Helldivers 2 total existence because it launched will be summed up in two methods. First, that it offered far, excess of anybody might’ve ever anticipated it to, and second, that the participant neighborhood is at all times giving the sport’s developer, Arrowhead, flack for one factor or one other.
Not that the gamers aren’t justified in voicing their disapproval and offering that flack, simply that it’s the widespread thread with the sport, and extra so than different dwell service titles it’s turn out to be a part of the sport’s identification for the neighborhood to rally towards what it doesn’t like.
Within the newest bout gamers had been upset concerning the sport’s latest Escalation Of Freedom replace, which closely nerfed sure weapons in ways in which, to gamers, didn’t really feel ‘balanced’ in any respect.
Arrowhead’s chief govt officer has already responded to the backlash from this replace, and now it was recreation director Mikael Eriksson’s flip with an official assertion posted to the sport’s Reddit web page.
“I wish to immediately tackle the suggestions you’ve raised concerning the Escalation of Freedom replace. We’ve spent the final week listening to suggestions, reflecting concerning the path forward for Helldivers 2 and the way we wish to proceed creating the sport,” Eriksson started.
He went on to reiterate a few of what his CEO mentioned in that the studio is aware of it tousled, however moreover Eriksson laid out what’s coming within the video games updates for the subsequent 60 days, and the way the studio plans to sort things.
“In brief, we didn’t hit our goal with the most recent replace. Some issues we simply didn’t get proper – and different extra elementary inconsistencies in our strategy to recreation steadiness and recreation route.
All of that’s on us and we’re going to personal that. As a lot of you’ve got identified, and we agree, what issues most now’s motion. Not discuss. To that finish, right here’s what we intend to do within the upcoming updates.
Our goal throughout the subsequent 60 days:
Proceed to re-examine our strategy to steadiness. Our intention is that steadiness ought to be enjoyable, not “balanced” for the sake of steadiness.Replace how the hearth harm mechanic works to tweak how the flamethrower serves as a detailed vary assist weapon. (A fast straight revert gained’t work, as it will break different issues)Rework gameplay to stop extreme ragdollingRe-think our design strategy to main weapons and create a plan for making fight extra engagingRe-prioritize bug fixes in order that the extra instant gameplay-impacting bugs are prioritized.Enhance recreation efficiency (body price is a spotlight)Rework Chargers
Moreover, from a much bigger image perspective we might be:
Exploring creation of an opt-in beta-test surroundings to enhance our testing processes and we take into account this a high-priority.Put up common participant surveys to assemble extra insights and suggestions from the neighborhood.Enhance our course of for patch/launch notes – offering extra context and reasoning behind modifications.Extra weblog posts and streams the place we increase on these matters for these .
We additionally wish to thanks to your persistence. We’re grateful that so a lot of you supplied constructive suggestions and options on the most recent replace.”
Supply – [Arrowhead Game Studios]