In search of a whole listing of Soulstone Survivors expertise? Effectively, you’ve come to the appropriate place! On this information, we’ve rounded up each single lively ability which you can unlock within the sport. Utilizing this, you may theory-craft the perfect Soulstone Survivors builds. It contains class-agnostic expertise, in addition to these for every of the Soulstone Survivors characters. In actual fact, should you’re questioning which ones is finest, take a look at our Soulstone Survivors tier listing.
Soulstone Survivors is a Vampire Survivors-like motion RPG that challenges you to outlive so long as you may. You battle hordes of monsters in all kinds of settings, levelling up and equipping new expertise alongside the best way.
You’ll be able to be taught extra concerning the developer of Soulstone Survivors on the official web site. We additionally suggest trying out our Vampire Survivors characters, Vampire Survivors evolution, and Survivor.io tier listing.
Soulstone Survivors Abilities
Now, we’ll spherical up the entire Soulstone Survivors expertise that you should utilize within the sport.
Acid Rain
Throw a projectile in an arc within the course you might be aiming at, raining acid on enemies in its trajectory, making use of Rot with each rain drop
Rot offers 100 injury over 15 seconds. If the goal dies, any remaining Rot will unfold to a close-by enemy
Arcane Beam
Fires a steady beam within the course you might be aiming at, dealing as much as 750 injury to enemies within the space.
Arcane Disc
Hurls an arcane disc that’s sure to you within the goal course, inflicting 450 injury and making use of Uncovered to targets hit. The disc returns to you on the finish of its vary, inflicting injury to enemies once more on its means again.
Uncovered: Will increase subsequent injury taken by 50%. Lasts for six seconds or till consumed.
Arcane Energy
Empower you and all of your close by allies, rising the multi solid modifier by 50% for ten seconds.
Arcane Sparks
Hearth a complete of eight projectiles that transfer randomly, dealing 160 injury and making use of Uncovered to enemies caught of their path.
Uncovered will increase subsequent injury taken by 40%. Lasts for six seconds or till consumed.
Bladestorm
Spin your weapon round you for just a few seconds, hitting enemies throughout you a complete of 20 instances, dealing 60 injury per hit.
Blizzard
Conjures a blizzard over a random enemy, hitting enemies a number of instances, inflicting a complete of 625 injury and making use of Gradual with each hit.
Gradual reduces motion velocity by 5% for eight seconds.
Bloodlust
Empower you and all of your close by allies, rising the motion velocity modifier by an extra 20% and solid frequency modifier by an extra 40% for ten seconds.
Physique Slam
Slam your physique into enemies in entrance of you dealing 500 injury.
Bomb Barrage
Fires ten bombs in an space in entrance of you, every inflicting 70 injury and making use of Weak spot.
Weak spot will increase all injury acquired by 3%, and the injury acquired from destructive results by an additional 3% for six seconds.
Name Lightning
Summon a complete of seven lightning strikes away from you, that rapidly converge to your place, dealing 120 injury and making use of Dazed to enemies of their path.
Dazed will increase probability to obtain important strikes by 15% for eight seconds.
Chain Lightning
Hurls a lightning bolt at a random enemy, inflicting 230 injury, making use of Dazed after which leaping to 5 further close by targets if potential.
Dazed: Will increase probability to obtain important strikes by 10% for eight seconds.
Chaos Bolt
Fires a chaos bolt within the course you might be aiming at, piercing via enemies in a line, inflicting a random quantity of injury between one and 240. Two secondary bolts are launched on impression, every making use of a random highly effective destructive impact.
Chaos Bomb
Throws a chaos bomb in an space in entrance of you, inflicting a random quantity of injury between one and 700 and making use of a random highly effective destructive impact.
Chaos Golem
Summon a Chaos Golem to struggle for you. A most of three models will be lively at any time.
Loss of life Claw
Conjures a chaotic loss of life claw on the toes of a random enemy, inflicting a random quantity of injury between one and 500 and making use of a random highly effective destructive impact.
Loss of life Vortex
Summon a darkish vortex at a random enemy’s place that strikes randomly, making use of Doom to enemies caught inside.
Doom causes 140 injury after 5 seconds. Harm is elevated with new functions and length refreshed. If Doom accumulates extra injury than the goal has well being, it should immediately execute the goal.
Demolish
Hit the bottom in entrance of you, dealing 200 injury and sending ten shockwaves in random instructions, every dealing 50 injury and making use of Haemorrhage.
Haemorrhage offers 150 injury over ten seconds. For each meter the goal strikes, there’s a 40% probability that the goal will take an additional injury from Hemorrhage.
Eviscerate
You strike enemies in entrance of you, dealing 80 injury and making use of Bleed if they’re going through you, or dealing 250 injury and an additional 50 injury per stack of Bleed or Hemorrhage within the goal and eradicating these results within the course of in case you are behind their backs.
