On the lookout for an entire record of HoloCure weapons and tips on how to unlock them? Effectively, that’s precisely what this information is right here for. We record the entire weapons, unlock situations, and even dive into what occurs whenever you degree them up. We’ll hold it up to date too, and add new weapons as they seem to this final. So, ensure you bookmark it and verify again typically to make sure that you at all times have the newest data.
HoloCure is a model new gacha recreation that’s blown up out of nowhere. It’s like a roguelike meets bullet hell, with you unlocking characters and taking up hordes of monsters. It takes place within the hololive YouTube franchise, so that you may recognise the characters – known as idols right here – from that. And the monsters? Loopy followers. It’s tremendous relatable to real-life YouTubers.
We’ve put collectively a HoloCure tier record, that will help you choose the very best idols, and a HoloCure objects record and HoloCure collabs record. Learn all three and you’ll completely destroy.
HoloCure Weapons Record and Unlock Situations
Under, we’ll record the entire HoloCure weapons you can at the moment use, and what occurs whenever you degree them up:
Character Weapons
The beneath HoloCure weapons are every character starter weapons in HoloCure.
Pistol Shot
Amelia Watson’s default weapon.
Degree One: Shoots three projectiles ahead. Horizontal onlyLevel Two: Shoot an extra shot, and every bullet pierces one timeLevel Three: Will increase injury by 25percentLevel 4: Bullets ricochet if the hit restrict is reachedLevel 5: Every bullet can pierce an extra time / Reduces the time between assaults by 25percentLevel Six: Will increase injury by 40percentLevel Seven: Shoots two further photographs and pistol turns into a diffusion sort
Trident Thrust
Gawr Gura’s default weapon.
Degree One: Mid-ranged stab assault in frontLevel Two: Will increase injury by 20percentLevel Three: Stab one additional time, forming a V shapeLevel 4: Cut back the time between assaults by 15percentLevel 5: Will increase injury by 40percentLevel Six: Improve assault space by 25percentLevel Seven: Thrust thrice in a fork-like form
Summon Tentacle
Ninomae Ina’nis’s default weapon.
Degree One: A tentacle shoots out in frontLevel Two: Will increase injury by 20percentLevel Three: Reduces the time between assaults by 20percentLevel 4: Will increase assault space by 25percentLevel 5: Will increase injury by 50percentLevel Six: Provides a small knockback on hitLevel Seven: Chain one other tentacle in a random route
Phoenix Sword
Takanashi Kiara’s default weapon.
Degree One: Slashes in frontLevel Two: Will increase injury by 20percentLevel Three: Will increase assault space by 25percentLevel 4: Reduces the time between assaults by 15percentLevel 5: Hit twice per slashLevel Six: Will increase injury by 20percentLevel Seven: Sword units fireplace, hits a number of occasions, and leaves fireplace on the bottom
Scythe Swing
Calliope Mori’s default weapon.
Degree One: Swings in a half circle arc in frontLevel Two: Will increase injury by 20percentLevel Three: Will increase assault space by 20percentLevel 4: Will increase injury by 30percentLevel 5: Reduces the time between assaults by 25percentLevel Six: Will increase assault space by 30percentLevel Seven: Will increase injury by 40% and has a 7% likelihood to immediately kill
Play Cube
Hakos Baelz’s default weapon.
Degree One: Throw out a cube. The quantity on the cube determines the damageLevel Two: Will increase injury by 30percentLevel Three: Throws two diceLevel 4: Cube shoots out additional, and will increase space of assault by 30percentLevel 5: Provides a small knockback on hitLevel Six: Will increase injury by 30percentLevel Seven: Throws three cube
Clock Palms
Ouro Kronii’s default weapon.
Degree One: Stab ahead with a big clock hand, and at a random goal with the smaller clock handLevel Two: Will increase space of assault by 20percentLevel Three: Will increase injury by 30percentLevel 4: Reduces the time between assaults by 10percentLevel 5: Will increase space of assault by 30percentLevel Six: Reduces the time between assaults by 15percentLevel Seven: Will increase injury by 50% and stuns targets for 0.5 seconds
Nature Protect
Ceres Fauna’s default weapon.
Degree One: Creates three razor sharp leaves that spiral outwardLevel Two: Will increase injury by 20% and improve hit restrict by fiveLevel Three: Reduces the time between assaults by 15percentLevel 4: Shoots two further leavesLevel 5: Will increase space of assaults by 30% and will increase hit restrict by fiveLevel Six: Will increase injury by 30% and removes hit limitLevel Seven: Shoots two further leaves and goals in direction of targets
Chicken Feather
Nanashi Mumei’s default weapon.
