Regardless of Treyarch claiming to have tweaked the spawn system after early entry, Black Ops 6 gamers are encountering the worst respawns but on the Babylon map.
Name of Responsibility: Black Ops 6 has entered its second Beta weekend, and this time, it’s free for all customers to obtain and play.
Alongside Beta Weekend 2, Treyarch has added new weapons, perks, and even one new map to the Black Ops 6 trial. However thus far, the response to Babylon has been overwhelmingly damaging.
Black Ops 6 Spawns on Babylon Are Damaged
Solely hours after the Open Beta went dwell, we started to see complaints about Black Ops 6’s Babylon map come flooding in.
It’s not onerous to see the problem, when the typical end-of-match ‘Greatest Play’ clip seems like this:
In typical Name of Responsibility Beta vogue, Babylon spawns are utterly damaged, usually dropping respawned gamers straight within the line of fireside.
Oftentimes, gamers are even spawning straight behind enemies, permitting them to get a free kill with out a lot as taking a step ahead.
Evidently whereas Treyarch has been working onerous to repair spawns on the early entry maps, this brand-new Beta map hasn’t had the identical remedy simply but.
As a result of Babylon is a smaller map, it’s at all times going to be onerous to discover a spot the place there are not any enemy gamers current.
With how briskly Omnimovement is (and given Black Ops 6’s new motion velocity buff), customers are traversing the map at unbelievable speeds – so we don’t envy Treyarch with regards to creating respectable spawns!
However to make issues worse, Babylon truly changed the Scud map that we noticed in early entry.
Now, it feels as if the Black Ops 6 Beta has extra small maps than medium-sized ones – and that downside will solely develop into extra outstanding when the brand new Strike Map ‘Stakeout’ arrives.