Right now Valve launched the Half-Life 1: Director’s Lower to rejoice the sport’s Twenty fifth anniversary. From November 19 to twenty, 2023, Half-Life can be free to maintain on Steam — with it’s new so-called “Half-Life: The Twenty fifth Anniversary Replace” — so choose it up whilst you can! Learn under what’s new….
Go behind-the-scenes with the unique Half-Life 1 improvement staff on this new documentary:
THE 25TH ANNIVERSARY UPDATEFOR HALF-LIFE INCLUDES:
HALF-LIFE UPLINK
Initially launched as a CD unique for magazines and {hardware} producers, this mini-campaign was constructed by the Half-Life staff proper after the sport went gold. As this was many individuals’s first expertise with Half-Life, we thought it was lastly time to bundle it with the primary sport—no sound card buy needed.
4 NEW MULTIPLAYER MAPS
Constructed by Valve degree designers, these new maps push the bounds of what’s doable within the Half-Life engine.
CONTAMINATION
Two-foot-thick metal doorways block off entry to this contaminated waste facility, which has questionable scientific targets at finest. Strap on a gluon gun and roast all intruders.
POOL PARTY
Get pleasure from a soothing keep at this deserted Xen outpost constructed round a cluster of soothing therapeutic swimming pools free-floating in house. How do you breathe right here? It doesn’t matter!
DISPOSAL
Processing Space 3, a large radioactive waste plant gone quiet. Tons of room for you and your colleagues to do experiments with a Tau Cannon or some hand grenades.
ROCKET FRENZY
The creaking weight of this decaying orbital satellite tv for pc launch facility one way or the other feels acquainted… If we might swap on the oxygen strains, energy, and gasoline, we’d simply be capable to gentle this candle.
UPDATED GRAPHICS SETTINGS
Play the sport the way in which it appeared in 1998, however on a contemporary monitor.
Widescreen subject of view!
Choice to disable texture smoothing on the GL renderer!
Lighting fixes together with the long-lost GL Overbright help!
Software program rendering on Linux! Crisp colours, animated water, and unfiltered textures!
CONTROLLER AND STEAM NETWORKING SUPPORT
A correct gamepad config out of the field!
Added help for Steam Networking! Invite your mates or be part of video games immediately with no fuss.
STEAM DECK SUPPORT!
We lastly put our sport via our personal “Verified” exams, and… we failed tremendous onerous. So we fastened it! After re-testing the sport, Half-Life will get to formally put on the inexperienced checkmark.
Now you’ll be able to play Half-Life on the most effective handheld gaming pc on the planet in superb 800p with improved controls and UI.
UI SCALING SUPPORT FOR HIGHER RESOLUTIONS
All the UI has been reworked to scale at bigger display sizes. We constructed most of these things for 640×480 CRTs and apparently a few of you’ve upgraded since then.
RESTORED CONTENT
We introduced again the basic Valve brand video with its iconic music and reskinned the menu to match the 1998 construct.
ORIGINAL MAIN MENU ARTWORK
VALVE LOGO INTRO VIDEO
IVAN THE SPACE BIKER AND PROTO-BARNEY
In spite of everything this time we lastly shipped the unique heroes from the alpha builds of Half-Life, out there as multiplayer skins!
AS WELL AS THESE RARELY-SEEN EXTRAS!
In 1999, Valve launched a CD referred to as Half-Life: Additional Information at retail shops, and we’re lastly together with a lot of that content material.
THREE MULTIPLAYER MAPS
DOUBLE CROSS
RUST MILL
XEN DM
TWO MP PLAYER MODELS
The Half-Life: Additional Information CD additionally included some multiplayer skins made by the unique staff; we’ve introduced again this unbelievable skeleton (now with tintable eyes!) and fan-favorite Too A lot Espresso Man.
DOZENS OF SPRAYS
Whereas enjoying a bunch of multiplayer matches we saved wanting extra sprays… So we grabbed a number of megabytes of them from the Additional Information launch!
