In some ways, Armored Core VI Fires of Rubicon is a reintroduction to a sequence, greater than a reboot of it. Within the 11 years since Armored Core V, developer FromSoftware has moved from a distinct segment proposition to one of many focal factors of gaming tradition, and its newest recreation appears like an try and proudly steer its newer followers in direction of one of many sequence that began its journey. As such, for those who’re already a followers of From’s high-complexity mech fight video games, a lot of what it has to supply will really feel acquainted – albeit a lot, a lot shinier than earlier than.
The main focus remains to be on taking your personally custom-made battle machine by way of enemy-packed arenas, dominating a combination of smaller, robotic enemies, bosses, and equally kitted-out mechs, amassing the funds and supplies it is advisable graft on new weaponry, limbs, and internals to develop into extra environment friendly as you go on.
However the very first thing I discover in a hands-off have a look at gameplay isn’t the industrial-chic mech being launched from a excessive pace elevator – laborious as it’s to overlook – however the world round it. The actual change, a minimum of for me, is a way of scale. It could not have a very open world within the vein of Elden Ring, however AC6 doesn’t lack for that recreation’s sense of surprise.
The mission I see has the participant making an attempt to infiltrate the bottom of an enemy faction referred to as RaD, who’ve taken over an unlimited industrial facility referred to as Grid 086. It’s a marvel to take a look at, an infinite manufacturing facility constructed over tens of storeys, with out an invisible wall obvious to cease you exploring. It doesn’t look like a one-off – a montage of different ranges reveals me scorched deserts, ice caves, and full cities. The main focus right here appears to be on turning standalone ranges into actually monumental areas to dole out mechanical justice inside.
This could have a knock-on impact on gameplay too – the place Armored Core missions of the previous had been extra targeted on getting you from goal to goal, there’s a component of selection concerned right here. Grid 086 doesn’t have a single entrance; as a substitute, you’re given a selection of easy methods to proceed. You would head to the entrance gate and tackle its swarming, robotic guards, however you can equally use your thrusters to achieve a a lot greater hidden entrance. These are the examples we’re given, however I’m optimistic there are extra technique of ingress to search out.
That addition of selection broadens the extent of technique as a complete. The core of, nicely, Armored Core has at all times been in constructing a mech that meets your specs – nimble, melee targeted pursuers, strolling artillery batteries, missile launcher-encrusted monsters, and extra. That capacity to strategy ranges in your individual manner solely deepens the potential for selection, and permits on your explicit model of mech to shine.
However customization cuts each methods. The place From’s Souls video games are sometimes constructed on a relentless seek for perfection, difficult you to construct a personality after which get higher at utilizing their particular strengths over the course of an entire recreation, Armored Core VI appears to be like to ask for slightly extra flexibility. We see a stronger enemy make gentle work of the participant guiding our demo, taking down their shorter vary sword-and-rifle combo with quite a lot of fast melee assaults. As a substitute of merely reloading the checkpoint and heading again into the fray, our demoist as a substitute heads to the Meeting menu and places collectively a complete new machine. Amongst different adjustments, they swap out the legs for a extra environment friendly sprint assault, and change a shoulder-mounted missile launcher with a full-on cannon, designed to extra effectively stagger enemies.
Heading again in, they cripple the once-victorious enemy by stopping it from transferring as a lot as attainable, and avoiding these harmful, close-range assaults with dashes once they can’t immobilize it. It’s slightly little bit of design philosophy made tangible – in Armored Core VI, it’s not a case of “strive, strive once more”, it’s extra like a chemistry experiment, asking you to maintain tinkering with the substances till you discover the precise combination to take down your opponent.
I’m left very longing for what we’ve got to come back from Armored Core VI Fires of Rubicon – as a fan of the sequence, that is already feeling like a deft mixture of the Armored Core fundamentals I’ve been lacking, and new concepts to flesh them out for contemporary machines.
Armored Core VI Fires of Rubicon shall be launched for Xbox Collection X|S and Xbox One on August 25.
ARMORED CORE™ VI FIRES OF RUBICON™ – Deluxe Version
Bandai Namco Leisure America Inc.
$69.99
Pre-order now to obtain the next bonus content material:
MELANDER C3 G13 Particular Customization “TENDERFOOT”
• MELANDER C3 elements set (early unlock)*
• Emblem (early unlock)*
• Unique AC Decal
* Early Unlock: The elements set and the symbol may also be obtained by progressing by way of the sport.
The Deluxe Version contains:
• Full recreation
• Unique Digital Artbook & Unique Soundtrack
Permits gamers to view idea artwork and take heed to in-game music.
Combining FromSoftware’s longstanding experience in mech video games with their signature motion gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new motion expertise to the sequence.
Dynamic, Omni-directional Battles
Gamers will pilot their mech in fast-paced, omni-directional battles, making the most of huge phases and their mech’s mobility on land and within the air to make sure victory.
Personalized Components for Particular person Battle Types
Customise Armored Core elements to swimsuit a big number of playstyles. Choosing totally different elements not solely adjustments the mech’s assaults, but in addition instantly impacts its motion and battle type, so every mission could be approached with a novel mech technique.
Thrilling Boss Battles
Deploy all kinds of offensive and defensive ways at shut and lengthy vary to take down highly effective enemy bosses.
ARMORED CORE™ VI FIRES OF RUBICON™
Bandai Namco Leisure America Inc.
$59.99
Pre-order now to obtain the next bonus content material:
MELANDER C3 G13 Particular Customization “TENDERFOOT”
• MELANDER C3 elements set (early unlock)*
• Emblem (early unlock)*
• Unique AC Decal
* Early Unlock: The elements set and the symbol may also be obtained by progressing by way of the sport.
Combining FromSoftware’s longstanding experience in mech video games with their signature motion gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new motion expertise to the sequence.
Dynamic, Omni-directional Battles
Gamers will pilot their mech in fast-paced, omni-directional battles, making the most of huge phases and their mech’s mobility on land and within the air to make sure victory.
Personalized Components for Particular person Battle Types
Customise Armored Core elements to swimsuit a big number of playstyles. Choosing totally different elements not solely adjustments the mech’s assaults, but in addition instantly impacts its motion and battle type, so every mission could be approached with a novel mech technique.
Thrilling Boss Battles
Deploy all kinds of offensive and defensive ways at shut and lengthy vary to take down highly effective enemy bosses.