There was a number of hype going into Lightfall, Future 2’s massive cyberpunk growth. The truth has been far more muted, stuffed with ups and downs, enjoyable discoveries and tedious chores. Dwell-service video games are unwieldy creatures to attempt to look at beneath a microscope, and Future stays one of many hardest of all of them.
Free-to-play sandbox adjustments are launching alongside the paid marketing campaign, and separate seasonal story missions shall be dropping week to week as hotfixes proceed rolling out. Beneath fellow Kotaku author and Future 2 glutton Zack Zwiezen and I talk about the highs and lows of Lightfall’s preliminary kick-off.
Zack Zwiezen: Eyes up, Guardians. We shall be speaking about Future.
Ethan Gach: Okay, let’s begin with the Lightfall marketing campaign. What had been your most and least favourite components? The excessive level for me was clearly the opening cinematic that exhibits The Traveler confronting The Witness and all the pieces going sideways. The low level was crawling by means of air ducts whereas Osiris barked at me to give up losing time and change into one with the inexperienced house magic (Strand).
Zack: My favourite half was additionally the opening bit and the ending. It felt like stuff was taking place and truly seeing the Traveler do one thing was wonderful. Lastly, the orb helps us. My least-favorite half was how a lot the remainder of the primary marketing campaign appears like season three of Misplaced, simply spinning its wheels till the large finale.
It’s ironic that Osiris is so offended about us losing time when this entire marketing campaign appears like a waste of time.
Future 2: Lightfall
BACK OF THE BOX QUOTE
“Whether or not we wished it or not, we have stepped right into a battle with the Cabal on Neptune.”
TYPE OF GAME
Area mall alien shooter
LIKED
Neomuna, post-game Unique quests, and the ever-excellent shoot-feel
DISLIKED
Essential marketing campaign story, energy grind, and the brand new Commendations and Guardian Ranks system
PLATFORMS
PC, PS4, PS5 (reviewed), Xbox One, Xbox Collection S/X (reviewed)
RELEASE DATE
February 28, 2023
PLAYED
Over 50 hours mixed
Ethan: I felt extraordinarily torn all through most of it between the gravity of the story Bungie is telling at this second and the lightheartedness of the ‘80s tropes littered all through the marketing campaign.
Neomuna appears like a cross between a Saturday morning cartoon and a day at a futuristic house mall. The coaching montage with Strand was cute but in addition felt like a whole waste of time. Nimbus has grown on me over time, however I feel they endure from being the mortgage consultant of a complete new civilization.
Learn Extra: 13 Issues I Want I Knew Earlier than Beginning Future 2: Lightfall
Zack: I stored questioning, as I performed by means of the marketing campaign, what the purpose of this growth was. And the bizarre combine, as you point out, of ‘80s tropes and severe storytelling, didn’t assist. With Witch Queen, I actually favored how the narrative developed the concept the Gentle isn’t some inherently good factor. That it might probably as an alternative be utilized by anybody and the way that actually shook up Zavala and others. This time across the Strand was only a enjoyable Darkness energy we acquired through a Rocky-like montage, beat Calus (once more) and I used to be left going “Okay…cool?”
I actually get pleasure from exploring Neomuna and Nimbus has additionally grown on me. And I do like how the post-campaign quests appear to be increasing extra on the lore of the planet and its individuals. However in comparison with final yr and Witch Queen, I principally felt upset by Lightfall.
Ethan: Sure, Witch Queen felt like a really tightly calibrated story with a starting, center, and finish that constructed out the lore and stakes of the bigger story whereas nonetheless focusing totally on increasing on Savathûn’s backstory and motivations. No characters actually offered that in Lightfall.
The tip-game quests are a lot stronger than lots of the marketing campaign missions, I feel, and doubtless would have offered a pleasant center level to assist the growth breathe a bit extra. I feel backloading lastly getting Strand, studying about Neomuna’s historical past, and in addition what Rohan was as much as previous to our arrival, solely served to make the marketing campaign really feel much more rushed and underexplained.
Zack: Yup. And I’ll additionally admit now that I nonetheless don’t absolutely perceive why The Witness couldn’t simply pop right down to Neomuna and get his fancy Veil factor and do what he wanted to do. And I additionally discovered it bizarre that Bungie—which is normally good about seeding stuff lengthy earlier than it turns into an enormous a part of the story—simply invented this entire Veil factor outta nowhere.
It simply added to the sensation that this was rushed or not deliberate out in addition to previous expansions and seasons. Ethan, the place did The Witness go? And can we discover out earlier than the following growth through the upcoming seasons?
