Till Doom Everlasting got here alongside and engulfed YouTube within the fires of hellish Discourse, Doom 3 was the hotly debated one. Mentioned and re-litigated a thousand instances over, it was extremely praised by many at launch, “a continuous experience of rigidity, carnage and terror” (to cite PC Gamer’s 94% scoring assessment), whereas others discovered themselves much less enthralled by its goofy action-horror charms. Edge Journal and the New York Instances each thought of it a nice sufficient seven-out-of-ten sport, with the latter skewering it for its “skeletal story and infrequently repetitive sport play”. Criticisms that appear more and more truthful with time.
Does Doom 3 maintain up right this moment? That’s an advanced query. Did it maintain up at launch is an equally fascinating one. Doom 3 was, for a lot of, a visible showcase. A victory lap for PC gaming, that includes graphics that appear quaintly of-an-era now, however had been nearly (extra on that later) the innovative on the time. Doom 3’s complete aesthetic was outlined by its deep, sharp-edged stencil shadows forged by dynamic light-sources. Steep bump-maps and specular highlights gave its high-tech corridors and hellish brickwork a deliciously tactile look when most sport’s partitions simply seemed like flat polygons with element painted on.
This expertise knowledgeable the design of the sport. If you’ve bought an engine good for rendering detailed, claustrophobic, dimly lit tunnels, you’ve bought the recipe for one thing spookier than traditional Doom. And so Doom 3 was extra of a cinematic, survivor horror-tinged journey, with smaller teams of enemies that liked to get in your face, or lob fireballs from impenetrably deep shadows which you needed to navigate by swapping out your energetic weapon for a flashlight. Whereas a few of these pivots away from traditional Doom design (Doom 64 was a darker, spookier expertise as effectively, with out getting too removed from the unique ideas) caught flak from critics, in hindsight I really feel that Doom 3 was typically criticized for being totally different, and a few failed to present it a good shake, or interact with it by itself phrases.
As for my private expertise with Doom 3, I favored it fairly a bit, however not sufficient to play by way of it greater than as soon as again within the day. Whereas spectacular for the time, I used to be by no means fairly as wowed by its graphics as its best followers. Primarily as a result of I’d seen higher (or not less than comparable) simply weeks prior, because of Starbreeze’s Chronicles of Riddick: Escape From Butcher Bay. It launched first, featured the same lighting engine, comparable claustrophobic industrial bump-mapped tunnels, and did all this on the unique Xbox—Starbreeze’s ex-demoscene coders proving that John Carmack wasn’t the one code wizard on the market. A reminder that there’s at all times a story outdoors of the broadly repeated historical past of gaming.
Legacy of Rust
Nonetheless, few bear in mind Riddick and its place in gaming historical past. Even with the discourse surrounding it (largely on now-defunct gaming boards), Doom 3 bought nice, and its slick, closely bump-mapped aesthetics had been a well-liked model in video games for years to come back. So why isn’t Doom 3 remembered fairly as fondly as its friends? Doom 1 and a couple of are getting new, improbable expansions and ever-improving ports. Even Doom 64 bought a second wind previously couple years, whereas Doom 3’s greatest official resurgence has been as a PSVR unique.
However regardless of the zeitgeist having long-since moved on from the sport, I nonetheless assume it’s price enjoying, and an necessary a part of Id’s historical past, and the historical past of video games generally. Taken solely by itself (with out stacking it up towards its stablemates) it’s an efficient sci-fi horror romp. Extra of a haunted home with capturing than a real survival horror sport or conventional fast-paced FPS, however that’s a vibe that few different video games have shot for. The weapons really feel satisfying (even the notoriously inaccurate shotgun, if you happen to use it at point-blank) and the monsters nonetheless have some gnarly appeal, because of these shiny specular highlights and bump-mapping making them look slick and slimy the place wanted.
It’s undeniably a sport of its period, and clearly not as inventive as its forebears. It went with the circulation of early 2000s FPS design, shifting the main target away from exploration and key-hunting to extra linear story-driven setpieces. It might need been one-upped by Half-Life 2 that exact same yr, however each video games are clearly cribbing from the identical set of notes. For essentially the most half, Doom 3’s setpieces work, even those in full darkness. These sequences are fewer and additional between than most gamers bear in mind, however I at all times loved the tactical quirks of recognizing stuff along with your flashlight, then switching to your gun to spray lead into the shadows.
Nearly Doomed
Doom 3’s claustrophobic environments and slower, up-close fight make it a surprisingly good match for VR, flashlight in a single hand, shotgun within the different. Weirdly, the one official solution to expertise that is through the PlayStation VR port, however the group have stepped as much as provide a number of choices, together with Doom3Quest for standalone Oculus/Meta headsets, and Doom 3: Absolutely Possessed for the SteamVR crowd.
There are components that folks bear in mind very fondly of Doom 3, like its depiction of hell for the few ranges you spend there. After traversing a thousand shiny brushed-steel corridors and labs, the shifting partitions, ornate brickwork and uneven volcanic rock of the underworld feels particularly menacing. Particularly because the hell ranges favored to throw one particularly memorable enemy at you that hasn’t returned since; demonic cherub. Half chubby angel-child, half horrible clawed insect, and one of many extra unsettling issues it’s a must to shoot.
