Naoki Yoshida, producer for Closing Fantasy 16, has offered some particulars on why the sport can be a timed PS5 unique for at the least six months. Basically, it boils right down to Sony having offered “beneficiant assist” for FF16, notably by way of technical facet and its capability to market the sport shifting ahead.
Sony helped with FF16 optimization and can present promotional assist
In an interview with Japanese website 4Gamer (as translated by Genji_JPN on Twitter), Yoshida needed to elucidate the PS5 exclusivity as a result of he suspects that followers don’t actually know why Sq. Enix would enter into some of these contracts within the first place. He says:
This time, there was a portion the place we had been growing along with SIE engineers who know the {hardware} completely right down to the core and we acquired beneficiant assist in optimization that we couldn’t handle on our personal and so forth.
Moreover, Yoshida says that Sony will assist in doing “promotions collectively globally.” Additionally, not having to make Closing Fantasy 16 for a number of platforms at launch implies that Sq. Enix may “make investments extra man-hours into issues comparable to constructing the sport and optimization.” Having each technical and promotional assist was a giant consider deciding to make FF16 a timed PS5 unique.
Lots of information on Closing Fantasy 16 has been revealed in the previous couple of days. Yoshida has additionally defined why the sport wasn’t doable on PS4, and that the sport could have an Arcade Mode and a Leaderboard. Director Hiroshi Takai mentioned that the sport’s construction was impressed by God of Conflict. A demo of the sport can be launched about two weeks earlier than the sport’s launch.