Again in 2022, I wrote this text. Nonetheless, there have been new additions after nearly a yr, and it was too subjective. To revisit the subject, right here’s a extra goal evaluation of all of the healers in Genshin Affect’s capabilities inside preset parameters. With this, the most effective healer in Genshin Affect needs to be extra apparent.
The Parameters
Therapeutic is calculated by (((the power % multiplier of stat + level-variable fixed) x Therapeutic Bonus) x Incoming Therapeutic Bonus). It appears difficult, however we’ll eliminate the Therapeutic Bonuses for the comparability. That leads to the bottom calculation, additionally listed within the Talent Attribute web page on the character’s Expertise menu.
Now, totally different healers have totally different stat bases:
HP
Sangonomiya Kokomi
Baizhu
Bennett
Mika
Diona
Dori
Kuki Shinobu
Yaoyao
Barbara
ATK
DEF
Multipliers differ relying on the stat. Since HP is available in extra important quantities, they’ve smaller percentages than healers with ATK or DEF scaling. I’ve selected these values: 40,000 HP, 2,000 ATK, and a pair of,000 DEF for calculations. The reason being that these values are simply obtainable even at character degree 70 when you use triple HP%, ATK%, or DEF% artifacts. In any other case, the next units will help obtain these values:
Tenacity of the Millelith (HP)
Vourukasha’s Glow (HP)
Gladiator’s Finale (ATK)
Shimenawa’s Memory (ATK)
Echoes of an Providing (ATK)
Vermillion Hereafter (ATK)
Husk of Opulent Goals (DEF)
Guardian’s Will (DEF)
Then, we’ll take the values of the power’s degree 10 attribute scaling. Afterward, the therapeutic must be categorized as single-target (on-field character solely) or a number of (party-wide). The latter provides an x4 multiplier because it heals everybody within the celebration. This additionally supposes that the mode is single-player, as single-target therapeutic turns into a number of in co-op, relying on the power. Then we add all these as much as see the character’s potential for restoration.
In abstract, the calculation turns into Base values (as written within the Talent Attribute web page) if single-target, x4 if a number of. There are just a few different issues, however I’ll deal with these once they come. Constellations aren’t included within the calculations, which implies characters who can heal after receiving particular upgrades aren’t included.
The Calculations
Let’s go by the order they had been listed above.
Sangonomiya Kokomi
Kurage’s Oath (Lvl. 10): 40,000(0.0792) + 932 = 4,100 HP
One occasion of the above gives about seven therapeutic ticks, leading to 28,700 HP recovered.
Nereid’s Ascension (Lvl. 10): 40,000(0.0145) + 169 = 749 HP (per hit, rounded down)
Kokomi could make round 5 cycles of her 3-hit combo in a single ten-second period of the Burst. Assuming all these hit one goal, that’s 15 hits, that means 11,235 HP. Nonetheless, this heals the celebration, so multiplying it by 4 equals 44,940 HP.
Whole Therapeutic (Talent+Burst): 73,640 HP
Baizhu
Common Prognosis (Lvl. 10): 40,000(0.144) + 1,695 = 7,455 HP
This can be a one-time therapeutic for each use of the Talent, nevertheless it’s party-wide, so the full is 29,820 HP.
Holistic Revivification (Lvl. 10): 40,000(0.0936) + 1,102 = 4,846 HP
The Burst’s mechanic is to heal when the defend breaks. Even when you don’t do something, it breaks and regenerates itself each 2.5 seconds, and the period of the Burst is 14 seconds. Which means it breaks round six occasions, that means it heals 29,076 HP (with out enemies). It might be extra throughout a struggle. This additionally solely heals the on-field character.
Whole Therapeutic: 58,896 HP
Bennett
Implausible Voyage (Lvl. 10): 40,000(0.108) + 1270 = 5,590 HP per second
It lasts 12 seconds, so his whole therapeutic potential (as a result of he stops therapeutic at 70% HP) is 67,080 HP.
Mika
Skyfeather Tune (Lvl. 10) has two situations of therapeutic.
