Halls of Torment brings quite a few welcome improvements to the ‘Survivor-like’ style, notably extra skill-intensive assault aiming and numerous enemy sorts. It additionally provides complicated boss battles: 4 per stage the truth is, every with their very own patterns, movesets, and behaviors. The primary of those fearsome foes you’ll face is the Imp Chieftain, only a few minutes into the Haunted Caverns. For first-time gamers, realizing find out how to defeat the Imp Chieftain in Halls of Torment is essential, as doing so unlocks the sport’s second stage, Ember Grounds, providing you with extra depths to plumb and challenges to finish. Learn on for our full information to placing this jumped-up demon in his place.
Find out how to dethrone the Imp Chieftain in Halls of Torment
The Imp Chieftain will seem within the recreation’s first stage, Haunted Caverns, on the 24-minute mark. This offers you six minutes of prep time, which is greater than sufficient to move over to the Golden Scroll within the stage (indicated by a directional arrow on the display screen) and gather it, providing you with a helpful capability you may deliver to bear in opposition to him. After getting the scroll, we’d recommend staying in roughly the identical place and slaying as many monsters as you may, with a purpose to acquire a couple of ranges earlier than the Chieftain arrives.
As soon as he does, be prepared for a battle. Early on within the recreation, the Imp Chieftain is an enormous step up in issue, packing not solely an enormous well being bar, but in addition a diverse number of assaults too. These are as follows:
Flaming Arc – The Imp Chieftain summons an arc of purple flame in entrance of him. The spots the place flame will seem are proven prematurely by purple circles on the bottom. Flaming Star – The Imp Chieftain summons purple flames in a star form, shifting out from him on the heart. The spots the place flame will seem are proven prematurely by purple circles on the bottom. Flaming Swirl – The Imp Chieftain summons purple flames in a swirl round him. The spots the place flame will seem are proven prematurely by purple circles on the bottom. Summon Imps – The Imp Chieftain summons a small group of imps to help him within the battle. These will usually seem behind you.
Along with these strikes, the Imp Chieftain may even pursue you relentlessly, dealing contact injury if he catches as much as you. Fortunately, he’s pretty gradual, that means that is unlikely even in the event you’re taking part in because the cumbersome Swordsman. By way of technique, your plan of assault will range relying on whether or not you’ve lasted this lengthy because the Swordsman, or in the event you’ve converted to the Archer as an alternative.
For those who’re taking part in because the Swordsman, your brief assault vary will demand that you just keep near deal constant injury to the Imp Chieftain. It’s not too tough to keep away from his purple flame assaults at shut vary, supplied you keep alert and are prepared to maneuver as quickly because the warning circles seem, however you’ll want to pay attention to different enemies within the stage round you as effectively, as they will simply sneak hits in when you’re targeted on the large man. Attempt to take the Energy and Fast Fingers traits in your early ranges to maximise your injury output, and lower down the time you’ll have to endure the Chieftain’s onslaught.
For the Archer, this battle is a a lot less complicated affair. His superior vary and motion pace enable him to remain a cushty distance away and sustain injury on the Chieftain, simply evading the purple flame assaults and blasting any enemies that get too shut. You’ll nonetheless need to seize Energy and Fast Fingers in your early traits, however another choice is to lean more durable into the Archers pure propensity for essential hits with Crafty Method and Ruthlessness. Both method, you shouldn’t have a lot bother defeating this boss with the Archer.
Rewards
As soon as the Imp Chieftain falls, he’ll drop a treasure chest containing the primary merchandise you’ll get within the recreation. Extra importantly, you’ll additionally unlock the second stage, Ember Grounds, the place your Torment can proceed. When you’ve completed your run, be it in victory or defeat, a brand new object known as the Register of Halls will seem again at Camp. Work together with it, and you’ll select Ember Grounds as the situation of your subsequent run. You probably gained’t be capable to get very far within the stage with out making extra progress in Haunted Caverns first, nevertheless it’s a pleasant problem you may tackle in the event you’re feeling as much as it.
And with that, the primary boss of the sport is down. You understand how to defeat the Imp Chieftain in Halls of Torment, and you’ll proceed to unlock the Ember Grounds and proceed your journey. You’ll be able to even rescue the Wellkeeper and unlock the power to maintain your gadgets completely, in the event you so want. As first bosses go, the Chieftain is an enormous issue spike, however he’s nothing in comparison with the horrors that await you as you enterprise deeper into the Halls.