Making video video games could be very arduous. It might take years of labor to ship even a small recreation. One side that may take up a very giant period of time and assets is constructing a customized engine, which is why many devs make the most of Unreal, Unity, or one other pre-existing engine to assist velocity up improvement. That’s quite common, however not too long ago a very wild instance from the PlayStation 2 days got here to gentle in an interview with Glen Schofield, director of the brand new The Callisto Protocol.
Lately, the Callisto Protocol was launched to…blended evaluations, let’s say (our personal Ashley Bardhan favored how formidable it was, regardless of some annoying issue spikes). Anyway, to assist drum up publicity for the brand new horror recreation, director Glen Schofield has been going round doing interviews and whatnot. And two weeks in the past he did a video with Wired during which he answered random tweets about recreation improvement. That’s the place he revealed a enjoyable little bit of trivia a few standard Lord of the Rings recreation he labored on at EA.
In the Wired video, Schofield (who beforehand labored on Useless House and Name of Obligation) solutions a query as to why devs don’t make their very own engines anymore and as an alternative use pre-existing tech. The director explains that it’s simply too rattling costly and time-consuming to do that at this time, and that it’s virtually all the time higher to take an outdated engine and repurpose it, like he did at EA.
You see, when he was a producer on 2003 licensed beat ‘em up The Lord of the Rings: The Return of the King, his staff spent a yr engaged on a brand new engine for the sport. However issues have been going slowly and the sport had a tough deadline to hit. So he appeared round on the varied different engines EA was utilizing for its video games at the moment to search out some tech they may repurpose. And weirdly sufficient, he got here to the conclusion that the newest Tiger Woods golf recreation had the proper engine.
“Lord of the Rings is about giant areas after which kind of a fort on the top or one thing, a fortress. What’s like that? Tiger Woods!” defined Schofield, “Lengthy areas, and on the finish is the place you go get meals, the place you’re completed. And so we took the Tiger Woods engine and turned that right into a Lord of the Rings engine.”
Now, that is humorous and fascinating sufficient by itself. However one final half got here to gentle earlier at this time on Twitter. It seems, in accordance with a former EA dev, that some modified Lord of the Rings visible results code was later re-used on a PSP Tiger Woods recreation to create puffs of smoke throughout ball impression.
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Apparently the code of the PSP Tiger Woods recreation additionally incorporates references to Gandalf and different LotR characters, too. As ever, recreation improvement is messy and endlessly fascinating.