On Forged: 40,000(0.219) + 2579 = 11,339 HP
That is party-wide, so the full is 45,356 HP.
Eagleplume Therapeutic: 40,000(0.0438) + 515 = 2,267 HP
Eagleplume’s period is 15s, and the therapeutic interval is 2.5 seconds. In a super setting, that’s six restoration situations, totaling 13,602 HP for the on-field character.
Whole Therapeutic: 58,958 HP
Diona
Signature Combine (Lvl. 10): 40,000(0.096) + 1,129 = 4,969 HP
In a 12-second period, the Burst gives therapeutic six occasions, leading to 29,814 HP recovered for the on-field character.
Dori
Alcazarzaray’s Exactitude (Lvl. 10): 40,000(0.1201) + 1,412 = 6,216 HP
Therapeutic happens each two seconds, and the Burst lasts for 12, in order that’s six situations, equaling 37,296 HP for one goal.
Kuki Shinobu
Sanctifying Ring (Lvl. 10): 40,000(0.054) + 636 = 2,796 HP
The interval is 1.5 seconds, so in its 12-second period, there needs to be eight restoration situations. The entire is 22,368 HP recovered for the on-field character.
Yaoyao
Raphanus Sky Cluster (Lvl. 10): 40,000(0.0309) + 363 = 1,599 HP (single-target)
Moonjade Descent (Lvl. 10): 40,000(0.0363) + 427 = 1,879 HP (party-wide)
In Different’s Footwear (Passive): 40,000(0.008) = 320 HP per second for 5s = 1,600 HP (single-target, when radishes explode in your character)
Raphanus Sky Cluster can generate ten radishes in a single use. For Moonjade Descent, there are 3, however with three Yuegui throwing them, that’s 9. Yaoyao may throw about seven extra if she runs or jumps about whereas the Burst is energetic. Tallying these up and assuming all radishes hit a personality to heal:
E talent: (1,599 x 10) + (1,600 x 10) = 31,990 HP
Burst: (1,879 x 16) x 4 = 120,256 HP
Passive with Burst: 1,600 x 16 = 25,600
That’s an absurd quantity of therapeutic. Nonetheless, that assumes that Yaoyao was on-field for the entire period of her Burst. Since solo play is the setting, she switches out, and the Yueguis created by her capacity disappear. To symbolize that, let’s scale back the radishes produced to 1 / 4.
Burst (modified): (1,879 x 4) x 4 = 30,064 HP
Passive with modified Burst: 1,600 x 4 = 6,400 HP
Whole Therapeutic: 68,454 HP
Barbara
Let the Present Start (Lvl. 10) has a number of situations of therapeutic.
Steady Regen for on-field character: 40,000(0.072) + 847 = 3,727 HP
There are 4 therapeutic ticks in a 15-second period, leading to 14,908 HP.
Regen per Hit of NA: 40,000(0.0135) + 159 = 699 HP
You are able to do about seven cycles of her 4-hit NA combo, which is 28 hits, equaling 19,572 HP recovered.
Regen per hit of CA: 699 x 4 = 2,796 HP
You may make 7 Cost Assaults for the entire talent period, 19,572 HP, similar as above.
Shining Miracle (Lvl. 10): 40,000(0.3168) + 3727 = 16,399 HP
Multiply that by 4 because it heals the celebration, and also you get 65,596 HP recovered. If we’re speaking about potential, the Regular and Charged Assault hits must also be multiplied by 4. Nonetheless, the belief is solo play, which implies she’ll be switched out.
Whole Therapeutic: 80,504 HP
Jean
Dandelion Breeze (Lvl. 10) has two therapeutic strategies.
On Forged: 2,000(4.5216) + 3,388 = 12,431 HP
That’s party-wide therapeutic, so the full is 49,724 HP.
Steady Regen per second: 2,000(0.4522) + 338 = 1,242 HP
The sector lasts 10 seconds, that means it heals 12,420 HP for a single on-field character.
