Movement Twin and Evil Empire has unleashed the ultimate replace for Useless Cells, which introduces heaps of goodies together with over 40 new heads for customisation, further accessibility choices, and contemporary Curse additions. You’ll be able to learn the complete particulars within the Useless Cells replace 35 patch notes under.
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TLDR:
New additions based mostly on one among our most iconic mechanics, Curse: 3 new mobs, 3 new weapons, 3 new mutations and a brand new biome impact so that you can select whether or not you’re gonna take the chance for extra rewards or not.New legendary affixes.40+ new heads for personalization choices.New routing: now you can go to each Return to Castlevania biomes in a single run.Extra accessibility choices.
New Curse Additions:
3 new mobs:
Sore Loser: a cutie who can’t damage you however is tremendous clingy and annoying, all the time making an attempt to be near you and sprint via you. Whenever you kill it, you get cursed.Doom Bringer: each melee assault from it received’t trigger harm, however will apply 2 stacks of curse and stun you, and you’ll immediately die if you already have 50 stacks of curse. Sounds fairly truthful proper?
Curser: it launches a gradual homing projectile that may undergo the partitions. For those who “by accident” get caught by this projectile, you are taking harm and 5 stacks of curse. Yet one more shock! For those who get near it, it can bonk you with its employees.
Right here is extra data about how Cursed Biome works in your run:
Cursed biomes solely spawn in runs with a Boss Cell stage 2 or greater (boss struggle biomes received’t be cursed).Similar to biome incentives, there will probably be a particular icon above the exit to a cursed biome, in an effort to have the selection of taking this problem or simply going to the opposite regular biomes.A cursed biome all the time incorporates 9 (+/-2) cursed mobs randomly chosen from Curser, Sore Loser and Doom Bringer.There’s, after all, a reward for that threat: all of the gadgets dropped in a cursed biome will drop 1 gear stage greater, no matter their supply (store, loots, and many others.). The spawn likelihood of cursed chests additionally will increase by 10% in such biomes.There’s a cap to the variety of cursed biomes which you can undergo in your route, relying on the BC stage, set as follows: from BC 2 to five respectively: 2, 3, 5 and eight (i.e. in 5BC, there is no such thing as a cap).This cover solely limits the variety of Cursed Biomes which you can go to in a run, it doesn’t imply that it’s essential to undergo that many Cursed Biomes to complete your run.Upon getting hit the cap, no extra cursed biomes will seem in that run. Till you have got hit the cap, cursed biomes will proceed to look.So long as you haven’t reached the cap, biomes all the time have a 25% likelihood of being cursed. There’ll all the time be a minimum of 1 biome with out cursed mobs at any level in your run, no exceptions.
With new infested monsters, we after all ready extra highly effective weapons and mutations for you:
3 new weapons:
Anathema: rip a Mushroom Boi’s coronary heart out to fireside a heavy oblique projectile dealing AOE harm. Nevertheless, there’s a worth for being an utter savage – you’ll get cursed in case your assault hits something. Yep, you solely get cursed in case you hit one thing. Whoever is creating these curses doesn’t care what number of mushrooms you tear aside, simply in case you hit something afterwards. Makes you assume…Indulgence: Calls down a ray of vengeful mild on the closest enemy dealing essential harm if you’re not cursed. Targets killed by the ray purge you of three stacks of curse as an alternative of 1. Fires 1 further ray per 5 stacks of curse you have got (max: 5 per solid).Misericorde: inflicts crits if the sufferer has lower than 50% HP. Curses you if the crit doesn’t kill its goal.
3 new mutations (all colorless):
Cursed Flask: your well being flask has infinite expenses but in addition curses you 20 occasions every time you employ it. However are you able to survive from these 20 stacks of curse? TAKE CARE, my associates…Damned Vigor: upon being dealt deadly harm, you keep alive at 1 HP for two seconds. For those who kill any enemy whereas beneath this impact, you can be saved. In any other case, when the impact disappears otherwise you get hit whereas beneath it, you immediately die with none type of safety relevant.Demonic Energy: Injury will increase by 30% if you’re cursed. This bonus is elevated by 2% per curse stack you have got. Cursed Sword counts as 1 stack for this impact (no particular bonus for it, however you may nonetheless stack curses on high of it).
Additionally, after digesting a bunch of strategies from you guys, we’ve finished a bunch of remodeling and rebalancing on the legendary weapons that wanted it.
