Baldurs Gate 3 has 12 lessons so that you can select from while you create your character. The Monk is a melee class that emphasizes nimbleness over brute energy.
Monks remedy numerous issues with punching like Fighters do, however they’re so much fancier in how they do it. Their major stat is Dexterity.
There’s no single greatest class in Baldur’s Gate 3, and the sport offers you as many alternatives for artistic downside fixing because it does for punching. Discovering the most effective class actually simply boils all the way down to the way you wish to play. Even when enjoying solo, you’ll nonetheless handle the remainder of your occasion, so that you’ll get to experiment with a number of lessons directly.
Learn on to search out out every thing you’ll want to know in regards to the Monk class in Baldur’s Gate 3, and be taught all about the most effective Monk subclass, feats, and construct.
Is Monk the most effective class for you in BG3?
Monks are a melee class that swap out brute Energy for fast Dexterity. They’re, frankly, not the most effective melee class for novices — that might be Fighters or Barbarians. Monks are much more, in a phrase, dope, although, with extra thrilling assaults and skills. They do require a bit extra consideration and planning to handle their Ki Factors. Monks are an ideal class while you’re able to get flashier together with your melee fight and usually up your sport.
Monks additionally allow you to discover how varied stats work together — like the way in which Monk Knowledge will increase AC. And, on the identical time, increased Knowledge means they’re higher at non-combat issues like Perception or Notion.
Monk class options
Monks are all about Dexterity and Knowledge, and there are a number of class options that mirror that.
Unarmored Protection — whereas not carrying armor, you add your Knowledge modifier to your Armor Class
Martial Arts: Dextrous Assaults — assaults with Monk Weapons (Easy Weapons that aren’t two-handed or heavy) and unarmed assaults scale together with your Dexterity as an alternative of Energy
Martial Arts: Deft Strikes — assaults with Monk Weapons and unarmed assaults deal 1d4 Bludgeoning harm except their regular harm is increased
Martial Arts: Unarmed Strike — after making an assault with a Monk Weapon or whereas unarmed, you may make one other unarmed assault as a bonus motion
Unarmored Motion — at degree 2, your motion pace will increase by 10ft if you are not carrying armor or utilizing a defend
Hit Factors
Hit Cube — 1d8 per Monk degree
Hit Factors at 1st Degree — 8 + your Structure modifier
Hit Factors at increased ranges — 5 + your Structure modifer per Monk degree after 1st
Ki Factors
Monks use Ki Factors to energy all of their additional assaults and actions. You begin with 2 Ki Factors at degree 1, and acquire some extent per degree after that. Ki Factors recharge on a Quick Relaxation.
Actions
At degree 1, Monks get the Flurry of Blows Motion that permits you to do two additional melee assaults as a Bonus Motion.
At degree 2, Monks get three extra Ki Level Actions:
Affected person Protection — for 1 flip, Assault Rolls in opposition to you might have Drawback, and you’ve got Benefit on Dexterity Saving Throws
Step of the Wind: Sprint — double your motion pace and soar now not requires a bonus motion
Step of the Wind: Disengage — Retreat to security by Disengaging and soar now not requires a bonus motion
Proficiencies
Weapons — Easy Weapons, Shortswords
Abilities — Acrobatics, Athletics, Perception, Faith
Saving Throws — Dexterity, Structure
Monk subclasses
At degree 3, Monks select from considered one of three subclasses.
Means of the 4 Components
Means of the 4 Components Monks use their Ki to regulate the weather.
You acquire the Concord of Fireplace and Water Motion that permits you to regain half of your Ki factors as soon as per Lengthy Relaxation.