Degree One: Shoots a bunch of feathers at a diffusion, which pierces by targetsLevel Two: Will increase injury by 20percentLevel Three: Will increase hit restrict by fiveLevel 4: Shoots an extra featherLevel 5: Reduces the time between assaults by 30% and will increase hit restrict by fiveLevel Six: Shoots two further feathersLevel Seven: Feathers dwelling into targets thrice
Orbit
Tsukumo San’s default weapon.
Degree One: Creates an orbiting planet that hits a number of targetsLevel Two: Will increase injury by 20percentLevel Three: Will increase space of assault and vary by 20percentLevel 4: Will increase injury by 33percentLevel 5: Will increase space of assault and vary by 30percentLevel Six: Reduces the time between assaults by 10percentLevel Seven: Creates a second planet that knocks again targets
Nephilim Blast
IRyS’s default weapon.
Degree One: Shoots twin gentle and darkish blastLevel Two: Will increase injury by 20percentLevel Three: Will increase assault space by 50% and every blast can pierce three further timesLevel 4: Reduces the time between assaults by 25percentLevel 5: Can pierce by targetsLevel Six: Will increase injury by 33percentLevel Seven: Blast turns into a brief beam that hits many occasions
Fox Tail
Shirakami Fubuki’s default weapon.
Degree One: Swipes in frontLevel Two: Will increase injury by 20percentLevel Three: Will increase assault space by 20percentLevel 4: Hits in entrance and behindLevel 5: Reduces the time between assaults by 15percentLevel Six: Will increase assault space by 20percentLevel Seven: Has a 20% likelihood to summon a Fubuki Sword that offers 100% injury whenever you hit an enemy
Tarot Playing cards
Ookami Mio’s default weapon.
Degree One: Throw a card returns like a boomerangLevel Two: Will increase injury by 20percentLevel Three: Throw three cardsLevel 4: Reduces the time between assaults by 15percentLevel 5: Throw playing cards farther and improve injury by 40percentLevel Six: Throw 4 tarot cardsLevel Seven: Has a 30% likelihood to debuff an enemy on hit, decreasing ATK, SPD, or protection by 20%
Onigiri
Nekomata Okayu’s default weapon.
Degree One: Throw an OnigiriLevel Two: Improve injury by 20percentLevel Three: Throw two OnigiriLevel 4: Will increase assault space by 40percentLevel 5: Throw 4 OnigiriLevel Six: Velocity of Onigiri is elevated by 20percentLevel Seven: Throw six Onigiri and decelerate enemies by 30% for 5 seconds
Orayo!
Inagumi Korone’s default weapon.
Degree One: Punch in direction of the entrance in a random coneLevel Two: Improve assault space by 25percentLevel Three: Improve injury by 30percentLevel 4: Improve quantity of punches by oneLevel 5: Cut back delay between mixture punches by 50percentLevel Six: Improve quantity of punches by oneLevel Seven: Cut back delay between mixture punches by 50%
Vibrant Star
Tokino Sora’s default weapon.
Degree One: Shoots a spinning starLevel Two: Will increase injury by 20percentLevel Three: Stars final a second longerLevel 4: Shoot two starsLevel 5: Improve measurement by 30percentLevel Six: Shoot three starsLevel Seven: Stars finish with a burst
Diva Track
AZKi’s default weapon.
Degree One: Ship a flying music word in frontLevel Two: Improve injury by 20percentLevel Three: Reduces the time between assaults by 15percentLevel 4: Improve assault space by 20percentLevel 5: Will increase injury and pace by 25percentLevel Six: Reduces the time between assaults by 25percentLevel Seven: When hitting a goal, there’s a 30% likelihood that the music word sends two extra notes that deal 50% injury
Hello-Spec Pistol
Roboco-san’s default weapon.
Degree One: Shoots a number of occasions in an aimed directionLevel Two: Shoot yet another bulletLevel Three: Bullet +1 pierceLevel 4: Reduces the time between assaults by 15percentLevel 5: Will increase injury by 20percentLevel Six: Shoot yet another bulletLevel Seven: Gun turns into a piercing blast
Axe Swing
Hoshimachi Suisei’s default weapon.