Ethan: I’m positive there shall be hints of it all through the upcoming seasons. However as tends to be the case with the growth/season divide, my guess is the plot received’t transfer ahead till The Ultimate Form. Which is okay, truthfully. I get why some individuals felt like Lightfall wanted to ship greater than a pair cutscenes, however I might have been fully happy if it felt like Neomuna had been correctly fleshed out and had extra pressure.
I do assume it’s been far more profitable as a patrol house and launching pad for brand spanking new unique missions, nonetheless. What have you ever been pondering of the post-game and the broader content material adjustments and additions in Lightfall?
Zack: I just like the quality-of-life stuff! The loadout supervisor is cool and truly works. The way in which crimson body weapons work now, the place you simply get the plan straight away, is sweet. However it’s not all nice. I hate the brand new guardian rank system. And the commendation stuff, which might have been cool, simply sucks.
Commendations appear so generic and everyone seems to be giving them out on a regular basis, no matter how I performed, and all of it feels pointless in the meanwhile.
Ethan: Yea it feels very caught between eager to incentivize good conduct and in addition not result in negativity. Additionally since matchmaking is reserved for the simplest actions, I’m additionally hardly ever ever being attentive to who I’m enjoying with.
By the tip of a Defiant Battleground or Dusk I hardly ever bear in mind who was the person who went out of their option to revive me or stored us from wiping. I do see who’s one of the best dressed, and but there’s no model commendation. It additionally feels moot when you’ll be able to assign one to each individuals, and a chore contemplating the variety of button presses. How do you are feeling concerning the overhauled mods?
Zack: The entire mod adjustments are strong and far wanted, I really feel. The mod supervisor helps rather a lot too. I actually like how a lot simpler it’s to play how I would like with out having to fret about prices or power varieties as a lot. I additionally like that the artifact mods are actually energetic perks. General I now get pleasure from messing with mods and my construct greater than earlier than. And I used to be somebody who barely cared about that stuff earlier than as a result of it was such a chore.
Ethan: It undoubtedly feels just like the builds have much less persona round them. Warmind mods had a really particular taste, and I miss elemental wells a ton. General I feel the adjustments are good to nice on common, although I feel the way in which mod advantages are communicated continues to be somewhat obtuse, particularly for newcomers.
It’s clearly a part of the design philosophy at Bungie to slap “+10% kinetic injury” on one thing, which I like, however the present system requires studying a number of key phrases to interrupt down what are, on the finish of the day, numerical trade-offs. Talking of which, man it’s tough on the market for legendary primaries.
Zack: I’m nonetheless principally utilizing stuff from the final two seasons, which is commonly a foul signal. I’ve not favored a lot of the new Neomuna-themed legendary weapons. Which appears like a change from previous seasons, the place I might usually find yourself swapping out most of my stuff for the brand new toys and having a great time!
Ethan: The Neomuna weapons haven’t been tremendous thrilling, and it’s a ache that the Terminal Overload ones aren’t craftable. I’d nearly moderately have or not it’s reversed, with Nimbus’ engram weapons being RNG rolls solely, since Terminal Overload is a way more focused farm.
If the Queensguard weapons didn’t additionally roll out alongside it, I feel there could be much more speak of Lightfall missing loot on par with a few of the criticisms of Past Gentle, although the exotics are head and shoulders above different expansions (aside from Witch Queen’s Osteo Striga, which stays undefeated).
One criticism I’ve is that I’m over 30 hours into the brand new content material and nonetheless don’t have a brand new crafted weapon but, aside from the Vexcalibur unique. As with Strand, the marketing campaign would have been a good time to degree one of many new weapons up and develop connected to it. Now, I nearly don’t care anymore. Crafting normally, whereas much less painful, nonetheless feels under-developed. It was the important thing function of final yr’s growth, and it appears like a footnote now.
Zack: *Appears to be like off into the space, dreaming of Osteo Striga. What a gun…*
However yeah with out the Queensguard weapons I’d be fairly rattling bummed concerning the loot this time round. And about crafted weapons, I too lack any nonetheless. And I usually neglect about the entire system now that I simply hit a button to get the plans. It actually appears like a misfire, and preserving it round on this present half-baked kind feels dangerous. Rip it out and simply allow us to have generic plans that can be utilized to craft stuff, or one thing.
I do assume it’s perhaps telling that we’ve talked a lot concerning the new growth and neither of us appears enthusiastic about Strand. I don’t hate Strand or something like that. I get pleasure from utilizing it. However it’s not as thrilling to me as the opposite subclasses after the large 3.0 overhauls.
