It appears the Metroid Prime collection wasn’t the one Metroid collection being labored on at Retro Studios. Did You Know Gaming has been capable of uncover one of many developer’s different tasks that by no means noticed the sunshine of day.
Metroid Ways was an idea pitched internally by Paul Tozer – a member of the Metroid Prime staff. This mysterious undertaking was aimed on the Wii, with the pitch written up in “late” 2007 after the completion of the third Prime sport. It could have been a “collection prequel” – with occasions happening “lengthy earlier than all different video games within the Metroid collection”.
“It marks the very second when Samus Aran first separates from the Chozo who raised her from childhood, encounters humanity and turns into a bounty hunter. The sport additionally marks humankind’s very first encounter with the Area Pirates and Metroids.
“Samus should cooperate with an elite staff of extremely skilled Galactic Federation Troopers and vibrant bounty hunters to cease the incursion on a number of Galactic Federation planets, at varied areas on planets similar to Norion and Earth and finally tackle the Area Pirates at their outpost on planet Zebes.”
Tozer describes how the sport would have been much like the turn-based tactical collection XCOM:
“It is principally XCOM, it was XCOM within the Metroid Universe besides as a substitute of combating aliens, you are combating Area Pirates – who’re additionally aliens however totally different”
Samus would have been the principle character within the sport, however she was apparently simply one in all many troopers the participant would have commanded. Gamers would have managed one commander, particularly, often known as Justin Bailey (a throwback to the well-known passcode within the unique Metroid sport on NES). Tozer provides:
“The participant takes the function of a galactic federation commander…it even has a reputation for him, I am not going to repeat. Fairly silly identify”
The undertaking was going to utlised the Wii’s distinctive controls, and for Retro it was going to be a “comparatively low cost” undertaking, because it may have reused a lot of the engine, artwork belongings and animation from the Prime collection.
So, what was the conclusion to Metroid Ways? This undertaking was solely being labored on by Paul Tozer and it was rejected by Retro’s “higher-ups”, so Nintendo by no means ended up seeing the pitch. Did You Know Gaming’s newest video goes into extra element. You may test it out on YouTube.
Would you have got been up for a sport like this? Remark beneath.