BUG FIXES AND CHANGE NOTES
New Content material:
Now Verified on the Steam Deck (and our native Linux runtime has been set because the default).
Half-Life: Uplink — the unique standalone Half-Life demo — has been added to the sport, and is accessible via the “New Recreation” menu.
Added 4 all-new Half-Life Deathmatch maps: contamination, pool_party, disposal, and rocket_frenzy
Added three previous Half-Life Deathmatch maps previously out there solely on the “Half-Life: Additional Information” CD: doublecross, rust_mill, xen_dm.
Added Ivan the Area Biker, Prototype Barney, Skeleton, and Too A lot Espresso Man as participant fashions to Half-Life Deathmatch.
Added dozens of recent sprays previously out there solely on the “Half-Life: Additional Information” CD.
Added help for Steam Networking, permitting straightforward multiplayer through Steam’s Be a part of Recreation and Invite options.
Added help for Steam Buddies Wealthy Presence, permitting your mates to observe your journey via Black Mesa.
Nostalgia:
Introduced again the unique Valve Intro video. May be skipped with the “-novid” launch command.
Up to date predominant menu to a design impressed by the sport’s unique 1998 predominant menu.
Modified the default fashions to the unique (non “HD”) fashions.
Gameplay Modifications:
Improved physics for throwing grenades.
Improved randomness for preliminary spawn factors in multiplayer.
Improved satchel cost controls: major fireplace now at all times throws a brand new satchel, and secondary fireplace at all times detonates.
Fastened push-able entity motion being based mostly on framerate.
Fastened gamers with excessive framerates freezing in place on loss of life in multiplayer.
Fastened some circumstances the place the participant might get caught in place on degree transitions.
Fastened some circumstances the place characters would interrupt necessary dialogue with their “greetings” dialogue.
Fastened weapon view-bob angles.
Fastened pink barrels at the beginning of Floor Rigidity not launching as supposed.
Fastened Snarks attacking FL_WORLDBRUSH entities (equivalent to func_walls).
Fastened gamers typically failing to deploy a snark whereas crouching and looking out down.
Fastened sure convars (“pausable” and “sv_maxspeed”) being set to incorrect values when getting into a singleplayer sport after a multiplayer sport.
Fastened singleplayer auto-aim setting being modified when getting into a multiplayer sport that disallows auto-aim.
Fastened the flashlight HUD exhibiting empty after loading a savegame.
Fastened rockets in CONTENTS_SKY not at all times detonating.
Fastened incorrect bullet affect sounds for NPCs.
Fastened gauss gun making a loud static noise if it was charged throughout degree transitions.
Fastened a crash in mods that show keybinds of their UI.
Fastened singleplayer weapons not auto-switching away when exhausted (grenades / snarks / satchels / and so forth)
Fastened interpolation artifacts when animated fashions are moved by different entities.
Fastened some buffer overflow exploits.
UI Modifications:
Important-menu background and buttons have been reskinned, and now scale based mostly upon display decision with out stretching, supporting background picture layouts as much as 3840×1600.
In-Recreation HUD now makes use of double or triple sized sprites when enjoying at increased resolutions.
UI dialogs and in-game fonts now scale to enhance readability at excessive display resolutions.
In-Recreation HUD HEV swimsuit show has been shifted to the left of the display, and not adjustments place at bigger display resolutions.
Added an “Allow texture filtering” setting.
Added an “Enable widescreen Area of View” setting to appropriate non-anamorphic FOVs, for widescreen and ultrawide shows.
Re-organized all of the Settings screens to enhance legibility, and help controller navigation.
Up to date the Pause menu to concentrate on the present gameplay mode.
The default server identify and multiplayer participant identify at the moment are based mostly on the participant’s Steam Persona.
The Steam platform menu has been eliminated, now that each one its options are in Steam itself.
Fastened utility icon rendering incorrectly when utilizing the software program renderer.
Fastened participant and spray photographs not updating their coloring on the settings display.
Eliminated the now very pointless “Low video high quality. Helps with slower video playing cards.” setting.
