As a lot enjoyable as gamers have had with Grand Theft Auto On-line over time, it’s nonetheless unlucky that Rockstar Video games by no means launched any GTA 5 story DLC. Nevertheless, it seems that the studio was engaged on single-player content material at one level, and On-line’s success performed a job in its cancellation.
Why didn’t Rockstar make GTA 5 story DLC?
Former Rockstar developer Joe Robino just lately spoke with YouTuber StanInPlay in regards to the canceled single-player add-on. As he defined, the studio was engaged on GTA On-line, Crimson Lifeless Redemption 2, and the canceled GTA 5 story DLC concurrently. In line with Robino, the DLC mission was about midway accomplished when Rockstar paused improvement to deal with On-line. The multiplayer mode’s success finally made it tough to justify persevering with to spend sources on new single-player content material.
“It was actually, actually good,” Robino mentioned in regards to the canceled GTA 5 story DLC. “However when GTA On-line got here out it was a lot of a money cow, and folks have been loving it a lot that it was arduous to make an argument {that a} standalone DLC would outcompete that. I feel, trying again now, you can in all probability do each. However that was a enterprise choice they made. I used to be a little bit upset about that.”
“That really was quite a lot of the rationale for me being a little bit bitter at the moment,” he provides. “As a result of I used to be like, yo, WTF guys? This s—’s superior. Let’s maintain going. Let’s end this s—.”
The silver lining is that Rockstar didn’t waste the whole lot from the unfinished GTA 5 story DLC. As an alternative, Robino says that quite a lot of it will definitely made its method into On-line. Nevertheless, it’s nonetheless fascinating for followers to think about what may have been.