Bleed offers 100 injury over ten seconds.
Explosive Lure
Go away a everlasting entice within the floor that explodes when an enemy steps on it, inflicting 400 injury and making use of Burn to enemies in a big space.
Burn offers 400 injury over eight seconds.
Festering Strike
Causes 100 injury and applies Poison to all enemies round you.
Poison offers 90 injury over 15 seconds.
Hearth Bolt
Shoots a fiery projectile within the course you might be aiming at, inflicting 200 injury and making use of Burn.
Burn offers 300 injury over eight seconds.
Hearth Wall
Creates a wall of fireside on the toes of a random enemy, making use of Burn to any enemy that crosses it.
Burn offers 400 injury over eight seconds.
Flame Wave
Causes a big explosion at your place, dealing 150 injury to close by enemies, making use of Burn, Stun, and pushing them again.
Burn offers 400 injury over eight seconds.
Shocked opponents are unable to carry out any motion for 2 seconds.
Flurry
Rapidly throw daggers within the course you might be aiming at, hitting enemies complete of 20 instances, dealing 40 injury and making use of Bleed with each hit.
Bleed offers 60 injury over ten seconds.
Frost Bolt
Fires an icy projectile within the course you might be aiming at, piercing via enemies in a line, inflicting 330 injury and inflicting Gradual.
Gradual reduces motion velocity by 20% for eight seconds.
Frozen Warhammer
Conjures a frozen warhammer to slam targets in entrance of you, dealing 300 injury and an additional 15 injury per stack of Gradual or Paralysis within the goal. Applies Gradual.
Gradual reduces motion velocity by 10% for 8 seconds.
Glacier
Summons a big glacier over a random enemy, dealing 650 injury and pushing enemies again, inflicting Stun and Gradual.
Gradual reduces motion velocity by 60% for eight seconds.
Shocked opponents are unable to carry out any motion for 2 seconds.
Heroic Strike
Gradual assault that strikes targets in a big space within the course you might be aiming at, inflicting 650 injury and making use of Confused on enemies hit. Harm is multiplied by three on important strikes.
Confused reduces the goal’s probability to hit by 5% for 5 seconds, and every time the goal assaults, there’s a 50% probability that they’ll take 500 injury. Whole injury taken is the sum of the worth of all stacks of Confused.
Holy Hearth
You launch a wave of holy hearth within the course you might be aiming at, inflicting 500 injury to enemies in a straight line, reworking all stacks of Dazed into Disoriented. Harm is multiplied by 3 on important strikes.
Ice Vortex
Summon an icy vortex at a random enemy’s place that for 3 seconds rapidly applies Gradual after which explodes, dealing 25 injury per stack of Gradual or Paralysis on the goal.
Gradual reduces motion velocity by 5% for eight seconds.
Intimidating Shout
Weakens all close by enemies, subtracting 60% from their injury modifier for six seconds.
Gentle Beam
Hearth a steady beam within the course you might be aiming at, dealing as much as 280 injury to enemies within the space and rapidly making use of Brittle.
Brittle will increase the goal’s ability cooldowns by 1% and will increase all injury taken by one for 5 seconds.
Lightning Bolt
Fires three lightning projectiles in direction of a random enemy, piercing via enemies in a line, inflicting 310 injury and inflicting Dazed.
Dazed will increase probability to obtain important strikes by 8% for eight seconds.
Magic Missiles
Rapidly hearth 30 magic missiles in entrance of you, piercing enemies inflicting 30 injury and making use of Brittle with every hit.
Brittle will increase the goal’s ability cooldowns by 1% and will increase all injury taken by 4 for 5 seconds.
Meteor
Hurls a big meteor at a random enemy, dealing 400 injury and robust pushback, inflicting Stun and Burn.
Burn: Offers 200 injury over 8 seconds. Stun: Unable to carry out any motion for six seconds.
Meteor Bathe
A lot of small meteorites hit the bottom round a random enemy, dealing 100 injury per meteorite and inflicting Stun and Burn.
Burn offers 200 injury over eight seconds.
Shocked opponents are unable to carry out any motion for 5 seconds.
Would possibly
Empower you and all of your close by allies, rising the injury modifier by an extra 50% for ten seconds.
Piercing Shout
Weakens all close by enemies, decreasing their armor energy by 50 for 5 seconds.
Poison Bolt
Fires 5 toxic projectiles within the course you might be aiming at, inflicting Poison to enemies in a big space.
Poison offers 150 injury over 15 seconds.
Poison Bomb
Throws a poison bomb at a random enemy, dealing 40 injury and making use of Poison immediately to targets hit, leaving a poison puddle within the floor.
Poison offers 500 injury over 15 seconds.
