Name of Responsibility: Black Ops 6 followers are calling on Treyarch to take away one all-too-common function that’s inflicting points for the upcoming title.
The Black Ops 6 Beta has now come to an finish, and followers appeared to have largely loved their time with Treyarch’s upcoming sequence entry.
Nevertheless, there have been just a few points to iron out relating to our new Name of Responsibility.
And whereas Activision has been assuring followers that massive modifications are coming to Black Ops 6 earlier than launch, the writer didn’t contact on one of many sport’s most controversial mechanics: weapon cocking.
Followers Need Gun Cocking Eliminated From Black Ops 6
In a well-liked publish made to the Name of Responsibility: Black Ops 6 subreddit, followers are calling on the event group to take away gun cocking from the upcoming title.
For these unaware, everytime you respawn in Black Ops 6, your Operator will prepared their weapon with a novel animation. Normally, this consists of pulling again the weapon’s cocking deal with, bolt, or hammer, priming the gun to fireside upon pulling the set off.
These animations are a pleasant element that makes the weaponry really feel extra ‘actual,’ however they’re changing into more and more unpopular amongst followers of the sequence.
The most important challenge with gun cocking in its present kind is that Black Ops 6 has plenty of small maps that might see you lifeless earlier than you even end the animation.
As well as, with Black Ops 6 spawns nonetheless inflicting points, gamers can respawn straight within the line of fireplace, and be unable to shoot again till their gun is primed.
And in the event you run out of ammo in a tense state of affairs and must resort to utilizing one other participant’s gun, it’s significantly irritating to need to let the animation play out as soon as once more.
Fixing the Challenge
Followers are in a position to cancel the animation by double-tapping the weapon swap button, however that also leaves Black Ops 6 gamers briefly susceptible till the swapping animation is full.
What’s extra, it’s irritating to do that trick each time you die, particularly on Strike Map modes, the place gamers have a shorter life expectancy.
Reddit person JacobH_RL got here up with a very good resolution to the problem:
If the animation was instantly interruptable by performing primary actions, then it wouldn’t be a problem.
Earlier this yr, Sledgehammer Video games ended up listening to fan suggestions and eradicating the weapon examine animation from smaller maps on Trendy Warfare 3.
Hopefully, Treyarch will make an analogous change, and this received’t be as massive of an issue when launch day rolls round.