Much less fashionable is the repetitive encounter design, typically spawning two enemies in entrance of the participant and one immediately behind for an inexpensive gotcha shot behind the top. Irritating, however comprehensible given the restrictions of slender corridors. Much less excusable are the few sections the place you want to navigate on Mars’ floor, and Doomguy seems to have forgotten a helmet. Plus, he’s been smoking a pack a day since he was seven years outdated, as a result of his whole lung capability is barely 30 seconds. As a totally non-athletic individual, I can nonetheless do a number of instances higher.
So, a combined bag, however an pleasant one. However in my view, the one factor that held again Doom 3 essentially the most from enduring success is that its mod scene by no means took off the way in which it may have. A supply code launch in 2011 and a remaster in 2012 gave the sport a quick second wind, however to today, solely a devoted handful of followers proceed to work on the sport. Let’s take a quick have a look at what the followers have been doing to maintain the sport alive and kicking into the 2020s, and the easiest way to benefit from the sport if you happen to’ve missed out on it up till now.
The Final Doom 3
When you’re below the age of 30, there’s a strong likelihood you’ve not performed Doom 3 for your self, simply examine it and watched movies on YouTube. The excellent news is that if you wish to, it’s merely a matter of grabbing the sport on Steam (the place it’s ceaselessly accessible at a steep low cost), scoring you each the unique 2004 model of the sport and its growth, plus the remastered ‘BFG Version’ from 2012.
Sadly, neither of those is the easiest way to expertise it.
When you simply need a fast peek on the sport, then the BFG Version is a satisfactory solution to expertise it, however the remaster makes numerous odd modifications that followers of the unique have discovered divisive, and I’m broadly in settlement. Amongst them, the general brightness of the sport has been boosted, the flashlight is changed with a shoulder-mounted torch that you should use similtaneously weapons (blunting the depth of some pitch-black sections) and ammo and well being pickups are extra beneficiant. That final one is very odd as Doom 3 was by no means particularly robust to start with.
The Darkish Mod
Doom 3’s stark shadows make for nice horror vibes, however a staff of modders noticed their potential as the inspiration for one thing sneakier. The Darkish Mod was initially a Doom 3 mod closely impressed by Wanting Glass’s traditional Thief video games. WIth the engine now open-source, nothing was stopping it from rising right into a free and totally standalone platform for larcenous adventures. Its group is making ready to rejoice their fifteenth yr of thievery this October with a giant degree design contest.
The simplest solution to dodge these alterations is to return to the supply. When you’re prepared to spend 5 minutes of tinkering to get the absolute best expertise, you’ll need dhewm3, a supply port that makes the unique, unaltered sport play nicer with fashionable {hardware} and facet ratios. In comparison with its cousins GZDoom and VKQuake it’s a bit bare-bones, however irons out a lot of the points inherent within the authentic launch.
The one actual down-side of dhwem3 is that its mod assist is proscribed. The port’s official web page lists a handful of supported initiatives (together with the favored graphical overhaul Sikkmod, which doubles down on the hazy, color-graded aesthetics of the PS360 period), however most of the greater initiatives on the market require a contemporary vanilla set up and the occasional console command or little bit of config-file tweaking. ModDB has a rising variety of initiatives porting themselves to dhewm3, however it appears unlikely to maneuver the needle a lot.
Most likely the very best motive to go wandering outdoors the comfortable confines of the BFG Version or dhewm3 is Doom 3: Phobos, in all probability essentially the most expansive community-made marketing campaign to this point. Within the works because the supply code launch over a decade in the past, and developed by the bold Group Future, Phobos is a sooner, extra aggressive tackle Doom 3 with out shedding that spark that defines the sport. It nonetheless appears, sounds and looks like Doom 3, however performs weirdly nearer to the unique Half-Life, rapid-firing pistol and all. Whereas there’s loads of historically Doom-ish hall crawling, there’s variety of large industrial websites to discover, all superbly lit and intricately detailed. Phobos’ workplaces specifically really feel particularly lived-in.
Phobos additionally leans extra closely into storytelling than the unique, placing gamers within the chunky space-boots of an amnesiac protagonist with a voice and a backstory explored by way of (professionally voiced) dialogue and a few prolonged flashback sequences set again on Earth. It’s a genuinely spectacular manufacturing, a strong shooter in its personal proper, and nonetheless looks like Doom 3, even when Phobos’ shotgun is a number of instances more practical. It’s additionally nonetheless rising, with its third (and largest) episode launched simply this Might.
Sadly, there’s not a lot else to be stated for Doom 3’s modding scene. Whereas a bit of extra energetic than Rage’s dusty ghost-town of a group, Doom 3 has by no means skilled the recognition of its direct predecessors. Maybe it’s only a matter of time till a Quake-style group renaissance involves the darkish, high-tech corridors of Mars, however I’d not maintain your breath. Not given Doom3guy’s embarrassing lung capability.