Ultimate Fantasy XVI’s decades-spanning story takes protagonist Clive Rosfield all throughout the continent of Valisthea. With a lot area to play in, developer Artistic Enterprise Unit III created 5 fundamental nations on the heart of the sport’s story and wars.
As a primer, let’s break down the important thing issues to learn about every of those kingdoms and their place in Valisthea because it pertains to the closely protected and extremely sought-after Mothercrystals.
The Grand Duchy of Rosaria: Bastion of Custom
A gaggle of small impartial provinces in Western Valisthea fashioned to create this nation way back, which now attracts upon the Drake’s Breath Mothercrystal for aether. It’s the place the story of FFXVI begins, and it’s the house of Clive and Joshua Rosfield.
Residence of the Dominant of the Phoenix
The Holy Empire of Sanbreque: The place Ambition is Divine
The biggest theocratic power in Valisthea, Sanbreque is dwelling to the holy capital of Oriflamme, constructed round Drake’s Head, an enormous Mothercrystal that provides the folks with an abundance of magical aether.
Residence of the Dominant of Bahamut
The Kingdom of Waloed: Indomitable In Its Isolation
Waloed claims the japanese half of Valisthea as its dominion, and whereas a lot of this nation stays a thriller, we all know it’s powered by the Drake’s Backbone Mothercrystal, making it a pretty location for any kingdom warring over aether.
Residence of the Dominant of Odin
The Dhalmekian Republic: Whose Fortunes Shift Like The Desert Sands
Made up of 5 parliament states, this republic’s Mothercrystal, Drake’s Fang, lies within the coronary heart of a mountain vary, permitting it to maintain its dominion, a big portion of southern Valisthea, secure from intruders.
Residence of the Dominant of Titan
The Iron Kingdom: Solid In Religion And Concern
The Iron Kingdom consists of a small group of 5 islands off the coast of Storm, the western half of Valisthea’s twin realms, and right here, the intense Crystalline Orthodox religion dictates every little thing beneath the shadow of the Drake’s Breath Mothercrystal, the exact same crystal the Grand Duchy of Rosaria attracts its energy from.
No Dominant calls this kingdom dwelling as its folks view dominants as unholy abominations, strictly executed upon beginning.
The Crystalline Dominion: The Unblinking Eye of the Storm
A peace treaty armistice retains this small plot of land dwelling to the Drake’s Tail Mothercrystal impartial, however as the necessity for extra aether will increase amongst the opposite 5 nations, this dominion’s neutrality is perhaps in jeopardy.
Due to this dominion’s impartial state, no Dominant calls it dwelling.
I spoke to inventive director Kazutoyo Maehiro about Valisthea and its creation, and it began with a glance again at real-world historical past and a map.
“A whole lot of instances in medieval historical past, you’d have quite a lot of kingdoms, and we needed to have kingdoms as properly,” Maehiro says. “After we knew we have been going to choose 5 fundamental nations in Valisthea, having all of them be kingdoms means every little thing’s going to be the identical – you’re at all times going to have a king making all the selections, and it trickles down from there. And when telling a narrative, it turns into actually one-sided.
“We needed one thing that gave the story somewhat extra depth to make it extra fascinating for gamers and for us writing it as properly. We began out considering we needed to do one thing totally different for each, possibly having one be a democracy and one other being a kingdom in order that we will write from the views of these totally different governments.”
Ultimate Fantasy XVI Artistic Director Kazutoyo Maehiro
Maehiro says that after creating the world, CBUIII used the map of Valisthea to design the “givens” of this world. He tells me magic, Mothercrystals, and Eikons are all simply givens as a result of they’ve existed for therefore lengthy they’re now merely part of day-after-day. Society doesn’t have a look at them as these wonderful issues – these are simply the way in which issues are.
“[Then we] assume, ‘Okay, in case you have these Mothercrystals in these components of the land, that’s the place the nations are going to type and then you definitely’re going to have folks desirous to battle over these,” he says. “That’s the place battle goes to rise between the nations which have fashioned up across the Mothercrystals.
“After creating the world map originally, the following factor I did was create the world’s historical past primarily based off of that geography – the place the cities are, the place the Mothercrystals have been. As soon as the historical past is created, you place Clive in that and say, ‘Okay, that is the place Clive seems [and] these things led as much as his story.’”
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