I’ve been enthusiastic about developer Flying Wild Hog’s Evil West since its reveal at The Recreation Awards in 2020. A lot about it instantly captured my consideration. Regardless of Crimson Useless Redemption’s finest efforts, I’ve at all times felt there’s a scarcity of untamed wests in video video games, though some video games use a western’s system to inform a narrative set elsewhere. Evil West’s premise additionally feels paying homage to one thing you’d see within the PlayStation 2 period: cowboys who shield mere mortals from the key horrors of the world, akin to vampires and different creatures. My thoughts can’t assist however see Darkwatch, a recreation I performed repeatedly as a toddler, after I see Evil West.
Much more usually, that period was nice for third-person motion westerns – Gun, Crimson Useless Revolver, the aforementioned Darkwatch, and Name of Juarez (though Techland launched this throughout the subsequent era, its 2006 launch yr is shut sufficient to the PS2 that it feels at dwelling right here). All of that is to say that taking part in Evil West makes me really feel like a toddler once more in the easiest way.
Past its setting, which had me waxing nostalgic even earlier than its launch, nearly each facet of Evil West presents itself how I bear in mind PS2 video games doing after I was ten or so years previous within the early 2000s. It begins with a cinematic that units up Jesse Rentier, the son of the chief of the Rentier Institute, an arm of the federal government that works particularly towards the forces of evil hidden in plain sight. Jesse is a gunslinger with an electricity-imbued weapon on one arm, wolverine claws on the opposite, and three weapons in tow, like his father earlier than and his grandfather, too. He has a working accomplice – what good cowboy goes it alone within the wild west? – and over-the-top garb that matches his caricature-like physique, and naturally, the persona each main cowboy in mainly any western recreation has, too.
In Evil West the Sanguines, an underground council of vampires, are seemingly being break up aside by a younger, anger-filled daughter who, like her father, believes it’s time for her form to cease hiding within the shadows, and it’s as much as Jesse to cease her. The story is okay up to now. I’d be content material if that’s all of the story the sport gave me. It will get the job executed, and it, maybe unintentionally so, harkens again to the Darkwatches of the world. Typically a easy motive to kill numerous vampires and enemy creatures is all I would like. I definitely don’t want each recreation to characteristic a narrative that raises the hairs on my arms or strikes me to tears. And in Evil West’s case, I’m okay to comply with Jesse to the farthest reaches of this unusual frontier to cease evil.
The gameplay speaks on to my PS2 nostalgia, as nicely, though I’d be remiss to not point out that this is without doubt one of the first video games I’ve performed that wears its God of Warfare (2018) inspiration absolutely on its sleeve. Fight performs out almost the identical from the close-up, over-the-shoulder, third-person digital camera holding the motion in your face, to the finishers that unlock when the enemy is glowing orange, to the over-the-top guts and gore that splatter with every enemy kill. Even traversing this wild west appears like a stroll by way of considered one of God of Warfare’s 9 realms. You utilize a rope mechanic to succeed in new locations, destroy chests by punching by way of their prime, and bump into fight area after fight area in between extra explorative sections.
In these fight arenas is the place the sport jogs my memory most of my PS2 days. Keep in mind how, probably attributable to {hardware} limitations, ranges had been a linear mixture of “discover to discover a chest or two whilst you get some extra story” and “time to struggle waves of enemies till an indeterminable, seemingly random period of time has handed?” I do, and whereas writing it out doesn’t sound so flattering, it’s considerably refreshing – though that might simply be my nostalgia speaking. Evil West needs you to focus completely on fight when it’s time to kill and when it’s not, it needs you to go discover that random chest with gold in it.
Even the presentation of Evil West feels nostalgic, from its 2000s-esque fonts to the way it showcases collectible lore bits and extra. And the visible model wraps all of this up with a pleasant bow on prime.
I suppose evaluating Evil West to the PS2 video games of my childhood might be perceived negatively, however I’m completely having fun with my time with it up to now. It is aware of what it’s and is reveling in that by placing its bombastic fight up entrance, its story behind that, and its lovingly tropey characters someplace within the center. Evil West is, like numerous PS2-era video games I nonetheless look again on fondly, a recreation I’ll largely overlook about shortly after I roll by way of its credit. However maybe once in a while, 5, 10, 15 years from now, I’ll give it some thought and the enjoyable I had for a brief few days. Not each recreation wants to stay with me lengthy after I end it, and generally it’s okay for video games to really feel like these of yesteryear. It’s not day by day a recreation makes me really feel like a child once more, in any case.
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