Wind Companion: Jean’s Regular Assaults have a 50% probability of therapeutic the celebration for 15% of her ATK on hit. That’s 300 HP for each different one. Nonetheless, it’s laborious to incorporate in calculations as a result of that is hardly ever used to heal. For the sake of equity, supposing Jean defeats an enemy in 12 hits, half of these healed the celebration for ((300 x 6) x 4) = 7,200 HP.
Whole Therapeutic: 69,344 HP
Qiqi
Adeptus Artwork: Herald of Frost (Lvl. 10) has two therapeutic situations.
Steady Regeneration: 2,000(1.2528) + 991 = 3,497 HP for 4 situations = 13,988 HP to on-field character
Regen on NA hit: 2,000(0.1901) + 148 = 528 HP
It’s potential to do about 5 cycles of Qiqi’s 5-hit Regular Assault combo throughout the Talent’s 15-second period. That’s about 13,200 HP, which is party-wide, totaling 52,800 HP.
Adeptus Artwork: Preserver of Fortune (Lvl. 10): 2,000(1.62) + 1270 = 4,510 HP per hit to the marked enemy
Suppose a DPS character defeats the marked enemy in twelve hits. They get healed for 54,120 HP.
Whole Therapeutic: 120,908 HP for a DPS, on-field Qiqi. In any other case, 68,108 HP.
Sayu
Yohoo Artwork: Mujina Flurry (Lvl. 10) has two therapeutic situations.
On forged: 2,000(1.659) + 1,270 = 4,588 HP
This heals the celebration, making the precise recovered quantity 18,532 HP.
Daruma Therapeutic: 2,000(1.438) + 1,101 = 3,977 HP
The Burst gives seven above situations, totaling 27,839 HP recovered for an on-field character.
Whole Therapeutic: 46,371 HP
Noelle
Breastplate (Lvl. 10): 2,000(0.383) + 225 = 991 HP
Likelihood to set off: 59%
It’s potential to do 3.5 cycles of Noelle’s 4-hit NA combo with good effectivity and timing when soar or dodge-canceling animations. That’s 14 hits, which implies about eight hits will set off therapeutic. The entire is 7,928 HP.
Her C1 improve lets her heal 100% of the time when each Breastplate and Sweeping Time are energetic. In 14 hits, she’ll heal 13,874 HP. Nonetheless, since we didn’t contemplate constellation upgrades for all the opposite healers, her worth to make use of as compared have to be the primary one.
Whole Therapeutic: 7,928 HP
Rating
Barbara (80,504)
Sangonomiya Kokomi (73,640)
Jean (69,344)
Yaoyao (68,454)
Qiqi (68,108)
Bennett (67,080)
Mika (58,958)
Baizhu (58,896)*
Sayu (46,371)
Dori (37,296)
Diona (29,814)
Kuki Shinobu (22,368)
Noelle (7,928)
Baizhu will be larger on this record, relying on how usually his defend breaks in fight. The DPS Qiqi can also be omitted since most gamers dislike the little zombie. Nonetheless, Qiqi Mains can be overjoyed that she’s the most effective on-field DPS healer, although Yaoyao may give her a run for her cash.
The values in Yaoyao’s part are theoretical, because it assumes each radish is aimed to heal a personality. In actuality, Yuegui solely targets characters for therapeutic if:
Their HP is <70%
No enemies are close by, and the on-field character has <100% HP.
In follow, she received’t ever attain that quantity of HP recovered. Nonetheless, she would possibly even beat Jean’s or Kokomi’s therapeutic if she’s an on-field healer throughout her Burst. It may solely occur throughout co-op mode, and this comparability assumes single-player.
Take pleasure in Genshin Affect With These Healers!
After all, there can be a distinction in how these characters heal as a consequence of varied elements (Therapeutic Bonuses, Power Recharge, builds). These calculations had been simply made to check their therapeutic potential. The simplest approach to do this is to set preliminary values (the stat baselines) and take away any bonuses.
These outcomes are the character’s barest minimal of therapeutic potential. You may have greater than 40k HP or 2k ATK in your unit. Nonetheless, it was set to make the comparability truthful. These are solely baseline values; in-game, they are often wildly totally different.
Have enjoyable with the most effective healers within the recreation!