Means of the 4 Components Monks can forged spells utilizing Ki as an alternative of spell slots with Disciple of the Components. You’ll select three spells from the Monk spell checklist:
Baldur’s Gate 3 Monk Means of the 4 Components spells
Title
Description
Title
Description
Blade of Rime
Throw a shard of ice that offers 1d10 Piercing harm, after which explodes with 2d6 Chilly harm in a 7ft radius circle
Chill of the Mountain
Cut back the goal’s motion pace by 10ft with 1d8 Chilly harm
Fangs of the Fireplace Snake
Hit your foe with 1d10 Fireplace harm and your subsequent melee assault offers 1d4 Fireplace harm
Fist of 4 Thunders
Launch a wafe of thunderous power that pushes away all creatures and objects for 2d8 Thunder harm (CON Save)
Fist of Unbroken Air
Push the goal again 20ft and knock it Inclined with 3d10 Bludgeoning harm
Rush of the Gale Spirits
Summon a powerful wind that pushes creatures again 17ft and forces them Off Steadiness
Shaping of the Ice
Create a climable ice dice
Sphere of Elemental Steadiness
Hurl a sphere that offers 3d8 Thunder harm and probably creates a floor on affect
Sweeping Cinder Strike
Expel fireplace out of your outstretched arms and ignite something flammable with 3d6 Fireplace harm
Contact of the Storm
Deal 1d10 Lightning harm and the goal can not use reactions
Water Whip
Deal 3d10 Bludgeoning harm and probably pull the goal towards you or knock it Inclined
Means of the Open Hand
Means of the Open Hand Monks specialise in unarmed fight. You be taught three new Actions that use Ki Factors.
Flurry of Blows: Topple — Punch twice in fast succession for 2d6 Bludgeoning harm and probably knock the goal Inclined
Flurry of Blows: Stagger — Punch twice in fast succession for 2d6 Bludgeoning harm and Stagger the goal to make them unable to take reactions
Flurry of Blows: Push — Punch twice in fast succession for 2d6 Bludgeoning harm and probably push the goal 17ft away
Means of Shadow
Means of Shadow Monks cover within the shadows and concentrate on stealth and subterfuge.
You’ll be taught the Minor Phantasm Cantrip to distract enemies, and Shadow Arts: Disguise that makes hiding a Bonus Motion.
You’ll additionally get 4 new spell-like makes use of on your Ki Factors:
Shadow Arts: Cross With out Hint — offers you and all close by companions a +10 bonus to Stealth Checks
Shadow Arts: Darkness — create a darkish shroud that Closely Obscures and Blinds creatures inside
Shadow Arts: Darkvision — grant a creature the power to see at nighttime out to 40ft
Shadow Arts: Silence — create a sound-proof sphere the place all inside are Silenced and Resistant to Thunder harm.
Greatest Monk subclass and construct in BG3
Baldur’s Gate 3 races don’t actually have any direct affect in your class, however sure races and subraces include options that play properly with sure lessons like additional motion or proficiency with sure weapons. For Monks, it’s greatest to concentrate on motion and increasing the checklist of Monk weapons with races like:
Wooden Elves and Wooden Half-Elves have an additional 5 ft of motion and allow you to deal with shortswords as Monk weapons
People’ Civil Militia function provides spears to the Monk weapon checklist
Any of the Dwarf subraces allow you to deal with handaxes and lightweight hammers as Monk weapons, however theGold Dwarves’ Dwarven Toughness will get you an additional hit level every degree
If you’re creating and leveling up your Monk, Dexterity (for hitting issues) is your most necessary stat adopted carefully by Knowledge (on your Unarmored Protection AC enhance and for Monk spellcasting). Make Dexterity your highest stat and Knowledge your second highest.
At degree 3, you’ll select your Monk subclass. Means of the 4 Components mixes in some Final Airbender vibes whereas Means of Shadow makes you much more ninja-like. For simplicity and fight effectiveness, although, the Means of the Open Palm is the most effective subclass. You’ll get choices for extra versatile assaults that allow you to management the battlefield together with your punches.
Greatest Monk Feats in BG3
Each 4 ranges, you’ll get the choice to both enhance your stats or select a Feat. Feats are particular abilities that add options to your character. When you’re pleased together with your stats and begin taking Feats, Monks can profit from:
Athlete. Your Energy or Dexterity will increase by 1, to a most of 20. When you find yourself Inclined, standing up makes use of considerably much less motion. Your Leap distance additionally will increase by 50%.
Sturdy. Your Structure will increase by 1, to a most of 20. You regain full hit factors every time you are taking a Quick Relaxation.
Cellular. Your motion pace will increase, and tough terrain doesn’t sluggish you down while you Sprint. When you transfer after making a melee assault, you don’t provoke Alternative Assaults out of your goal.
Savage Attacker. When making weapon assaults, you roll your harm cube twice and use the very best end result.
Powerful. Your hit level most will increase by 2 for each degree you might have gained.
For extra data on the lessons in Baldur’s Gate 3, seek the advice of our overviews on the Barbarian, Bard, Cleric, Druid, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard lessons. When you’re stumped by the selection, seek the advice of our information on what class to start out with.