We’re weren’t completely satisfied that Closing Fantasy 16 wanted story-based DLC, however now that we have performed via Echoes of the Fallen — the primary of two promised expansions — we’re really glad it is taking place. If nothing else, this extra slice of journey is a welcome reminder of how flashy and downright enjoyable 16’s fight may be.
Clocking in at solely three to 4 hours, Echoes of the Fallen is not the sort of RPG enlargement that’ll be remembered for generations to come back. Primarily, it boils right down to being a linear trek via a model new dungeon, though it does slot fairly neatly into the primary sport’s current story. Certainly, it takes place simply earlier than the conclusion of Clive’s story, and sheds some extra mild on the misplaced civilisation of the Fallen.
Initially setting off to uncover the origins of unusual crystals which have out of the blue discovered themselves within the fingers of the populace, Clive and his friends comply with up on a lead that takes them to a large Fallen tower, often called the Sagespire. As you may in all probability guess, our heroes are tasked with climbing to the very prime of this architectural marvel, going through off in opposition to all method of monsters on the best way.
The DLC’s undoubtedly a bit mild on story — exterior of, as talked about, some contemporary context surrounding the Fallen — but it surely makes up for that with some banging boss battles. The motion’s as pleasing as ever, and whereas the fight system stays rooted in what the bottom sport has to supply, you do get entry to some intriguing equipment which may simply encourage a barely altered strategy (alongside a sick new sword).
All in all, Echoes of Fallen looks like little greater than one other chapter in Closing Fantasy 16’s story — but it surely’s a superb one, particularly when it comes to motion. Oh, and it’d simply characteristic probably the most insane boss encounter in your entire sport, when you can imagine it.