Degree One: Swing a bloody axe in an arc in frontLevel Two: Improve injury by 30percentLevel Three: Improve assault space by 20percentLevel 4: Reduces the time between assaults by 10percentLevel 5: Will increase injury by 30percentLevel Six: Improve assault space by 20percentLevel Seven: Crit is assured on Axe Swing and crits deal 3x injury
Sakura Gohei
Sakura Miko’s default weapon.
Degree One: Swing a gohei that creates a burst of Sakura blossomsLevel Two: Improve assault space by 20percentLevel Three: Improve injury by 30percentLevel 4: Swing twiceLevel 5: Cut back time between assaults by 15percentLevel Six: Improve injury by 30percentLevel Seven: On hit, goal takes 25% additional injury for one second
Purple Coronary heart
Akai Haato’s default weapon.
Degree One: Throw a coronary heart, which knocks enemies again in Haato type or will increase injury by 50% in HaachamaLevel Two: Improve injury by 20percentLevel Three: Improve measurement of hearts by 10percentLevel 4: Throw out one other heartLevel 5: Hearts stick round for 33% longerLevel Six: Improve injury by 25percentLevel Seven: Hearts spiral on the finish of the assault, making use of a -30% DEF debuff in Haato type, and a -30% ATK debuff in Haachama type
Kapu Kapu
Yozora Mel’s default weapon.
Degree One: Chew in frontLevel Two: Improve injury by 20percentLevel Three: Bites have an opportunity to steal 5% HPLevel 4: Chew measurement will increase by 15percentLevel 5: Cut back time between assaults by 15percentLevel Six: Improve injury by 25percentLevel Seven: Chew twice
Ebifrion
Natsuiro Matsuri’s default weapon.
Degree One: Swing an Ebifrion in entrance of youLevel Two: Improve injury by 20percentLevel Three: Improve measurement by 10percentLevel 4: Will increase your swing’s arc by 30 degreesLevel 5: Improve injury by 20percentLevel Six: Improve measurement by 20percentLevel Seven: Will increase injury by 30% and has a ten% likelihood to knockback and deal double injury every hit
Aik
Aki Rosenthal’s default weapon.
Degree One: Hits the closest enemy, different random enemies, and fires a beamLevel Two: Improve injury by 20percentLevel Three: Improve beam measurement by 20percentLevel 4: Fireplace three AiksLevel 5: Cut back time between assaults by 15percentLevel Six: Fireplace 4 AiksLevel Seven: Fires a croiss beam, and will increase the dimensions and injury by 30%. Additionally debuffs enemy DEF by 30%
Baseball Pitch
Oozora Subaru’s default weapon.
Degree One: Throw a baseballLevel Two: Improve injury by 20percentLevel Three: Cut back time between assaults by 30percentLevel 4: Doubles baseball pace and has a knockbackLevel 5: Cut back time between assaults by 50percentLevel Six: Improve hit restrict by 3 and injury by 20percentLevel Seven: Achieve a 100% injury bonus in your preliminary throw, which reduces over time
Love Needle
Yuzuki Choco’s default weapon.
Degree One: Assault with an enormous needleLevel Two: Improve injury by 20percentLevel Three: Improve measurement by 20percentLevel 4: Assault twiceLevel 5: Cut back time between assaults by 15% and improve injury by 30percentLevel Six: Assault thrice and needle fires 25% furtherLevel Seven: Enemies that get hit by the tip of the needle take 50% extra injury, and significant hits have a 20% likelihood to heal you for 5 HP
Murasaki Bolt
Murasaki Shion’s default weapon.
Degree One: Fireplace a magic bolt in frontLevel Two: Shoot two boltsLevel Three: Improve hit restrict by threeLevel 4: Improve injury and pace by 20percentLevel 5: Cut back time between assaults by 20percentLevel Six: Shoot three boltsLevel Seven: On hit, you may have a 30% likelihood to shoot further bolts that dwelling in in your goal
Twin Katana
Nakiri Ayame’s default weapon.
Degree One: Slash twice in frontLevel Two: Improve injury by 20percentLevel Three: Improve measurement by 10percentLevel 4: Cut back time between assaults by 15percentLevel 5: Additionally assault behindLevel Six: Improve injury by 20percentLevel Seven: While you defeat a goal, acquire a 40% likelihood to show the enemy right into a spirit that damages enemies in its path
Cleansing Broom
Minato Aqua’s default weapon.
Degree One: Throw a spinning broomLevel Two: Improve injury by 20percentLevel Three: Achieve knockbackLevel 4: Throw two broomsLevel 5: Will increase measurement by 15percentLevel Six: Reduces time between assaults by 15percentLevel Seven: Throw three brooms, and acquire a 30% likelihood to use a stack of Moist to enemies. Broom injury will increase by 30% per stack
Primary Weapons
Spider Cooking
Unlocked by default.
