My Neverwinter Nights 2 character was unstoppable, and it was no accident. I plotted out my hero’s construct down to each attribute enhance and feat, consulting exhaustive guides to the most effective class combos, status class talents, spells, and extra. As my Sorcerer/Paladin/Divine Champion/Pink Dragon Disciple reached the ultimate conflict within the afterlife within the epic degree Masks of the Betrayer growth, and struck down a darkish god entwined together with his personal soul in a few fast Smites from his crafted sword of ludicrous elemental harm, you recognize what I felt?
Empty.
There’s one thing about D&D videogames specifically that drives that urge to min-max, to pursue the right construct. I can already see you all gearing as much as do it in Baldur’s Gate 3, and I get it. With a few weeks left til launch, what else is there to do however pore over abilities and feats? However I am telling you now: you may have far more enjoyable in Baldur’s Gate 3 if you happen to do not min-max your character. Let me inform you why.
Problem
Min-maxed D&D builds are all concerning the finish purpose—the extent, often very late on, the place every part all of the sudden clicks. They typically flip a complete sport right into a journey in direction of one good second, selecting seemingly nonsensical class ranges and talents alongside the best way as you pursue the purpose, maybe tens of hours or extra into the sport, the place the numbers align and the feats combo collectively and also you change into unstoppable.
You find yourself inverting the sport’s problem curve. The early ranges, throughout what’s meant to be the sport’s light introduction to the mechanics adopted by alternatives to unfold your wings and check out new powers, change into a clumsy fumble of attempting to limp via with unusual selections that will not repay until later. All of your factors are in Charisma since you’ll use it for all of your assault rolls when you hit degree 6, however proper now with no Energy you may barely swing a sword; that degree in Sorcerer that might be so helpful later is at the moment solely providing you with a smidge of HP, a crap set of spells, and one degree much less of truly helpful preventing skill.
After slogging via that mess, ultimately, your construct lastly comes collectively… simply in time to make the sport’s final third, the place the developer desires you to expertise dramatic new challenges that stretch your tactical abilities and exhibit the ability of your enemies, an entire joke. I can inform you from expertise, killing a god in two swings does not make you’re feeling highly effective, it makes the god really feel weak and pointless—and turns a grand finale right into a limp anti-climax.
There is no must make the simple stuff laborious and the laborious stuff straightforward—belief the developer sufficient to observe the problem curve they’ve laid out for you.
Narrative
Once you’re making selections in your character for min-maxing causes, you are not making selections for narrative causes. Issues that will add cool flavour or contribute to a extra rounded character are jettisoned in favour of highly effective combos that don’t have any story logic to them in any respect. Why did my Paladin manifest sorcerous powers early on in his profession solely to fully ignore them for the remainder of his life? Did that add something to the tapestry of his backstory? No, it simply helped me fulfil the necessities for the Pink Dragon Disciple status class, which additionally made no sense for him to have.
Purely mechanical selections like that may color your complete playthrough. Larian’s RPGs are so wealthy and engrossing once you actually let your self sink into them—you are not going to have that sort of funding if each side of your character is only a reminder that they seem to be a bundle of numbers as an alternative of a fantasy hero.
Making selections as a result of they really feel proper in your character, and seeing the place they take you; selecting talents as a result of they sound enjoyable and fascinating, not simply highly effective: that is the place the enjoyable is. Converse With Animals might not add any harm to your sword swings, however I am going to take doing sidequests for squirrels over uncooked fight effectivity any day.
The foundations have modified
A part of what has all the time pushed min-maxing in videogames primarily based on D&D is the foundations themselves. Notably the third version/3.5 guidelines—utilized in Neverwinter Nights, Icewind Dale II, and to a level Knights of the Previous Republic—are stuffed with character creation selections which can be strictly worse than others, typically immediately penalising extra thematic selections in ways in which might take many ranges to change into tragically obvious. Most egregious had been status courses, which supplied cool and flavourful new archetypes to construct into, however typically had strict necessities that needed to be saved in thoughts from degree 1 to have any hope of reaching them. You might effectively have wished to be a Pink Wizard of Thay simply because they appear cool as hell, however if you happen to wished that enjoyable narrative flavour, you needed to math it out first.
However D&D has modified since then. Baldur’s Gate 3 is predicated on the fifth version guidelines—not but seen in lots of video games—which have considerably streamlined the entire technique of constructing and levelling a personality. With fewer mechanical selections, and fewer escalation of numbers (that means characters do not must dash to maintain up with rising assault bonuses and to-hit targets), there’s a lot much less potential to by accident create a weak character. This implies it is also far more forgiving of selections made for flavour as an alternative of energy—you will not really feel a step behind if you’d like your Fighter to be an clever type, or in your Wizard to wield a bow.
Status courses are gone completely—all that cool flavour of specialising into a particular strange archetype has been channelled as an alternative into subclasses. These are easy selections every class will get to make, often granting you enjoyable additional powers from degree 3 onwards, whether or not you need to be a druid who controls fungus or an invisible monk. All that enjoyable weirdness is entrance and centre on this version, so there is no must seek the advice of a information to determine easy methods to make one thing cool.
Even multiclassing has been deemphasised. It will possibly nonetheless be a path to highly effective combos, however it’s nowhere close to as essential because it was, and for probably the most half small ‘dips’ into different courses are not value it. Sticking with one class via the entire sport must be a superbly viable strategy to play, and you may nonetheless get loads of cool toys to play with if you happen to do.
It is time to let go of the sport guides and Reddit threads, and simply go along with your coronary heart once you get into that character creation display in August. Let your self spend longer selecting your half-orc’s coiffure than researching probably the most damaged class combos, and you may not solely save your self treasured time that might be spent adventuring, you may have a extra fulfilling and memorable journey via Baldur’s Gate 3.