Rats swarm an in any other case peaceable metropolis, pouring by way of sewage drains and crashing in opposition to partitions like an countless expanse of ocean. Residents scream in terror, swallowed by the plague’s insatiable starvation. Amicia watches, horrified, realizing that her little brother is now not protected from the Macula, the ancestral curse, and it’ll slowly devour him from the within. Regardless of the illness’s momentary absence, there isn’t a escaping the horde.
Nonetheless, this isn’t how A Plague Story: Requiem begins. It begins on a gradual notice, illustrating that Hugo and Amicia have discovered a short lived however welcome peace after the occasions of A Plague Story: Innocence. Quiet, serene moments abound: Amicia wandering by way of the derelict ruins of an outdated maintain with Hugo in tow as he conjures up imaginary eventualities of being a goodly and type king; watching her brother race by way of gorgeously rendered fields of lavender and wildflowers. Developer Asobo Studio has achieved a unbelievable job of balancing these opening segments with their altogether darker counterparts, weighing hope and helplessness, and permitting the narrative to weave itself in a method that managed to maintain me serious about all of its twists and turns.
After Hugo has a dream about healing waters on a far-off Mediterranean island, he and his large sister set off to discover a potential remedy for the sickness that plagues him. Upon reaching the island, the denizens welcome the duo with open arms. As soon as Amicia realizes that they’re worshippers of the very curse rising inside Hugo’s physique and thus worship him as a god, Requiem veers straight into people horror. The sport’s exploration of an insular, wicked pocket of an archaic faith is a welcome change of tempo from Innocence’s give attention to the governmental Inquisition. The islanders’ perception system was fashioned once they first encountered historic frescos past their comprehension, and their society has since devolved into outdated practices and misguided rituals. Requiem additionally offers within the concepts of cycles of reincarnation and future, which the sport touches upon briefly close to the tail finish of the narrative, however wasn’t essentially as charming because the presence of the cult and its tradition.
The actors’ wonderful performances intensify the heavier moments within the story, akin to when Hugo (Logan Hannan) expresses to Amicia (Charlotte McBurney) that he’s conscious of his personal mortality, and that the Macula will declare him if a remedy is just not discovered. Amicia’s expression is considered one of shock, even when she is aware of the reality of it herself, and the facial seize illustrates these moments with readability. It’s the subtleties that make Requiem work, and permit the story to excel — particularly when mixed with the spectacular and melodramatic rating, which consists of gorgeous violin work, the storytelling is somber but propulsive, and the connection between sister and brother reveals new layers all through.
Nonetheless, I do want there was a bit extra time devoted to Amicia overcoming and dealing with her trauma from the occasions of the final sport; it form of simply comes and goes, and Amicia’s worry is changed with a red-hot anger, which feels extra like narrative justification for brutally murdering members of the Inquisition, quite than precise emotional compensation.
The sport additionally does an honest sufficient job of introducing significant mechanics because the narrative progresses. As the sport opens up, so does Amicia’s entry to a higher vary of alchemical substances (akin to the flexibility to mild and extinguish fires by way of the acquisition of powders and resins) and weapons, with their inclusions largely feeling nicely positioned and earned. Nonetheless, some do really feel as if their meant use is restricted to a choose few areas. Look no additional than Odoris, a substance that can be utilized to quickly distract swarms of plague rats barring your path. I solely ended up utilizing it a couple of times in my playthrough, making it really feel extra like a mechanical non sequitur than an integral instrument.
Hugo’s management over the huge swaths of rats additionally feels considerably inconsequential, as it could possibly solely be used a handful of occasions all through your entire sport in any efficient method. Upgrading Amicia’s expertise and weapons additionally feels pointless at decrease difficulties, which is nice for these seeking to leap into the sport solely for its narrative. However these in search of a problem will need to leap into the upper difficulties straight away, because you’ll have to plan round assets and upgrades to keep away from sure loss of life by the hands of the Inquisition.
That being mentioned, Requiem does a unbelievable job of introducing facet characters that quickly help Hugo and Amicia on their journey to discover a remedy for the Macula. These ephemeral companions really feel all of the extra important for a way nicely they’re deployed in service of the story: Arnaud can rapidly make up-close work of any templars that cross your path, however he’s additionally essential to a significant plot beat additional into the sport. Whereas Sophia can distract guards by lighting patches of tall grass on fireplace, however she can also be integral as Amicia and Hugo delve deeper into the mysteries of the island. Removed from being mere detours on the march towards Requiem’s finale, these vacationers are integral cruxes between the plot and the interior workings of the gameplay.
A Plague Story: Requiem is a primary instance of what a AA studio, given sufficient belief and assets, can accomplish. It’s a concise expertise that didn’t waste my time, but it surely additionally scratched an itch I didn’t even know I had: a well-crafted stealth title meshed with people horror parts that I had been craving since Siren: Blood Curse’s launch in 2008. With an emotionally resonant script and an professional stream between stealth, horror, and exploration, A Plague Story: Requiem feels just like the sequel Innocence deserves.
A Plague Story: Requiem will likely be launched on Oct. 18 on Nintendo Change, PlayStation 5, Home windows PC, and Xbox Collection X through Sport Cross. The sport was reviewed on PC utilizing a pre-release obtain code supplied by Focus Leisure. Vox Media has affiliate partnerships. These don’t affect editorial content material, although Vox Media could earn commissions for merchandise bought through affiliate hyperlinks. You will discover extra details about Polygon’s ethics coverage right here.