Poison Cloud
Summon a transferring poison cloud that applies Poison each 0.5 seconds to enemies caught inside.
Poison offers 400 injury over 15 seconds.
Fast Strike
Carry out a fast strike in entrance of you dealing 170 injury.
Shadow Bolt
Fires seven shadowy projectiles in direction of a random enemy, piercing via enemies in a line, inflicting Doom.
Doom causes 210 injury after 5 seconds. Harm is elevated with new functions and length refreshed. If Doom accumulates extra injury than the goal has well being, it should immediately execute the goal.
Shadow Orb
Launch a big orb within the course you might be aiming at, which applies Cursed to targets it passes via. Moreover, this orb rapidly fires further projectiles in all instructions, every dealing 50 injury per hit.
Cursed: Causes 200 injury after 5 seconds. Harm is elevated with new functions and length refreshed. If Cursed accumulates extra injury than the goal has well being, it should immediately execute the goal. At any time when Cursed causes injury, 50% of the whole injury is dealt in a small space across the goal.
Shadow Spikes
Shadow spikes are summoned from the bottom in a straight line in direction of a random enemy, inflicting 230 injury and making use of Doom.
Doom causes 350 injury after 5 seconds. Harm is elevated with new functions and length refreshed. If Doom accumulates extra injury than the goal has well being, it should immediately execute the goal.
Protect Wall
Empower you and all of your close by allies, rising your armour energy by 200 for 4 seconds.
Shockwave
Hit the bottom inflicting a shockwave in a line in entrance of you, inflicting 250 injury and making use of Haemorrhage.
Haemorrhage offers 300 injury over ten seconds. For each meter the goal strikes, there’s a 40% probability that the goal will take additional injury from Hemorrhage.
Shockwave Totem
Summon a floor shaking totem at your place for 20 seconds, which constantly fires shockwaves on the nearest enemy, dealing 60 injury and making use of Hemorrhage to enemies in a big space.
Haemorrhage offers 60 injury over 10 seconds. For each meter the goal strikes, there’s a 40% probability that the goal will take an additional injury from Hemorrhage.
Shrapnel Bomb
Throw a bomb in entrance of you, dealing 200 injury in an space and exploding into 15 projectiles that fly in all instructions, every dealing 30 injury and making use of Bleed.
Bleed offers 80 injury over ten seconds.
Skeletel Archers
Summon two skeletal archers to struggle for you. A most of 4 models will be lively at any time.
Skeletal Mage
Summon a skeletal mage to struggle for you. A most of 4 models will be lively at any time.
Skeletal Warriors
Summon three skeletal warriors to struggle for you. A most of 12 models will be lively at any time.
Smite
Smite enemies at a random location after three seconds with holy gentle, dealing 650 injury to enemies and therapeutic 5 well being to allies.
Subdue
A robust strike within the course you might be aiming at, dealing 50 injury and an additional ten injury per stack of Bleed or Haemorrhage within the affected targets, making use of Fragility.
Fragility will increase all injury acquired by 12% for six seconds.
Templar’s Verdict
Inflict your judgement at a random enemy’s place, inflicting 480 injury to enemies within the space. Harm is multiplied by three on important strikes.
Thrust
Hit enemies in an extended line in entrance of you dealing 250 injury and making use of Bleed.
Bleed offers 500 injury over ten seconds.
Thunder Clap
Hit the bottom in entrance of you calling a thunder strike, dealing 610 injury and making use of Stun and Disoriented.
Disoriented will increase probability to obtain important strikes by 15% and important strike injury taken by 15% for eight seconds.
Shocked opponents are unable to carry out any motion for 2 seconds.
Thunder Strike
Calls down thunder to strike a random enemy, dealing 500 injury and pushing enemies again, inflicting Dazed and Stun.
Dazed will increase probability to obtain important strikes by 20% for eight seconds.
Shocked opponents are unable to carry out any motion for 2 seconds.
Titan’s Cleaver
Slash enemies in entrance of you dealing 350 injury.
Void
Creates a void at a random place that pulls enemies in a big space in direction of its place for six seconds, making use of Doom. Not efficient in opposition to very heavy enemies.
Doom causes 240 injury after 5 seconds. Harm is elevated with new functions and length refreshed. If Doom accumulates extra injury than the goal has well being, it should immediately execute the goal.
Soulstone Survivors Abilities FAQ
Now, we’ll reply questions you could have about Soulstone Survivors or expertise basically.
What Are Soulstone Survivors Abilities?
Abilities are talents which you can unlock every time you degree up. Utilizing these, you may create a robust construct that can assist you to decimate your opponents.
The place Are the Class-Particular Abilities?
We’ve positioned them in our separate characters information, listed on the high of this web page. That is to keep away from confusion between the totally different ability sorts.