Degree One: Create an space of Miasma, slowing enemies and dealing damageLevel Two: Will increase injury by 15percentLevel Three: Will increase injury by 30percentLevel 4: Will increase space by 25percentLevel 5: Will increase assault frequency by 20percentLevel Six: Will increase injury by 30percentLevel Seven: Provides knockback on hit
Elite Lava Bucket
Unlocked by default.
Degree One: Leaves lava on the bottom, dealing damageLevel Two: Will increase space by 20percentLevel Three: Throws two lava bucketsLevel 4: Will increase Harm by 30% and period of lava by one secondLevel 5: Will increase Harm by 30percentLevel Six: Throws three lava bucketsLevel Seven: Throws 4 lava buckets and will increase space by 20%
Holo Bomb
Unlocked by default.
Degree One: Offers space damageLevel Two: Will increase space by 15percentLevel Three: Will increase Harm by 20percentLevel 4: Throws two bombsLevel 5: Reduces assault delay by 20percentLevel Six: Will increase space by 20percentLevel Seven: Throws three bombs
Psycho Axe
Unlocked by default.
Degree One: Throws an axeLevel Two: Will increase axe measurement and injury by 20percentLevel Three: Reduces assault delay by 20percentLevel 4: Will increase axe measurement by 20% and injury by 33percentLevel 5: Removes hit restrict and lasts one second longerLevel Six: Will increase axe measurement by 50percentLevel Seven: Will increase injury by 50%
Unlockable Weapons
These are the unlockable HoloCure weapons.
Bouncy Ball
Survive for ten minutes utilizing Reducing Board with particular characters.
EN’s Curse
Defeat Haachama in stage three.
X-Potato
Survive for ten minutes as Korone in any stage.
Reducing Board
To unlock, survive ten minutes in a single run with Ina.
Degree One: Creates a wall that damages targets behindLevel Two: Will increase wall measurement by 30percentLevel Three: Will increase Harm by 30percentLevel 4: Partitions journey furtherLevel 5: Will increase Harm by 50percentLevel Six: Reduces assault delay by 0.5 secondsLevel Seven: Provides extra partitions
Plug Kind Asacoco
Unlocked by default.
Degree One: Fires a tail at a random targetLevel Two: Will increase Harm by 20percentLevel Three: Fires an extra AsacocoLevel 4: Will increase Harm by 30percentLevel 5: Fires an extra AsacocoLevel Six: Knocks again on hitLevel Seven: Fires an extra Asacoco
Glowstick
Unlocked by default.
Degree One: Throw a glowstick at an enemy, which returns to the playerLevel Two: Will increase Harm by 20percentLevel Three: Will increase hit restrict by ten and throws one other glowstickLevel 4: Will increase the dimensions by 25percentLevel 5: Throws yet another glowstickLevel Six: Will increase Harm by 33percentLevel Seven: Throws yet another glowstick
Idol Track
Survive for ten minutes as IRyS in a single run.
Degree One: Fires magical musical notes in both directionLevel Two: Will increase Harm by 25percentLevel Three: Will increase pace and widthLevel 4: Will increase word measurement by 25percentLevel 5: Reduces assault delay by 20percentLevel Six: Will increase word measurement by 25percentLevel Seven: Will increase Harm by 50%
BL E book
Unlocked by default.
Degree One: Repels targets with spinning booksLevel Two: Provides one other bookLevel Three: Will increase Harm by 30% and orbits for an extra secondLevel 4: Provides one other bookLevel 5: Will increase Harm by 40percentLevel Six: Provides one other bookLevel Seven: Will increase Harm by 40%
Fan Beam
To unlock, beat Fubuzilla.
Degree One: Fires a lazer beam horizontallyLevel Two: Will increase measurement by 30percentLevel Three: Reduces assault cooldown by 0.5 secondsLevel 4: Will increase Harm by 50percentLevel 5: Reduces assault cooldown by 0.5 secondsLevel Six: Will increase measurement by 50percentLevel Seven: Fires an extra beam
And that can do it for our HoloCure weapons record. Be certain that to seize the sport by way of the obtain hyperlink on the prime of this web page.
Downloads
Associated tales
Our HoloCure characters record rounds up the entire characters accessible within the recreation, unlock situations, weapons, expertise, and extra.
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