very good and a nasty factor.
Visually, issues are considerably higher, with far cleaner textures, extra complicated environments, and so forth. Controls are additionally notably higher, and whereas they won’t really feel fairly on par with that of a contemporary shooter, the hole is far smaller than it was with TimeSplitters 2.
The quantity of content material is as soon as once more staggering. You get an much more enjoyable and diverse marketing campaign, in addition to many returning modes: map maker, challenges, PVE arenas, and native PVP. The large new addition is on-line PVP, although sadly, whereas the menu choice for it stays, the performance is absent on this emulated version.
Whereas the brunt of Future Good has a “larger is healthier” mentality to it, this does really feel prefer it saps lots of inventive power from the expertise. Whether or not this is because of EA taking up publishing duties from Eidos, or simply the developments of the gaming market on the time, the title is unquestionably lacking lots of the inventive spark that made TimeSplitters 2 a traditional in its day.
A lot of the content material, significantly problem modes, are rehashes, and the colourful madness that you’d typically discover whereas taking part in TimeSplitters 2 is notably absent this time. Future Good feels way more, for lack of a greater phrase, company.
Even so, in case you preferred TimeSplitters 2 again within the day, then Future Good will unquestionably stay a enjoyable time. However for all the steps ahead that the ultimate TimeSplitters title takes, it loses an enormous quantity of the attraction and artistic power that generated fan fervour within the first place.