Harold Halibut is a bit like visiting an aquarium for the umpteenth time — sure, it is visually attention-grabbing, providing a glimpse right into a submerged alien world, however as soon as the preliminary intrigue is gone, you are primarily on an extended, and fairly boring, stroll. This narrative-focused sci-fi journey begins off with a promising premise and enchanting artwork model, but it surely would not take lengthy earlier than the facade falls to disclose what’s finally a protracted and shallow sport.
It most likely would not assist that the titular character appears fed up from the off. Having spent his complete life aboard the Fedora, a ship that is been caught on the backside of an unknown planet’s ocean for 50 years, we’re not likely stunned by Harold’s vacant stare and reserved persona. It is an important idea to kick issues off, although — generations of people far faraway from life on Earth, who solely know the steel corridors of a colonial spacecraft. Whereas life trapped in an alien sea has turn out to be the norm, nonetheless, the ship’s prime minds are exhausting at work to get the Fedora flying once more, and again to discovering a brand new house for humanity.
Till then, although, the sport has you navigating Harold across the accessible areas of the ship and chatting with different inhabitants. To start out with, the sport’s aesthetic is sufficient to carry you alongside; the whole lot you see was made by hand, then scanned into the digital realm. The result’s a sport with the look of a claymation movie (although not animated like one), and it is very efficient. Every surroundings is enjoyable to find due to all of the meticulously made props.
For pretty much as good as the sport seems, although, there’s little or no to really do in it. The overwhelming majority of what you do is stroll from one cutscene to the following, opening your PDA from time to time to examine targets. Harold’s not in a rush, both, transferring at a snail’s tempo even if you happen to maintain down the run button the entire time. Once more, discovering all of the places is initially attention-grabbing, whether or not it is the colorful Agora Arcades or the Social District’s small residential areas. The difficulty is that nowhere you go presents a lot significant exercise, leaving the sport to lean nearly totally on its story and characters.
That is to not say there’s nothing exterior of conversations to vary issues up, however these moments are fleeting and scarce. You may clear some graffiti a few times; you will unscrew some panels on a 3D printer; you will check out the universe’s shortest indoor ski slope; and there are, often, dialogue selections. All of it provides a contact of flavour, however there’s nothing right here that basically fires the creativeness.
All of it comes all the way down to the narrative, then, and sadly it would not fairly stay as much as its potential. Chatting to the ensemble forged is sort of all you do, and whereas there are some attention-grabbing personalities to satisfy, like Buddy the cheerful postman, and Harold’s outdated flame Sunny, dialogue is commonly longer and extra difficult than it must be. There is a sure offbeat allure to the script that shines via now and again, however the writing recurrently veers off the mark. Fairly a number of story beats are left to hold, or left us scratching our head.
Issues do choose up a bit as you get additional in, although. There are non-compulsory aspect targets to finish if you wish to get to know some characters a bit of higher, and as soon as Harold meets an alien buddy, the principle story begins to take some extra attention-grabbing turns. Clocking in at roughly 12-14 hours, Harold Halibut’s greatest moments are positively in its latter half — it’s going to rely on you whether or not or not all that flavourless strolling about is price it to see them.
This has the vitality of a unusual indie film that is been stretched right into a sport six occasions the size. We actually do love the visible model and the world developer Sluggish Bros. has constructed, and there are some vivid moments dotted all through. Nonetheless, traipsing about the identical environments bouncing between cutscenes would not make for significantly compelling play. Some will vibe with what’s being offered right here, however for us it would not actually come collectively.
Conclusion
We actually wished to like Harold Halibut, and there are some redeeming qualities. Its great aesthetic is exclusive and detailed, it has an important sci-fi hook, and there are some good moments all through the story. Sadly, these points depreciate resulting from a protracted runtime, most of which is full of sluggish, repetitive treks from one scene to the following. The narrative is left to carry the whole lot collectively, but it surely sadly would not fairly stick the touchdown due to pacing points and a few iffy writing. That is one fish you would possibly need to let get away.