November 30, 2022
Horizon Forbidden West artwork director, Jan-Bart Van Beek, defined why the water seems nearly as good because it does within the sport.
A fan shared a clip of the water waving throughout their playthrough, eliciting a response from Van Beek concerning the system over on Twitter. Apparently, the water system is probably the most complicated system the studio needed to construct to make it look the way in which it does. He then goes on to clarify the way it makes use of photographs and “3D vector displacement” to overlap and fold into itself.
Forbidden West’s wave system was probably the most complicated programs we construct. It makes use of sequence of photographs that include 3D vector displacement to make it potential to have waves break and collapse on themselves. One thing that’s exhausting to do, particularly if it additionally must work on PS4. https://t.co/p6rC8XS1u9
— Jan-Bart Forbidden Beek (@janbartvanbeek) November 28, 2022
Some in contrast the system to different video games like The Final of Us Half II, which incorporates water that may break up when hitting rocks, making it give a stage of realism. What’s extra wild is Horizon Forbidden West isn’t simply on the PS5, however moderately a cross-gen title you may choose up on the considerably under-powered — comparatively — PS4. But it appears the sport works simply nice with the programs it has in place on the much less highly effective machine, but it surely is also famous as one thing that was moderately exhausting to do.
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Tagged with: guerrilla video games Horizon Forbidden West