Ethan: It’s undoubtedly very highly effective, and I like that it may be utilized very successfully in each offensive and defensive methods, typically even in the identical construct. The grappling hook, like each moment-to-moment motion in Future 2, feels nice. Sorry although, not buying and selling away my grenade for it. I principally discover myself utilizing it now after I need to pace by means of lower-level grinds. I additionally don’t discover it fairly as visually and auditorily satisfying as Stasis, which, as evidenced by the stellar Verglas Curve unique bow, stays so satisfying each time. However the injury output on Strand is wild. Gamers bemoaned the boring-sounding Titan Strand subclass, however I feel it turned out to be essentially the most enjoyable model of it.
Learn Extra: 14 Issues I Love About Future 2: Lightfall
Zack: Oh the grappling hook feels soooooo good. However yeah, giving up a grenade for it and the lengthy cooldown in comparison with the marketing campaign makes it far much less attractive to make use of commonly.
I feel your remark about it not being as visually or auditorily satisfying is correct and it leads me to the opposite downside with it: It simply doesn’t appear as distinctive. The opposite subclasses being principally elemental labored properly to make them stand out. Strand is the primary new subclass that appears much less apparent to elucidate to somebody. It’s like inexperienced house strings…I suppose?
Are you enthusiastic about the remainder of the yr? Or has Lightfall dampened your Future 2 pleasure for 2023? I’ll admit that I got here into this new growth and yr very excited and pumped after Witch Queen and the final two seasons. And this has undoubtedly made me a bit much less excited for the remainder of the yr.
Ethan: I used to be extraordinarily burnt out after final fall, and didn’t play a ton of final season. Up to now, I’ve truly been enjoying extra of Lightfall than Witch Queen, which I beloved it, however which I ended up dropping off fairly arduous. We haven’t talked about the Root of Nightmares raid but, however I feel whereas not as spectacle-driven as some previous ones, it can get much more play due to how a lot shorter and extra easy it’s to grind. That’s particularly shocking contemplating how the extra basic ramp-up in problem this season has fully turned me off of doing Misplaced Sectors and Nightfalls, which simply really feel like extra hassle than they’re price proper now.
Zack: Yeah it’s attention-grabbing to see the raid be a lot easier than previous raids. I’m wondering if Bungie needs extra individuals enjoying raids or is simply attempting to shake issues up and never all the time do some difficult beast for every new raid. But, in the meantime, different components of the sport are more durable than ever. I think about Bungie has knowledge to again up these selections, however then once more, as I write this, I see the hotfix patch notes for the sport point out rising rewards on solo Misplaced Sector runs. So perhaps that is extra proof that this growth and replace didn’t get as a lot time within the oven because it wanted
Ethan: As we stay up for the remainder of the yr—and to be clear, a Future growth actually is a year-long $100 dedication at this level (each for Bungie and the participant)—there are undoubtedly some issues coming that I want might have arrived alongside Lightfall. An in-game looking-for-group device is without doubt one of the massive ones, however the greatest of all is an finish to the Energy grind. It’s tedious. It gates content material. And it’s simply not enjoyable.
RPG leveling has all the time been an uncomfortable match for Future, which is a shooter at coronary heart and essentially about chasing weapons. With out ability timber or stats to pour factors into, there’s actually no motive, in addition to padding. to should hit an arbitrary quantity earlier than with the ability to take part in new content material. It’s all the time been a elementary pressure in Future, however I don’t assume any of the options have ever mounted it. And on a extra optimistic observe, I’m extra assured than ever that the basics of the sport are sturdy sufficient to outlive with out it.
Zack: Extra so than ever, this growth and season I really feel the Energy grind and I’m excited to listen to Bungie isn’t going to lift it once more subsequent season. It appears like the start of absolutely eradicating it fully. The sport can dwell on with out it.
Studying again by means of this chat, I fear I sound tremendous down on Future 2. However I’m nonetheless prepared for the remainder of the yr and I’m excited to play extra. I feel, for me, this growth simply jogged my memory of how rattling good Witch Queen was. It was all the time going to be arduous to compete with that.
Ethan: Lightfall is certainly a gradual burn. I can’t advocate it to individuals who aren’t already invested within the recreation not directly, not like The Witch Queen, which was arguably one of the best shooter marketing campaign of 2022.
However I feel, or at the very least I’m hopeful, that it’ll bear extra fruit over the long term. Season of Defiance is already off to a extremely sturdy begin in comparison with different expansion-adjacent seasons, high quality of life is enhancing, a number of the currencies and grinding is getting streamlined, and there’s room to tie up a number of attention-grabbing free ends earlier than The Ultimate Form.
Zack: Agreed. The longer term continues to be vivid for Future 2. We simply should get there.