Indika is a sport of untamed contradiction. It is compelling, considerate, and impressive, but in addition tedious, rote, and by-product. It is the form of online game that ruminates on the character of religious religion, free will, guilt, disgrace, temptation, and morality, after which asks you to resolve boring field puzzles. It is the form of online game that asks you to resolve boring field puzzles after which leaves you earnestly questioning whether or not the field puzzles had been deliberately boring simply to mess with you.
You play as a younger nun at a convent in nineteenth century Russia — she’s additionally named Indika — who does not appear to be fashionable among the many different nuns, maybe as a result of she’s awkward, fidgety, and odd. She’s in common communication with the satan, too, which we suppose does not assist, though whether or not that is literal, a metaphor, or an indication of psychological well being issues stays up for debate.
The satan is an amusing presence, incessantly difficult Indika on her religion and posing her moral quandaries in an try and illustrate the inherent absurdity it sees in Christian fundamentalist teachings. The entity does not a lot mock her or her religion, however moderately pokes at loopholes and appears for contradictions, chipping away on the foundations of her beliefs with every barb.
At one level the satan asks Indika to rank sins. Absolutely, it posits, if after a confession a priest can assign a penance based mostly on the severity of the transgressions confessed then there should be a hierarchy to sin. If the priest calls for you say a ‘Hail Mary’ after confessing a theft, and ten after a homicide, then are ten thefts equal to a homicide within the eyes of God? Is a rapist higher than a assassin, it asks? Correctly, the sport by no means makes an attempt to reply these questions.
Near the start of the sport, Indika is given a letter that should be hand-delivered to a monk in a far-off monastery, however she’s instructed to not learn it underneath any circumstances. She units off on her journey throughout Russia with solely the voices in her head for firm, however she quickly meets an injured jail escapee and begins to look after him, and the 2 grow to be travelling companions.
The convict — Ilya — is a usually well-meaning however quixotic kind; a person who believes himself to be chosen by God after dishonest demise. Ilya, just like the satan, serves as an fascinating counterpoint to Indika, and the interaction between them types the premise for a few of the sport’s most fascinating narrative ponderings. Because the satan pokes holes in Indika’s beliefs, she too jabs at Ilya’s conviction that his survival could be attributed to a miracle, that God has chosen him for one thing larger.
The sport touches on some fairly critical subjects and it left us slack-jawed on a couple of event at simply how bleak it is keen to get, nevertheless it breaks up all the bitter and the dour with some true moments of levity. There’s an absurdist factor to the sport, and it incessantly drifts into surrealism. As talked about beforehand, the satan is a supply of comedy, however Indika herself is humorous too, with an sometimes biting wit.
The writing of her character is powerful, however Indika can be splendidly animated and acted. We performed the sport utilizing the Russian voice performing, however we tried it in English too and it is a wonderful translation. The best way that Indika strikes is unsettling in simply the precise methods. She’s consistently fiddling along with her palms, biting her nails, twitching awkwardly. She appears completely uncomfortable in her personal pores and skin, and nonetheless you select to interpret her relationship with the satan — be it supernatural or all in her thoughts — it really works.
What works rather less properly is the moment-to-moment gameplay of Indika, which we might charitably discuss with as serviceable. A lot of the sport is spent strolling from one level to a different with some mild platforming components and a few pushing round of bins, none of which is something particular. Brevity works within the sport’s favour right here, as whereas the puzzle-solving and platforming stays the weakest a part of Indika from begin to end, at 5 – 6 hours the sport merely is not lengthy sufficient for it to ever grow to be an actual drawback.
However for all of our disappointment with some facets of Indika’s gameplay, from time to time the sport will unexpectedly shift style, or play with conventions in a approach you won’t count on. For instance, all through the sport you may earn expertise factors by discovering artefacts or fixing puzzles, and you should utilize these factors to work by means of a talent tree to unlock abilities which might be completely nugatory.
Plenty of video games have talent bushes that really feel nugatory as a result of poor planning moderately than design, however right here it is intentional. You possibly can unlock nodes on the talent tree to extend rank in issues like disgrace or guilt, neither of which show you how to in any respect within the sport. At one level, very early on, you are tasked with accumulating water from the properly and also you’re requested to do that again and again to fill a barrel, your exhausting work for the convent incomes you extra Jesus factors to spend on the ineffective talent tree with every pour.
There are moments like this peppered all through Indika, and we’ll go away it as much as you to attract your individual conclusions as to what the sport is attempting to say. That is a part of the enjoyment of Indika, truthfully. It asks a number of questions however solutions few. It is ambiguous in simply the precise methods, proper all the way down to the considerably astonishing finale, which might be seen as devastating or hopeful relying on the way you interpret it.
Conclusion
Whereas we have got points with a few of the lower than adventurous gameplay mechanics, in most different regards Indika is an absolute triumph. It teeters on a cliff edge, tonally, however by no means goes too far in anyone route. It by no means turns into preachy, or maudlin, or too foolish for its personal good. It is a great balancing act, and one which it continues proper up till its ultimate moments which is able to go away you uncertain about whether or not it’s best to snigger or cry.