New legendary affixes:
Flawless: NEW Virtually Excellent: Killing an enemy inside one second after getting hit permits you proceed inflicting crits.Gold Digger: NEW Filthy Wealthy: Crit multiplier will increase together with your gold.Punishment: NEW Punish Combo: Recasts the AOE impact if it kills a minimum of one goal.Rampart: NEW Mirror Coating: Displays harm of assaults acquired whereas beneath the impact of the defend’s pressure subject. This harm scales with the assault acquired (i.e., the stronger the assault is, the extra harm the defend displays).Cocoon: NEW Parry Streak: Every consecutive parry reduces Cocoon’s cooldown the subsequent time it begins.Emergency Door: NEW Armoured Door: The door can’t be destroyed by enemies (aside from bosses).Bone: NEW Whirlwind: Will increase the final assault’s whirlwind length by 2 sec with each enemy it kills.Wrenching Whip: NEW Retiarus: The primary assault throws 3 crow’s toes in entrance of you (with the identical inner cooldown because the grenade affix).Explosive Decoy: NEW Foolproof: The cooldown of the merchandise is immediately reset if its explosion doesn’t hit a minimum of one goal.Barrel Launcher: Triple Bullet (i.e. not a brand new affix, however we modified the one it had earlier than).Leghugger: NEW Mitosis: Summons 2 Leghuggers as an alternative of 1.Assault Protect: NEW Charged Sprint: Holding the defend button will cost a stronger model of the sprint, which might then be utilized by releasing the button.Ice Shards: NEW Bouncy: Projectiles bounce on the bottom twice earlier than disappearing.Fast Bow: NEW Sharpshooter: Vital hits will refill one ammo.Bladed Tonfas: NEW Lacerator: Solely makes use of the primary assault of the combo.Grappling Hook: NEW Octavio: Additionally fires a sequence behind you.Tesla Coil: NEW Double Use: You should utilize the ability twice. Every use has its personal cooldown.Lightning Rods: NEW Double Use: You should utilize the ability twice. Every use has its personal cooldown.
Some notable balances:
The Financial institution is barely simpler in 2, 4 and 5BC. Yeah, SLIGHTLY…The Throw Grasp’s bone projectile offers much less harm in Return to Castlevania DLC.Alienation rework: As an alternative of therapeutic the participant per curse diminished, it can now heal the participant when the curse is lifted, with the quantity of well being recovered based mostly on the max quantity of curses you had (for that curse occasion). The impact solely begins triggering when the participant had greater than 5 curses, and requires 35 stacks of curse to totally heal you.
New head customization:
What do now we have within the Tailor’s Daughter’s secret stash?
Flame heads based mostly on varied appearances of the Beheaded alongside the years to be sure you are all the time in a swimsuit and tie.Bosses’ heads such because the Queen, the Time keeper, and many others. As in case you may change into as badass as these bosses with their sensible mind.And many unusual and secret heads, such because the Cell Head, are ready for you!
New routing
We’ve additionally modified the connections between biomes:Added an exit to Grasp’s Hold in Excessive Peak Fort.Added exits to Corrupted Jail and Ossuary in Fort’s Outskirts.Added an exit to Dracula’s Fort (early) in Corrupted Jail and Poisonous Sewers.Added an exit to Black Bridge in Dracula’s Fort (early).Added an exit to Defiled Necropolis in Ossuary.Changed the exit to Fractured Shrines in Defiled Necropolis by an exit to Graveyard.Added a lightweight supply within the Mimic Trace lore room, when it spawns in Forgotten Sepulcher.Added an exit to Dracula’s Fort (late) in Mausoleum, Guardian’s Haven and Clock Room.
Sure, this does imply which you can now go to each Return to Castlevania biomes in a single run…
Extra accessibility choices:
Added two new units of management icons and an possibility to pick them. You’ll be able to choose both “Legacy” (present icons), “New” (a brand new, cleaner set) or “Large” (accessibiliy centered, simpler to learn).Modified the Every day Problem’s boss arrow opacity, for higher visibility.Added new enter choices for the “going via platform” motion.Added choices to alter the controller triggers’ deadzone.Reworked the Auto-hit help mode possibility. It’s going to not pressure the usage of a melee weapon within the first slot.Added an possibility so as to add a background to most texts within the recreation. The background’s shade and opacity will be adjusted.The left stick can now be used to scroll via merchandise descriptions within the pause menu.Added choices to totally invert the participant and digicam motion.Added a bunch of choices to tweak the digicam’s habits. The affect of the participant’s motion, fight, or factors of curiosity will be custom-made.Break up the “controller sticks deadzone” into two choices, one for every stick.Added a top level view possibility for spikes.Added a button to heart the minimap on the participant.
[Source – Dead Cells Final Update]