Enter Modifications:
Improved help for keyboard and controller navigation in all places.
Added “Decrease Enter Latency” possibility: Synchronizes the CPU and GPU to cut back the time between enter and show output.
Fastened points that brought on jerky mouse / joystick enter.
(We principally rewrote all of it – when you’ve received a customized Steam Enter controller configuration, it is best to rebuild it from our newly printed Official Configuration).
Multiplayer Balancing:
Elevated the 357 harm from 40 ? 50.
Hive Hand reload time has been lowered from 0.5s ? 0.3s per shot, and it is going to be chosen at increased precedence than the pistol on pickup.
MP5 now at all times begins it with full ammo when picked up.
Gamers not drop empty weapons, and any which are dropped are reloaded by what’s within the dying participant’s backpack.
Improved client-side prediction to cut back “ghost pictures”. Like Counter-Strike, think about hitboxes and never simply bounding packing containers for hits on the shopper.
Fastened community predicted crowbar swing harm being incorrect.
Rendering:
Added supported for UI Sprites and Texture recordsdata bigger than 256×256.
Added help for UI Font particular render modes: “blur” and “additive”.
Added setting to show off texture filtering when utilizing the OpenGL renderer.
Default decision is now based mostly on the decision of the desktop, as a substitute of a 640×480 window.
Default gamma has been decreased from 2.5 ? 2.2, now that we aren’t all enjoying on CRTs.
Software program renderer will now accurately filter out incompatible resolutions, until there may be only one decision out there on the show.
Restored OpenGL overbright help.
Fastened fullscreen software program renderer crashing on methods that don’t help 16-bit shade.
Fastened software program renderer being stretched when utilizing widescreen resolutions.
Fastened skyboxes and sky shade incorrectly carrying over when transitioning maps in multiplayer.
Fastened the sport showing too darkish after modifying video settings.
Fastened MSAA in windowed mode.
Fastened mipmap rendering on studio fashions.
Fastened gluon gun sprite rendering in multiplayer.
Fastened gluon gun sinusoidal noise being incorrect.
Varied optimizations to help the newly elevated engine limits.
OpenGL optimizations for the Steam Deck.
Engine Enhancements for Mod Makers:
Elevated most restrict of dynamic sound channels from 8 ? 32.
Elevated most restrict of sentences within the sentences.txt file from 1536 ? 2048.
Elevated most variety of entities (MAX_EDICTS) from 900 ? 1200.
Elevated MAX_PACKET_ENTITIES elevated from 256 ? 1024.
Elevated MAX_GLTEXTURES from 4800 ? 10000.
Elevated software program renderer geometry limits: max spans 3000 ? 6000, max surfaces 2000 ? 4000, and max edges 7200 ? 14400.
Cycler and func_button entities can now be the entity goal for scripted_sentence entities, and are allowed to talk in multiplayer.
Included func_vehicle entity help from Counter-Strike, for mod-makers to make use of. Full SDK replace will come later, however degree designers can use it now.
Native Linux Construct:
Added help for the software program renderer.
Improved font rendering.
Many stability and habits fixes.
Different:
Localization recordsdata up to date.
Miscellaneous safety fixes.
Notes:
The earlier model of the sport has been archived to a publicly seen Beta department named “steam_legacy”, with the outline “Pre-Twenty fifth Anniversary Construct.” If a mod or function is behaving in an sudden means, you might must run this archived construct till the difficulty is resolved within the default construct.
We now think about this anniversary model of Half Life to be the definitive model, and the one we’ll proceed to help going ahead. Subsequently, we’ll be lowering the visibility of Half Life: Supply on the Steam Retailer. We all know Half-Life: Supply’s belongings are nonetheless being utilized by the Supply engine group, so it’ll stay out there, however we’ll be encouraging new Half-Life gamers to play this model as a substitute.
WALLPAPERS
Have fun 25 years of Half-life by adorning your desktop and cell phone.
Are you excited to play the last word model of Half-Life 1 whilst you anticipate Half-Life 3?